So I'm almost done with it, and by that I mean that I'm sick of tweaking it so I'll probably add a few more things and release it with my zombie bot pack. These bots are intended to be played with knife diabled, their accuracy and such balanced so they can steal your gun and waste your ammo and sometimes manage you kill you with it =D. A few chainsaw zombies rounds out the mix.
So heres the map, I've left the .JPG as large as possible (on my own chunk of bandwidth) but it still got eaten a little, so this image doesn't do it justice. Its a reverse-ctf, in that the red team starts with the blue flag on the far right and must take it to the red flag on the far left.
[IMAGE]
And yes, its mildly waypointed for the bots to mill about and lurk in the shadows =D, and one which spawns on the red flag flag will run up the nearest building. Running around without the flag is easy, but the zombies are many times more aggressive when you have the flag. This is also played on Realistic+Advanced mode, so the zombies can hide behind corners and you start with only LAW, Chainsaw, or SOCOM with advancement somewhere around 5 kills. I currently run in it rotation with a skydiving concept and a very small arena where you can get explosive revenge on very confined zombies or try to flag through them.
AIM me, Ranzear (same name everywhere), if you want to try it out and I'll put my server up, I need all the suggestions I can get before I finally throw it, my other two 'inbetween rounds' break-the-monotony maps, and my full set of Zombies out to the public.
So heres the map, I've left the .JPG as large as possible (on my own chunk of bandwidth) but it still got eaten a little, so this image doesn't do it justice. Its a reverse-ctf, in that the red team starts with the blue flag on the far right and must take it to the red flag on the far left.
[IMAGE]
And yes, its mildly waypointed for the bots to mill about and lurk in the shadows =D, and one which spawns on the red flag flag will run up the nearest building. Running around without the flag is easy, but the zombies are many times more aggressive when you have the flag. This is also played on Realistic+Advanced mode, so the zombies can hide behind corners and you start with only LAW, Chainsaw, or SOCOM with advancement somewhere around 5 kills. I currently run in it rotation with a skydiving concept and a very small arena where you can get explosive revenge on very confined zombies or try to flag through them.
AIM me, Ranzear (same name everywhere), if you want to try it out and I'll put my server up, I need all the suggestions I can get before I finally throw it, my other two 'inbetween rounds' break-the-monotony maps, and my full set of Zombies out to the public.