We could, at once, have realistic gameplay, to turn soldat into a tactical shoot'em up game, like America's Army or Call Of Duty, instead of "Rush-to-the-front--Half-Life-Mods-Style".
How to do it? Its not that hard:
1)Bullets must be faster(not to shoot faster, but when they leave weapon they hit the objective very fast, like real weapons....). I mean, do we have that option? i dont think so. We can mod weapons to shoot very fast, but velocity is always the same, right?(i can be wrong).
In this way there would be no rushs, because the defense team would smurf this players.(i want the option to do it. not to be forced). and just trying to rush would make players die at the center of the maps.
2)The option to have smaller gosteks(instead of making maps big). I dont mean microscopic, but smaller gosteks is like increasing maps size. Can become more realistic.(i also want the option to do it. not to be forced :P)
3)When you walk and shoot, bullets should be even less acurate. This also helps to stop rush, and helps for tactical game play.
4)Bigger diference between acuracy when up,duck and lied down.(if ther is any...i never notice big diferences). another thing that also helps to reduce rush.
5)Less acuracy when shooting in mid air. It would be like this, from the less acurate, to the most acurate:
mid air> up> duck >lied down
6)diferent stuff to had to the gostek.(some more to free, and even more to registered users....would be fair). Like, diferent kinds of shirts, headgear, pants(or shorts,etc), boots,etc.
7) BINOCULARS as third party(ill explain this later) weapon!!! Like the sniper, you can see more far if you duck, and even more if lie down. It could see exactly the same as sniper, or maybe a bit more.
8) GRENADES make part of the kit!! option to choose to start with grenades in secondary menu, or to have them to be picked on the ground.
9) SMOKE GRENADES, BLIND GRENADES, FIRE GRENDADES!!! Smoke grenades would act exactly like an object in realistic mod(line of sight).you cant see whats in front of the smoke. So you just fly over it, or cross it...might be danger, so maybe you'll wait, or just shoot blind(very realistic behaviour. the shoot blind method. although you can do it, there is hardly a reason for it). This is seted up on the players menu. you can choose up to a set number of grenades(we alrady have this option), but then you choose how many of them you want to be normal grenades, or smoke grenades,etc. for example, if server seted up up to 3 grenades, you can choose 2 normal grenades, and one smoke grenade, for instance. Blind grenades would put your monitor into black....and then you would be smurfed up. time blind could be seted up either. Fire grenades would be a bit like "molotov cocktails" in lemmings. Explode when they hit something, and the fire stays on the ground for a seted period of time. Damage increase depending on how long you keep on it.
10)Thirdiary menu! Binoculars, night vision, hide kit(you would get disguised in the map. although you couldnt do anything else when in this position).
11)Obviously, the weapon add ons! Xray, Silencer,etc. Xray would make a very cool thing. For istance, a sniper with an xray would make a red sniper line for the player and maybe team players, but for the enemy it would be only a red ball. Imagine it. You are hiding somewhere, and sudenly you see a red(flurouscent) ball on a wall....and you dont know from where da hell its coming, you only know that its close to you...then you see the red ball in your head.....then booooom.
12)You dont have infinite bullets. you have a seted up number of recharges, but if you loose them all, you must return to base(only on ctf_ and htf) (option to do it)
13)option to set realistic deaths. so your head wouldnt fly and jump everywhere. Although i love to play with other guys heads, i want to have the option for realistic deaths.
14)FOG and TERRAIN EFECTS!!more smokes and clouds. Grenade makes marks in the ground, bazooka makes even bigger marks, and keep int he scenario for even longer. Lots of sand,earth, etc, appear depending on what is hiting the terrains. if bazooka its terrain, it goes all over the place....big mess :D
15)VEHICLES!! OH YEAH, GIMME THOSE TANKS!!!
16)LAND MINES!!Would be part of the thirdiary menu. Players would set em up in the scenario. Team could see them, enemy couldnt. It would help for tactical game, because you would to have grenades, or blind fire, to destroy mines, before you pass......rush and you're smurfed
17)CALL AIRFORCES!!! You are forgeting a classic of the lemmings. The green command and the napalm or missils :P.
18)Escape mod. Inverse of Infiltration. your objective is to lead the black flag to the white point. you start with black flag, and you get points when you hit with it in the white flag, but blue teams gets points for the seconds that pass.(im based on the inf_invasion map)
19)Race mod. With waypoints. objective is to reach those waypoints first then the rest....weapons included ofcourse.
I can't think of any other now.
Oh, and Btw, Michal, dont worry, i don't want this for 1.4 :D. Just some improvements...
As for the most extremes of my ideas....well, people can still try to find anything usefull on them...
From my ideas, here are the one i think that are a must:
1)smoke grenades,
2)fire grenades,
3)land mines,
4)fog and terrain efects(like i said in the other thread, i dont mean maps disapearing! just terrain efects when bullets, grenades,etc, it the ground),
5)escape mod,
6)gun's addons(silencer,etc....forget the xray on the head if you think its too extreme :)),
7)diferent stuff for gostek,
8)lost of acuracy with the order i made, from most acurate to less acurate,
9)walk and shoot lost of acuracy(i've never walked and shoot with a real gun, but there's lost of acuracy in paintball guns, so its even bigger with real guns)....and that's it....
what do you think of my ideas? you can also say what you think about vehicles,etc, but i would like to now what do you think about this 9 last.
How to do it? Its not that hard:
1)Bullets must be faster(not to shoot faster, but when they leave weapon they hit the objective very fast, like real weapons....). I mean, do we have that option? i dont think so. We can mod weapons to shoot very fast, but velocity is always the same, right?(i can be wrong).
In this way there would be no rushs, because the defense team would smurf this players.(i want the option to do it. not to be forced). and just trying to rush would make players die at the center of the maps.
2)The option to have smaller gosteks(instead of making maps big). I dont mean microscopic, but smaller gosteks is like increasing maps size. Can become more realistic.(i also want the option to do it. not to be forced :P)
3)When you walk and shoot, bullets should be even less acurate. This also helps to stop rush, and helps for tactical game play.
4)Bigger diference between acuracy when up,duck and lied down.(if ther is any...i never notice big diferences). another thing that also helps to reduce rush.
5)Less acuracy when shooting in mid air. It would be like this, from the less acurate, to the most acurate:
mid air> up> duck >lied down
6)diferent stuff to had to the gostek.(some more to free, and even more to registered users....would be fair). Like, diferent kinds of shirts, headgear, pants(or shorts,etc), boots,etc.
7) BINOCULARS as third party(ill explain this later) weapon!!! Like the sniper, you can see more far if you duck, and even more if lie down. It could see exactly the same as sniper, or maybe a bit more.
8) GRENADES make part of the kit!! option to choose to start with grenades in secondary menu, or to have them to be picked on the ground.
9) SMOKE GRENADES, BLIND GRENADES, FIRE GRENDADES!!! Smoke grenades would act exactly like an object in realistic mod(line of sight).you cant see whats in front of the smoke. So you just fly over it, or cross it...might be danger, so maybe you'll wait, or just shoot blind(very realistic behaviour. the shoot blind method. although you can do it, there is hardly a reason for it). This is seted up on the players menu. you can choose up to a set number of grenades(we alrady have this option), but then you choose how many of them you want to be normal grenades, or smoke grenades,etc. for example, if server seted up up to 3 grenades, you can choose 2 normal grenades, and one smoke grenade, for instance. Blind grenades would put your monitor into black....and then you would be smurfed up. time blind could be seted up either. Fire grenades would be a bit like "molotov cocktails" in lemmings. Explode when they hit something, and the fire stays on the ground for a seted period of time. Damage increase depending on how long you keep on it.
10)Thirdiary menu! Binoculars, night vision, hide kit(you would get disguised in the map. although you couldnt do anything else when in this position).
11)Obviously, the weapon add ons! Xray, Silencer,etc. Xray would make a very cool thing. For istance, a sniper with an xray would make a red sniper line for the player and maybe team players, but for the enemy it would be only a red ball. Imagine it. You are hiding somewhere, and sudenly you see a red(flurouscent) ball on a wall....and you dont know from where da hell its coming, you only know that its close to you...then you see the red ball in your head.....then booooom.
12)You dont have infinite bullets. you have a seted up number of recharges, but if you loose them all, you must return to base(only on ctf_ and htf) (option to do it)
13)option to set realistic deaths. so your head wouldnt fly and jump everywhere. Although i love to play with other guys heads, i want to have the option for realistic deaths.
14)FOG and TERRAIN EFECTS!!more smokes and clouds. Grenade makes marks in the ground, bazooka makes even bigger marks, and keep int he scenario for even longer. Lots of sand,earth, etc, appear depending on what is hiting the terrains. if bazooka its terrain, it goes all over the place....big mess :D
15)VEHICLES!! OH YEAH, GIMME THOSE TANKS!!!
16)LAND MINES!!Would be part of the thirdiary menu. Players would set em up in the scenario. Team could see them, enemy couldnt. It would help for tactical game, because you would to have grenades, or blind fire, to destroy mines, before you pass......rush and you're smurfed
17)CALL AIRFORCES!!! You are forgeting a classic of the lemmings. The green command and the napalm or missils :P.
18)Escape mod. Inverse of Infiltration. your objective is to lead the black flag to the white point. you start with black flag, and you get points when you hit with it in the white flag, but blue teams gets points for the seconds that pass.(im based on the inf_invasion map)
19)Race mod. With waypoints. objective is to reach those waypoints first then the rest....weapons included ofcourse.
I can't think of any other now.
Oh, and Btw, Michal, dont worry, i don't want this for 1.4 :D. Just some improvements...
As for the most extremes of my ideas....well, people can still try to find anything usefull on them...
From my ideas, here are the one i think that are a must:
1)smoke grenades,
2)fire grenades,
3)land mines,
4)fog and terrain efects(like i said in the other thread, i dont mean maps disapearing! just terrain efects when bullets, grenades,etc, it the ground),
5)escape mod,
6)gun's addons(silencer,etc....forget the xray on the head if you think its too extreme :)),
7)diferent stuff for gostek,
8)lost of acuracy with the order i made, from most acurate to less acurate,
9)walk and shoot lost of acuracy(i've never walked and shoot with a real gun, but there's lost of acuracy in paintball guns, so its even bigger with real guns)....and that's it....
what do you think of my ideas? you can also say what you think about vehicles,etc, but i would like to now what do you think about this 9 last.