Weapons
:: General Usage
- Some weapons have a factor called movementacc in the weapons configuration.
In english, this means that if you're pushing a direction button (up down left or right) or using jets, your aim will be altered and off target!
To bypass this so you can make sure your aim is correct, stand still while firing, or 'float' in the air to fire while not touching the controls. Most good players learn to move inbetween shots, and then float for the split second they're firing.
The weapons this affects are: Ruger, M79, Barret, and Minimi. (Credits: Ckakra)
:: AK-74
- The AK-74 is the most balanced automatic weapon in Soldat, making it a good choice at medium to long range and in team roles that may place one in a variety of situations. Its very straight bullet trajectory makes it directly as accurate as the wielder is--which the wielder should be, as the firing rate is somewhat slower than that of the MP5 and Steyr AUG. Fortunately, the AK-47 is still rather forgiving to less accustomed users, as the clip size is quite large. It's self-bink also requires the player to fire in bursts. (Credits: YoMammasMamma)
- The AK-47 is mainly meant for large fields. Quite effective for escaping enemy pursuers in multiple directions. It is not very effective with fast rushers, because it may take too long to kill them after they get a good range between you, and if its an M79, you're dead. (Credits: CrazyKid980)
- A way to avoid accuracy impairment: Tap the mouse-button, don't just hold it down. It makes you more accurate, and that's how I can overcome some of the more fast-firing weapons like the MP5 or the Steyr. (Credits: AngryEmoWithAShotgun)
:: Desert Eagles
- Desert Eagles are often used at short to medium range in uneven terrain, taking advantage of the curved trajectory of the bullets to fire at targets from angles and positions that are generally safe from straight-flying bullets. The curved bullet trajectory combined with the dual-firing nature of the weapon, however, requires a high degree of accuracy to be effective, and so this weapon choice tends to require a little practice; it's practice that does pay off, though. (Credits: YoMammasMamma)
:: H&K MP5
- The MP5 is the optimal choice for short range combat at a fast and furious pace--it is not difficult to mow down multiple opponents in a short time with this weapon. Despite this, it is important to keep in mind that while the gun's self-binking is of little problem at the short range intended, longer ranges will see increasingly reduced bullet speed and accuracy, meaning you'll have to find a way to get close to your opponent in order to work effectively. (Credits: YoMammasMamma)
:: Steyr AUG
- The Steyr AUG is a decent choice for medium range combat, especially in team efforts where supportive fire can be useful--not to say the weapon can't be deadly on its own, as well. It eats through its clip relatively fast, however, and when combined with its self-binking it makes for a weapon that can easily become inaccurate; as such, one often has to pick-and-choose their target in situations where it's every man for himself. (Credits: YoMammasMamma)
- The unique thing about the AUG is that the 1st shot is fired normally. It's pointed directly at the barrel, so it'll most likely fall short. However, the 2nd and 3rd shots are fired slightly above where you aim, so they will normally be much closer to the target. Self-Bink affects the weapon after that, but for this weapon, it's not that bad, so you can afford to continue spraying at close to medium ranges. (Credits: papasurf31)
:: Spas 12
- This shotgun is the only weapon to reload bullet by bullet. As such, it's a godawful wait when you're out of ammo. If there's a break in the action, hit the reload key. Hell, do this with ALL weapons. (Credits: SPARTAN_III)
:: XM214 Minigun
- One of the most disliked weapons, although I can't imagine why, this gun has sufficient force to push you. If you're trying to keep steady, press the A or D key depending on where you're looking. Remember, run forwards. (Credits: SPARTAN_III)
- Don't be stationary! You won't survive if you stand and spray. This isn't a stationary gun with high powered rounds! Move quickly and over obstacles to avoid their shots and you'll catch them when they're reloading. (Credits: TheRelinquished)
- Try not to sit on the fire button. Just fire when it's necessary, and when you start hitting an opponent, don't relent. Stop spraying while changing direction to follow an opponent, this saves both ammunition and lets you retain accuracy, but if your opponent stays in one place, then move around them and don't stop firing at them. (Credits: TheRelinquished)
- Move the barrel. The Minigun's aiming is erratic, and only 100% effect at very very short ranges (as in handshake range), but it can be improvesd by equally erratic movement of the barrel. This sounds strange, but by moving the barrel up and down quickly as you fire, you'll often find that you get a closer spread that kills with 15 rounds instead of 25. It doesn't seem very realistic, but take advantage of the fact that it's a video game folks =P. (Credits: TheRelinquished)
- Take advantage of bink. By hitting opponents in bursts or continuous streams, you take advantage of the Mini's very good ability to bink. Hitting someone with a dozen weak bullets will really throw off their aim, and this should help you evade their shots. Snipers are sitting ducks to a good Minigunner. (Credits: TheRelinquished)
- Use nades. The Mini is a very disruptive weapon that confuses your opponent and forces them to pay attention to you rather than the nades you've dropped. Even if you don't hit them, the nades are even more disruptive, and can wound a Soldat. It's easier to kill them this way. (Credits: TheRelinquished)
- Use the Minigun aggressively. You may only end up being a very strong support character who doesn't top the server rankings, but you'll be amazed at how effective you can be if you just don't back down. Just keep in mind that the Mini is an assault type weapon that deserves to see the middle of the map every spawn. Used effectively and aggressively, this weapon is a force to be reckoned with. (Credits: TheRelinquished)
:: Ruger77
- If you see a guy on your screen, run/jet/jump at him as fast as you can, as you're flying at him, fire 1 or 2 shots, at this point you should be somewhere above him, so fire another shot into his head. If he's still not dead after that, as you fly past him turn around and give'im a shot in the back. (Credits: wormdundee)
- Learn to use grenades very well, if you use up your clip of 4 rounds, you need to be able to take out the enemy with your grenades. (Credits: wormdundee)
- you dont need to shoot consecutively, take minimal time between each shot to re aim to get a good shot off because if you are reloading, you are good as dead to an auto (Credits: ugapa)
- lower your sensitivity so your shots will be more accurate. (Credits: ugapa)
:: M79
- The M79 is a one hit kill weapon which makes it a worthy weapon. It is very easy to learn once you get how it curves. It also has a handy explosion which can be used to boost yourselves or teammates or kill weak players if you dont hit perfectly. (Credits: ugapa)
- M79 is not good going on the main route because you want to have a weapon that compliments your partners weapon because your partner likes weaker opponents if he/she is using an auto or semi-auto. (Credits: ugapa)
- If you happen to kill someone with a m79 or just find it laying on the ground, it is usually a great idea to get it because it is useful. It is nice to have an auto along with your M79. (Credits: ugapa)
- Boosting in CTF games are extremely helpful for getting away with the flag or catching up to an enemy flagger. In 1.3.1, the damage you take from self explosion has gone up 30%, but it is still handy. I like to throw a grenade and shoot my M79 at it for a even more efficient boost. You can boost above your enemies sight or just to get the higher ground for a good shot with a different gun. While you are escaping with the flag, you can shoot your m79 backwards on the ground in front of your opponents to slow them down. (credits: ugapa)
- When using m79, you should consider strategies to cover yourself on the chance that your m79 shot misses. Be comfortable with your surroundings and try to be in a situation where you can quickly and easily get into cover. This is important when facing an auto user. If you miss your shot, they can rush you and severely damage you while you are defensless. If you can avoid the enemy fire, you can reload and find another chance to shot them without harm to yourself. (Credits: Spectral)
- Be on notice if the enemy has low health. Due to the splash damage of the m79, you don't always need to get the direct hit. This makes it easier to aim at times so you can get the kill more quickly. If the enemy is above you on a fairly thin platform (eg. The thin floor before the flag areas in Laos that you can throw nades through), you can inflict damage by shooting the area below their feet. This will also boost them in the direction fired. (Credits: Spectral)
:: Barret M82A1
- It has a scope which lets you see about one-thirds farther then normal if you are prone and about one-fourths farther if you are crouched. However you wont be able to see whats going on close to you while you scope. (Credits: ugapa)
- The barret shoots in basically a straight line unless shot of super far distances, such as across a whole map. Sniper line is a nice way to start learning to aim with a barret. The barret shot is super fast so theres really no dodging a shot. (Credits: ugapa)
- Another huge setback for the barret is your shots will not be accurate if you are taking fire and/or moving while you are shooting. Before you fire the barret, make sure to release your movement keys and then fire for good accuracy. (Credits: ugapa)
:: Chainsaw
- Do not forget to aim with the chainsaw. Most people assume that you simply kill anything on the same side as the chainsaw, but these people are wrong. Aiming straight at your oponnent maximizes your reach towards that oponnent. The reach of your chainsaw is how you win chainsaw battles, and how you suprise enemies that thought they were out of reach. (Credits: Augustus)
- A method most veteran chainsaw users impliment is the superman trick. This places the chainsaw as far in front of you as possible while keeping the majority of your body far away. This is extremely effective when facing another chainsaw user. Running forward, jumping, going prone, and jetting while turn you into a living missle, turning anyone in front of you into a bloody mess. Not only does this speed suprise most people, but can cause some amazing mid-air kills. The only downside to this technique is while you are a smaller target vertically, you are a much larger target horizontally. (Credits: Augustus)
- Keep moving! Chainsaws commonly fall victim to guns with longer range (or any range). Use obstacles to provide cover, and frequent any small, cramped tunnels or rooms. If there's no roomto manuever in, the enemy can't take advantage of their range, and it makes your hardest job, reaching them, much easier. (Credits: Augustus)
:: M72 LAW
- You need to crouch while using this. Remember that you can move while crouching and fire. (Credits: SPARTAN_III)
- Many players seem tempted to fire mortar-style blind shots at the start of a game, but this is bad for too reasons: you have to wait for the LAW to reload again, and you could've just just bumped off a teammate, if FF is on. (and you can kill yourself even if FF is off. It happens.) (Credits: headstone)
- When you first spawn, don't whip out the law and run into the middle of the combat. The LAW is not a close-range weapon. If you jump blind into a situation, you'll have to wait until you land, crouch and hold the trigger to fire at an enemy. And if you are too close, you can suicide. (Credits: headstone)
- In realistic mode it's best to use the law as more of a sniper weapon, and stay off to the side of a battle, and surprise your victim. In realsitic ctf , you can wait behind a bunker facing towards your base. When the enemy hops over the bunker, he won't see you, but you can nail him in the back. (Credits: headstone)
- Also, when the LAW is reloading, find somewhere to hide (you'll do this more in survival). In deathmatch, you should only be using the law for one shot anyways. (Credits: headstone)
- Beware of colliders. Before you fire, check to see the law is going to go farther than a foot before exploding. (Credits: headstone)
- When walking, prepared for a shot, crouch-walk by holding down and walk. (Credits: headstone)
- They're isn't much reason to prone when firing, as the LAW doesn't have a scope. That just stops you from having a quick escape incase you miss. (Credits: headstone)
Post your tips for each weapon seperatly by placing a title above it.
If you have general tips for weapons usage post it under a title of "General usage"
The best thing you can do is arrange it in a txt file on your comp, then copy paste a ready, well explained, orderly post.
- Updated on 26th of January 2006 ; DePhille
:: General Usage
- Some weapons have a factor called movementacc in the weapons configuration.
In english, this means that if you're pushing a direction button (up down left or right) or using jets, your aim will be altered and off target!
To bypass this so you can make sure your aim is correct, stand still while firing, or 'float' in the air to fire while not touching the controls. Most good players learn to move inbetween shots, and then float for the split second they're firing.
The weapons this affects are: Ruger, M79, Barret, and Minimi. (Credits: Ckakra)
:: AK-74
- The AK-74 is the most balanced automatic weapon in Soldat, making it a good choice at medium to long range and in team roles that may place one in a variety of situations. Its very straight bullet trajectory makes it directly as accurate as the wielder is--which the wielder should be, as the firing rate is somewhat slower than that of the MP5 and Steyr AUG. Fortunately, the AK-47 is still rather forgiving to less accustomed users, as the clip size is quite large. It's self-bink also requires the player to fire in bursts. (Credits: YoMammasMamma)
- The AK-47 is mainly meant for large fields. Quite effective for escaping enemy pursuers in multiple directions. It is not very effective with fast rushers, because it may take too long to kill them after they get a good range between you, and if its an M79, you're dead. (Credits: CrazyKid980)
- A way to avoid accuracy impairment: Tap the mouse-button, don't just hold it down. It makes you more accurate, and that's how I can overcome some of the more fast-firing weapons like the MP5 or the Steyr. (Credits: AngryEmoWithAShotgun)
:: Desert Eagles
- Desert Eagles are often used at short to medium range in uneven terrain, taking advantage of the curved trajectory of the bullets to fire at targets from angles and positions that are generally safe from straight-flying bullets. The curved bullet trajectory combined with the dual-firing nature of the weapon, however, requires a high degree of accuracy to be effective, and so this weapon choice tends to require a little practice; it's practice that does pay off, though. (Credits: YoMammasMamma)
:: H&K MP5
- The MP5 is the optimal choice for short range combat at a fast and furious pace--it is not difficult to mow down multiple opponents in a short time with this weapon. Despite this, it is important to keep in mind that while the gun's self-binking is of little problem at the short range intended, longer ranges will see increasingly reduced bullet speed and accuracy, meaning you'll have to find a way to get close to your opponent in order to work effectively. (Credits: YoMammasMamma)
:: Steyr AUG
- The Steyr AUG is a decent choice for medium range combat, especially in team efforts where supportive fire can be useful--not to say the weapon can't be deadly on its own, as well. It eats through its clip relatively fast, however, and when combined with its self-binking it makes for a weapon that can easily become inaccurate; as such, one often has to pick-and-choose their target in situations where it's every man for himself. (Credits: YoMammasMamma)
- The unique thing about the AUG is that the 1st shot is fired normally. It's pointed directly at the barrel, so it'll most likely fall short. However, the 2nd and 3rd shots are fired slightly above where you aim, so they will normally be much closer to the target. Self-Bink affects the weapon after that, but for this weapon, it's not that bad, so you can afford to continue spraying at close to medium ranges. (Credits: papasurf31)
:: Spas 12
- This shotgun is the only weapon to reload bullet by bullet. As such, it's a godawful wait when you're out of ammo. If there's a break in the action, hit the reload key. Hell, do this with ALL weapons. (Credits: SPARTAN_III)
:: XM214 Minigun
- One of the most disliked weapons, although I can't imagine why, this gun has sufficient force to push you. If you're trying to keep steady, press the A or D key depending on where you're looking. Remember, run forwards. (Credits: SPARTAN_III)
- Don't be stationary! You won't survive if you stand and spray. This isn't a stationary gun with high powered rounds! Move quickly and over obstacles to avoid their shots and you'll catch them when they're reloading. (Credits: TheRelinquished)
- Try not to sit on the fire button. Just fire when it's necessary, and when you start hitting an opponent, don't relent. Stop spraying while changing direction to follow an opponent, this saves both ammunition and lets you retain accuracy, but if your opponent stays in one place, then move around them and don't stop firing at them. (Credits: TheRelinquished)
- Move the barrel. The Minigun's aiming is erratic, and only 100% effect at very very short ranges (as in handshake range), but it can be improvesd by equally erratic movement of the barrel. This sounds strange, but by moving the barrel up and down quickly as you fire, you'll often find that you get a closer spread that kills with 15 rounds instead of 25. It doesn't seem very realistic, but take advantage of the fact that it's a video game folks =P. (Credits: TheRelinquished)
- Take advantage of bink. By hitting opponents in bursts or continuous streams, you take advantage of the Mini's very good ability to bink. Hitting someone with a dozen weak bullets will really throw off their aim, and this should help you evade their shots. Snipers are sitting ducks to a good Minigunner. (Credits: TheRelinquished)
- Use nades. The Mini is a very disruptive weapon that confuses your opponent and forces them to pay attention to you rather than the nades you've dropped. Even if you don't hit them, the nades are even more disruptive, and can wound a Soldat. It's easier to kill them this way. (Credits: TheRelinquished)
- Use the Minigun aggressively. You may only end up being a very strong support character who doesn't top the server rankings, but you'll be amazed at how effective you can be if you just don't back down. Just keep in mind that the Mini is an assault type weapon that deserves to see the middle of the map every spawn. Used effectively and aggressively, this weapon is a force to be reckoned with. (Credits: TheRelinquished)
:: Ruger77
- If you see a guy on your screen, run/jet/jump at him as fast as you can, as you're flying at him, fire 1 or 2 shots, at this point you should be somewhere above him, so fire another shot into his head. If he's still not dead after that, as you fly past him turn around and give'im a shot in the back. (Credits: wormdundee)
- Learn to use grenades very well, if you use up your clip of 4 rounds, you need to be able to take out the enemy with your grenades. (Credits: wormdundee)
- you dont need to shoot consecutively, take minimal time between each shot to re aim to get a good shot off because if you are reloading, you are good as dead to an auto (Credits: ugapa)
- lower your sensitivity so your shots will be more accurate. (Credits: ugapa)
:: M79
- The M79 is a one hit kill weapon which makes it a worthy weapon. It is very easy to learn once you get how it curves. It also has a handy explosion which can be used to boost yourselves or teammates or kill weak players if you dont hit perfectly. (Credits: ugapa)
- M79 is not good going on the main route because you want to have a weapon that compliments your partners weapon because your partner likes weaker opponents if he/she is using an auto or semi-auto. (Credits: ugapa)
- If you happen to kill someone with a m79 or just find it laying on the ground, it is usually a great idea to get it because it is useful. It is nice to have an auto along with your M79. (Credits: ugapa)
- Boosting in CTF games are extremely helpful for getting away with the flag or catching up to an enemy flagger. In 1.3.1, the damage you take from self explosion has gone up 30%, but it is still handy. I like to throw a grenade and shoot my M79 at it for a even more efficient boost. You can boost above your enemies sight or just to get the higher ground for a good shot with a different gun. While you are escaping with the flag, you can shoot your m79 backwards on the ground in front of your opponents to slow them down. (credits: ugapa)
- When using m79, you should consider strategies to cover yourself on the chance that your m79 shot misses. Be comfortable with your surroundings and try to be in a situation where you can quickly and easily get into cover. This is important when facing an auto user. If you miss your shot, they can rush you and severely damage you while you are defensless. If you can avoid the enemy fire, you can reload and find another chance to shot them without harm to yourself. (Credits: Spectral)
- Be on notice if the enemy has low health. Due to the splash damage of the m79, you don't always need to get the direct hit. This makes it easier to aim at times so you can get the kill more quickly. If the enemy is above you on a fairly thin platform (eg. The thin floor before the flag areas in Laos that you can throw nades through), you can inflict damage by shooting the area below their feet. This will also boost them in the direction fired. (Credits: Spectral)
:: Barret M82A1
- It has a scope which lets you see about one-thirds farther then normal if you are prone and about one-fourths farther if you are crouched. However you wont be able to see whats going on close to you while you scope. (Credits: ugapa)
- The barret shoots in basically a straight line unless shot of super far distances, such as across a whole map. Sniper line is a nice way to start learning to aim with a barret. The barret shot is super fast so theres really no dodging a shot. (Credits: ugapa)
- Another huge setback for the barret is your shots will not be accurate if you are taking fire and/or moving while you are shooting. Before you fire the barret, make sure to release your movement keys and then fire for good accuracy. (Credits: ugapa)
:: Chainsaw
- Do not forget to aim with the chainsaw. Most people assume that you simply kill anything on the same side as the chainsaw, but these people are wrong. Aiming straight at your oponnent maximizes your reach towards that oponnent. The reach of your chainsaw is how you win chainsaw battles, and how you suprise enemies that thought they were out of reach. (Credits: Augustus)
- A method most veteran chainsaw users impliment is the superman trick. This places the chainsaw as far in front of you as possible while keeping the majority of your body far away. This is extremely effective when facing another chainsaw user. Running forward, jumping, going prone, and jetting while turn you into a living missle, turning anyone in front of you into a bloody mess. Not only does this speed suprise most people, but can cause some amazing mid-air kills. The only downside to this technique is while you are a smaller target vertically, you are a much larger target horizontally. (Credits: Augustus)
- Keep moving! Chainsaws commonly fall victim to guns with longer range (or any range). Use obstacles to provide cover, and frequent any small, cramped tunnels or rooms. If there's no roomto manuever in, the enemy can't take advantage of their range, and it makes your hardest job, reaching them, much easier. (Credits: Augustus)
:: M72 LAW
- You need to crouch while using this. Remember that you can move while crouching and fire. (Credits: SPARTAN_III)
- Many players seem tempted to fire mortar-style blind shots at the start of a game, but this is bad for too reasons: you have to wait for the LAW to reload again, and you could've just just bumped off a teammate, if FF is on. (and you can kill yourself even if FF is off. It happens.) (Credits: headstone)
- When you first spawn, don't whip out the law and run into the middle of the combat. The LAW is not a close-range weapon. If you jump blind into a situation, you'll have to wait until you land, crouch and hold the trigger to fire at an enemy. And if you are too close, you can suicide. (Credits: headstone)
- In realistic mode it's best to use the law as more of a sniper weapon, and stay off to the side of a battle, and surprise your victim. In realsitic ctf , you can wait behind a bunker facing towards your base. When the enemy hops over the bunker, he won't see you, but you can nail him in the back. (Credits: headstone)
- Also, when the LAW is reloading, find somewhere to hide (you'll do this more in survival). In deathmatch, you should only be using the law for one shot anyways. (Credits: headstone)
- Beware of colliders. Before you fire, check to see the law is going to go farther than a foot before exploding. (Credits: headstone)
- When walking, prepared for a shot, crouch-walk by holding down and walk. (Credits: headstone)
- They're isn't much reason to prone when firing, as the LAW doesn't have a scope. That just stops you from having a quick escape incase you miss. (Credits: headstone)
Post your tips for each weapon seperatly by placing a title above it.
If you have general tips for weapons usage post it under a title of "General usage"
The best thing you can do is arrange it in a txt file on your comp, then copy paste a ready, well explained, orderly post.
- Updated on 26th of January 2006 ; DePhille