EDIT: Argh it seems people don't take the time to scroll down so here:
[IMAGE]
Now with crappy weapon mod too!
New SOCOM is seemingly automatic for bots. Reload is longer, though.
[USSOCOM]
Damage=120
FireInterval=7
Ammo=30
ReloadTime=125
Speed=200
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=2
Deagles now shoot two explosive squares!
[Desert Eagles]
Damage=175
FireInterval=45
Ammo=7
ReloadTime=140
Speed=145
BulletStyle=10
StartUpTime=0
Bink=50
MovementAcc=2
MP5 shoots three plasma thingies in quick succession and has a slight start-up time.
[HK MP5]
Damage=145
FireInterval=1
Ammo=3
ReloadTime=75
Speed=275
BulletStyle=1
StartUpTime=10
Bink=-30
MovementAcc=2
AK is high bink, high damage auto with low ammo. My personal favorite.
[Ak-74]
Damage=190
FireInterval=14
Ammo=14
ReloadTime=275
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-150
MovementAcc=4
Steyr is more like a SMG now, due to the quick fire rate and low reload and damage.
[Steyr AUG]
Damage=45
FireInterval=4
Ammo=30
ReloadTime=145
Speed=250
BulletStyle=1
StartUpTime=0
Bink=-20
MovementAcc=2
Powerful and slow. Has a bulky feeling to it.
[Spas-12]
Damage=140
FireInterval=85
Ammo=7
ReloadTime=175
Speed=200
BulletStyle=3
StartUpTime=0
Bink=30
MovementAcc=2
Fires faster, but has longer reload than the original Ruger. Higher movement-accuracy as well.
[Ruger 77]
Damage=250
FireInterval=25
Ammo=5
ReloadTime=200
Speed=400
BulletStyle=1
StartUpTime=0
Bink=75
MovementAcc=6
M79 now has start up time!
[M79]
Damage=165000
FireInterval=100
Ammo=2
ReloadTime=165
Speed=120
BulletStyle=4
StartUpTime=25
Bink=150
MovementAcc=4
Barrett is one-shot, single-load long rifle now. Bullet-proof vests beware.
[Barret M82A1]
Damage=10000
FireInterval=1
Ammo=1
ReloadTime=250
Speed=600
BulletStyle=1
StartUpTime=15
Bink=300
MovementAcc=8
Minimi has twice the ammo, and higher bink. Shoots purple thingies.
[FN Minimi]
Damage=65
FireInterval=9
Ammo=100
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-65
MovementAcc=4
Minigun is more controllable.
[XM214 Minigun]
Damage=60
FireInterval=6
Ammo=200
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=70
Bink=-10
MovementAcc=2
Knife goes farther and is guaranteed one-hit-kill, no matter how slow it goes.
[Combat Knife]
Damage=10000000
FireInterval=1
Ammo=1
ReloadTime=1
Speed=75
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2
Purple magic wand!
[Chainsaw]
Damage=10000000
FireInterval=3
Ammo=50
ReloadTime=75
Speed=25
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2
Basically a large, automatic guass cannon. Long start-up. Might malfunction so yeah.
[M72 LAW]
Damage=10000000
FireInterval=10
Ammo=10
ReloadTime=500
Speed=1000
BulletStyle=12
StartUpTime=75
Bink=100
MovementAcc=12
And here is a sexy screen:
[IMAGE]
Get it at m00net because it's better than SML.
[IMAGE]
Now with crappy weapon mod too!
New SOCOM is seemingly automatic for bots. Reload is longer, though.
[USSOCOM]
Damage=120
FireInterval=7
Ammo=30
ReloadTime=125
Speed=200
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=2
Deagles now shoot two explosive squares!
[Desert Eagles]
Damage=175
FireInterval=45
Ammo=7
ReloadTime=140
Speed=145
BulletStyle=10
StartUpTime=0
Bink=50
MovementAcc=2
MP5 shoots three plasma thingies in quick succession and has a slight start-up time.
[HK MP5]
Damage=145
FireInterval=1
Ammo=3
ReloadTime=75
Speed=275
BulletStyle=1
StartUpTime=10
Bink=-30
MovementAcc=2
AK is high bink, high damage auto with low ammo. My personal favorite.
[Ak-74]
Damage=190
FireInterval=14
Ammo=14
ReloadTime=275
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-150
MovementAcc=4
Steyr is more like a SMG now, due to the quick fire rate and low reload and damage.
[Steyr AUG]
Damage=45
FireInterval=4
Ammo=30
ReloadTime=145
Speed=250
BulletStyle=1
StartUpTime=0
Bink=-20
MovementAcc=2
Powerful and slow. Has a bulky feeling to it.
[Spas-12]
Damage=140
FireInterval=85
Ammo=7
ReloadTime=175
Speed=200
BulletStyle=3
StartUpTime=0
Bink=30
MovementAcc=2
Fires faster, but has longer reload than the original Ruger. Higher movement-accuracy as well.
[Ruger 77]
Damage=250
FireInterval=25
Ammo=5
ReloadTime=200
Speed=400
BulletStyle=1
StartUpTime=0
Bink=75
MovementAcc=6
M79 now has start up time!
[M79]
Damage=165000
FireInterval=100
Ammo=2
ReloadTime=165
Speed=120
BulletStyle=4
StartUpTime=25
Bink=150
MovementAcc=4
Barrett is one-shot, single-load long rifle now. Bullet-proof vests beware.
[Barret M82A1]
Damage=10000
FireInterval=1
Ammo=1
ReloadTime=250
Speed=600
BulletStyle=1
StartUpTime=15
Bink=300
MovementAcc=8
Minimi has twice the ammo, and higher bink. Shoots purple thingies.
[FN Minimi]
Damage=65
FireInterval=9
Ammo=100
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-65
MovementAcc=4
Minigun is more controllable.
[XM214 Minigun]
Damage=60
FireInterval=6
Ammo=200
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=70
Bink=-10
MovementAcc=2
Knife goes farther and is guaranteed one-hit-kill, no matter how slow it goes.
[Combat Knife]
Damage=10000000
FireInterval=1
Ammo=1
ReloadTime=1
Speed=75
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2
Purple magic wand!
[Chainsaw]
Damage=10000000
FireInterval=3
Ammo=50
ReloadTime=75
Speed=25
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2
Basically a large, automatic guass cannon. Long start-up. Might malfunction so yeah.
[M72 LAW]
Damage=10000000
FireInterval=10
Ammo=10
ReloadTime=500
Speed=1000
BulletStyle=12
StartUpTime=75
Bink=100
MovementAcc=12
And here is a sexy screen:
[IMAGE]
Get it at m00net because it's better than SML.