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Kashi v0.94
Soldat Forums - Soldat Interface Mods & Mod Making - Show off your partially 1337 mods!
Deleted User
December 17, 2005, 6:50 pm
EDIT: Argh it seems people don't take the time to scroll down so here:

[IMAGE]

Now with crappy weapon mod too!

New SOCOM is seemingly automatic for bots. Reload is longer, though.

[USSOCOM]
Damage=120
FireInterval=7
Ammo=30
ReloadTime=125
Speed=200
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=2

Deagles now shoot two explosive squares!

[Desert Eagles]
Damage=175
FireInterval=45
Ammo=7
ReloadTime=140
Speed=145
BulletStyle=10
StartUpTime=0
Bink=50
MovementAcc=2

MP5 shoots three plasma thingies in quick succession and has a slight start-up time.

[HK MP5]
Damage=145
FireInterval=1
Ammo=3
ReloadTime=75
Speed=275
BulletStyle=1
StartUpTime=10
Bink=-30
MovementAcc=2

AK is high bink, high damage auto with low ammo. My personal favorite.

[Ak-74]
Damage=190
FireInterval=14
Ammo=14
ReloadTime=275
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-150
MovementAcc=4

Steyr is more like a SMG now, due to the quick fire rate and low reload and damage.

[Steyr AUG]
Damage=45
FireInterval=4
Ammo=30
ReloadTime=145
Speed=250
BulletStyle=1
StartUpTime=0
Bink=-20
MovementAcc=2

Powerful and slow. Has a bulky feeling to it.

[Spas-12]
Damage=140
FireInterval=85
Ammo=7
ReloadTime=175
Speed=200
BulletStyle=3
StartUpTime=0
Bink=30
MovementAcc=2

Fires faster, but has longer reload than the original Ruger. Higher movement-accuracy as well.

[Ruger 77]
Damage=250
FireInterval=25
Ammo=5
ReloadTime=200
Speed=400
BulletStyle=1
StartUpTime=0
Bink=75
MovementAcc=6

M79 now has start up time!

[M79]
Damage=165000
FireInterval=100
Ammo=2
ReloadTime=165
Speed=120
BulletStyle=4
StartUpTime=25
Bink=150
MovementAcc=4

Barrett is one-shot, single-load long rifle now. Bullet-proof vests beware.

[Barret M82A1]
Damage=10000
FireInterval=1
Ammo=1
ReloadTime=250
Speed=600
BulletStyle=1
StartUpTime=15
Bink=300
MovementAcc=8

Minimi has twice the ammo, and higher bink. Shoots purple thingies.

[FN Minimi]
Damage=65
FireInterval=9
Ammo=100
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=0
Bink=-65
MovementAcc=4

Minigun is more controllable.

[XM214 Minigun]
Damage=60
FireInterval=6
Ammo=200
ReloadTime=500
Speed=300
BulletStyle=1
StartUpTime=70
Bink=-10
MovementAcc=2

Knife goes farther and is guaranteed one-hit-kill, no matter how slow it goes.

[Combat Knife]
Damage=10000000
FireInterval=1
Ammo=1
ReloadTime=1
Speed=75
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2

Purple magic wand!

[Chainsaw]
Damage=10000000
FireInterval=3
Ammo=50
ReloadTime=75
Speed=25
BulletStyle=11
StartUpTime=0
Bink=1000
MovementAcc=2

Basically a large, automatic guass cannon. Long start-up. Might malfunction so yeah.

[M72 LAW]
Damage=10000000
FireInterval=10
Ammo=10
ReloadTime=500
Speed=1000
BulletStyle=12
StartUpTime=75
Bink=100
MovementAcc=12

And here is a sexy screen:

[IMAGE]

Get it at m00net because it's better than SML.

That One Guy
December 17, 2005, 6:54 pm
Does that seecksay gostek come included? It's hawt. :P

-That One Guy

Deleted User
December 17, 2005, 6:56 pm
Gostek is included in this mod. Umm I'm going to make two more gosteks for Kashi v1.0 but right now v0.94 only includes a helmet and hat.

rabidhamster
December 17, 2005, 7:08 pm
sweet, but is the weapon mod balanced?

also, where can i get the maps from all your mod screenshots? (Battlefield 2 map, current map, et cetera)

Deleted User
December 17, 2005, 8:45 pm
They should be fairly balanced. Battlefield 2 is from Miles Invicti's new map pack and area5_Hall is a classic by Chakapoko. If you don't find them, I'll upload them once I get on my computer.

Deleted User
December 17, 2005, 10:03 pm
The weapons look nice,
except for the bullets, they are
barely visible, i sugest you change their color to something
more visible (maybie blue :P )...

Saint-Cross
December 18, 2005, 5:02 pm
very nice.I love the weapon gfx. :P I hate the sounds though.

Deleted User
December 18, 2005, 7:22 pm
Nice.
Personaly I love that SPAS.
But the guns doesn't have their original names ???

Deleted User
December 18, 2005, 11:02 pm
[IMAGE]

How's that guys?

Keron Cyst
December 19, 2005, 3:42 am
About what you mentioned regarding the bots firing a SOCOM as if it was an auto:

Bots are bots are bots. They fire as soon as the gun is able to, not how fast they can left-click. Lovely graphics, BTW.

mata_bun
December 20, 2005, 2:46 pm
Yay, it's out! I d/l immeadiately. :d

Interface is nice so far... :D

ETA Capt. Meisseli
December 20, 2005, 4:46 pm
This mod looks cool but i dont like the sounds. Maybe u make new ones???

GAMEOVER
December 21, 2005, 4:14 am
I think itd look better if you outlined the guns in black

Deleted User
December 21, 2005, 5:06 am
They are in black but they are enhanced with a light blue tone. And the sounds were made with a crappy program called Audacity so yeah it sort of sucks. But hey, it's freeware.

ETA Capt. Meisseli
December 23, 2005, 9:07 am
i can make cool sounds w/ audacity. It doesnt suck IMO. Like ETA mod's sounds are made by audacity.

Silent Soldier
December 23, 2005, 10:27 am
Sure do I, I use only Audacity, before I used CoolEdit 200 but it was a demo. E.G. My firearm workshop's weapons' sounds are edited with Audacity.

Deleted User
December 23, 2005, 3:21 pm
Well, and these sounds were edited directly from the original sounds. And I guess I rushed a bit, but that's okay the sounds suit me fine.

Deleted User
December 23, 2005, 4:07 pm
When u will update this one ? Seems like its a beta when its not 1.0v
Im just going to d/l and test. :)