This is a suggestion for a new game mode that would be SIMILAR to infiltration.
Red team would attempt to rescue either a civilian or fellow soldier POW from inside the blue base, forest camp, whatever. Then, the red team would have to bring the hostage to either a landing zone with a helo waiting, a jeep for extraction, or to the edge of the ocean for boat extraction. Either way, the map would look something like this:
redspawn...............hostage........lz,jeep,boat
or rotated 90 degrees counter clockwise or clock wise for buildings, caves, etc.
In INF when a player carrying the flag crosses their own flag, the score is marked. In HR (hostage Rescue), crossing an LZ, jeep, or boat would signify scoring.
There would be multiple hostages, depending on the map, and a player can only have one hostage follow at a time. Game is over after a certain amount of time, after blue scores points by holding hostages for long enough, or when red rescues all hostages.
Perhaps after a red player rescues a hostage, the hostage would follow the player instead of the player carrying him like a flag. Also, if the red player is killed and a blue is returning the hostage, he will have to physically bring the person back instead of just having it "teleport" back.
-or-
The red player could fireman carry the hostage and use either no weapon or secondary only. Same for blue, except blue would return the hostage.
Some possible maps are:
School house (children to swat truck on other side of school)
Vietnam Junge Base (bring to jeep)
Office building (LZ on roof)
Office building (bring to jeep outside, red spawns on roof)
Island Hopper (small islands with water in between, bring to boat on other side)
Suggestions? Need clearifications? It's late, i'm not thinking straight.
Red team would attempt to rescue either a civilian or fellow soldier POW from inside the blue base, forest camp, whatever. Then, the red team would have to bring the hostage to either a landing zone with a helo waiting, a jeep for extraction, or to the edge of the ocean for boat extraction. Either way, the map would look something like this:
redspawn...............hostage........lz,jeep,boat
or rotated 90 degrees counter clockwise or clock wise for buildings, caves, etc.
In INF when a player carrying the flag crosses their own flag, the score is marked. In HR (hostage Rescue), crossing an LZ, jeep, or boat would signify scoring.
There would be multiple hostages, depending on the map, and a player can only have one hostage follow at a time. Game is over after a certain amount of time, after blue scores points by holding hostages for long enough, or when red rescues all hostages.
Perhaps after a red player rescues a hostage, the hostage would follow the player instead of the player carrying him like a flag. Also, if the red player is killed and a blue is returning the hostage, he will have to physically bring the person back instead of just having it "teleport" back.
-or-
The red player could fireman carry the hostage and use either no weapon or secondary only. Same for blue, except blue would return the hostage.
Some possible maps are:
School house (children to swat truck on other side of school)
Vietnam Junge Base (bring to jeep)
Office building (LZ on roof)
Office building (bring to jeep outside, red spawns on roof)
Island Hopper (small islands with water in between, bring to boat on other side)
Suggestions? Need clearifications? It's late, i'm not thinking straight.