Map Last Updated on 12-29-2005
You Need this file as well:
[IMAGE]
http://sml.u13.net/files/sml_multitext1.PNG
[C:\Soldat\Textures\Edges]
inf_LowDown
by SoulSnipa
Description: This is what the original map came out to be. Originally planned to be ctf in the first place, I wanted to make use of serial killers light effects. I also included my own scenery that took a LONG time to get right so that the backgrounds dont dance. (they still do but thats soldats fault, i tried my best). When you move out of the light your character will move into the darkness like in real life. Both this and ctf_lowdown are full of colliders so they provide the best realistic gameplay.. For additional information click here.
Overview:
[IMAGE]
http://sml.u13.net/maps/overview/lowdown.JPG.jpg
Download: Click Here
Make sure to rate my map: Click Here
Any further comments? Click Here
[IMAGE]
[IMAGE]
[IMAGE]
Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net
Authors note: What I really liked about this map even though it was a pain placing the scenery....I didnt have to shade one bit lol. This is as realistic shading as it gets....and and you can use png textures.
You Need this file as well:
[IMAGE]
http://sml.u13.net/files/sml_multitext1.PNG
[C:\Soldat\Textures\Edges]
inf_LowDown
by SoulSnipa
Description: This is what the original map came out to be. Originally planned to be ctf in the first place, I wanted to make use of serial killers light effects. I also included my own scenery that took a LONG time to get right so that the backgrounds dont dance. (they still do but thats soldats fault, i tried my best). When you move out of the light your character will move into the darkness like in real life. Both this and ctf_lowdown are full of colliders so they provide the best realistic gameplay.. For additional information click here.
Overview:
[IMAGE]
http://sml.u13.net/maps/overview/lowdown.JPG.jpg
Download: Click Here
Make sure to rate my map: Click Here
Any further comments? Click Here
[IMAGE]
[IMAGE]
[IMAGE]
Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net
Authors note: What I really liked about this map even though it was a pain placing the scenery....I didnt have to shade one bit lol. This is as realistic shading as it gets....and and you can use png textures.