( search forums )
Inf_BIG_bunker
Soldat Forums - Soldat Maps & Map Making - New Maps
darkmatie
January 4, 2006, 4:39 pm
This is my first map... so i think you guys wont rate it that good :p

overview:
[IMAGE]
screens:
PS. the background color is diffrent, the blue looks cooler then the grey, so i changed it

[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
[IMAGE]
details:
map size : medium - small
players : max 10
creator : me :p
discription: this is a very fun map, if there are not to much players , camping on the roof/under the well cant blow the map, because there are alot objects with colliders
download:
[url]http://www.filelodge.com/files/hdd5/117942/Inf_BIG_bunker.zip
[/url]


Raptor
January 4, 2006, 4:47 pm
I can't see any screen shots...

darkmatie
January 4, 2006, 5:35 pm
comon guys , i need replies!

Mothafix
January 4, 2006, 5:36 pm
quote:Originally posted by darkmatiecomon guys , i need replies!



Useless spam, people will give you replies when they want

I don't personally like the map.. Try shade the polygons.
I'm not the best in mapping myself so don't take it personally xD

Keron Cyst
January 4, 2006, 6:19 pm
Many of the sandbags and obstacles are floating in mid-air. Did you look at your own screens? I can see them floating even from the tiny overview!

Look at the green polygons in the center-right of the second screenshot; it's unconnected.

You should shade the building more than just completely gray throughout. And use transparency for scenery; it helps tremendously ;-)

darkmatie
January 5, 2006, 11:05 am
quote:Originally posted by Keron CystMany of the sandbags and obstacles are floating in mid-air. Did you look at your own screens? I can see them floating even from the tiny overview!

Look at the green polygons in the center-right of the second screenshot; it's unconnected.

You should shade the building more than just completely gray throughout. And use transparency for scenery; it helps tremendously ;-)

will do that :p
but hey, its my first map
thnx for saying my mistakes
(if) i make a next map, i will make sure those mistakes dont happen agin ;)