"that download place sucks sorry 9kb/s" - sorry to hear that. i can afford only free hosting, and i was recommended here, at this forum to use "rapid upload" as one of best free hosts available(see
[URL], if u dont believe me).
"You could have optimized your scenery use and their compression (maybe use png)." - i didnt knew that soldat may use png as sceneryes, anyway png and bmp are not of one size Only when unarchived, when in archive they are mostly the same;|
"why can't you use zip" - and whats the problem with rar? tell me the reason, and if zip appears better i will continue releasing maps only in zip.
"It seems a little to "spawn-kill-die-etc.-alike"." sorry, cant understand what r u talkin about. make question and/or proposition clearlier and i will answer, if i can.
"If you want to make cave background, copy the texture into the scenery folder, and place that as background". i did the same before. but the result looked very "2D" to me. i decided to make figures and shadows. it is self understood that background would not be same as texture anymore. and what do you mean by saying "it didn't even load it for me"? ...say, no background? do u even tryed to copy a scenery from archive to your scenery folder? if u did, then i dont understand what are u talking about. all 2 sceneryes are working, i tryed them on my friends server.
"The map needs a real roof, or just lower the jet amount so players don't go flying around where they shouldn't be" and "It seems somehow too open". i understand that. i didnt realize that it could be a problem. anyway i made a polys on top-"hurts" and "bloody deadly" so i dont see what players can do usefull on top.
"make the polygons invisible with polyworks" omg! how can i do that?oO say to me please! it would be revolution in map-making! INVISIBLE POLYS! i had so many ideas that require one of those.
and finally teh best commentarys!:"Deadly polygons here and there, and we don't know why there's there" and "complete the bridges so people won't fall through them" LOL! deadly poligons are only in lava and in low bridge, near two middle ones (normal), and of course on top, to prevent hi-camping and "mountaineering":). the biggest fact that u didnt realize about my map is that it is jumping map! u dont need to use that damn bridge! all gameplay was designed for jumping! just try to step on the greenish polys(on edges) and push yourself to the opposite side of there, where u need to fly. jumping pads technology is used in my other maps(like in ctf_chronoswars(
[URL])). i like novatory in maps and i try to embody novatory ideas. my maps can be bad, but i know that i put something new in mapmaking, and i proud of it.(well that was not me that invented jump-pads, but im the one that built them in the gameplay). i hope that one day somebody will understand me and make even better maps, using my maps as experiense in novatory ideas.