So I said to myself 'Self! There was one time just after getting PolyWorks I was zoomed all the way out on accident and made a poly too big and the compile complained about it. Just how big can a map be?'
Well, half an hour later my answer is 'too big'. So big the only terrain you can manage is 'random and crappy' and the only way to validate it is to make it all 'tree branches' with 'trees' in the background.
Oh, my scenery-utilizing lighing effects are cool as usual, they look better in-game, because a screen is the width of your mouse, give or take, in the screenshot below =O
[IMAGE]
Note zoom level at lower left =D
Well, half an hour later my answer is 'too big'. So big the only terrain you can manage is 'random and crappy' and the only way to validate it is to make it all 'tree branches' with 'trees' in the background.
Oh, my scenery-utilizing lighing effects are cool as usual, they look better in-game, because a screen is the width of your mouse, give or take, in the screenshot below =O
[IMAGE]
Note zoom level at lower left =D