First of all, i'm not including htf_zoneofchaos in this thread because it's too recent and already waypointed.
Allright, so i waypointed my maps (only 6), and tried to make them look better, specially the first ones. I also fixed some gameplay related issues.
So here's the results, sorted by time of creation. If you want the whole pack in a single file, click here (includes the 2 more recent maps).
inf_geronimo
Before:
[IMAGE]
After:
http://img228.imageshack.us/img228/2113/infgeronimoss18cq.th.jpg[/IMG] [URL="http://img228.imageshack.us/my.php?image=infgeronimoss29yb.jpg">[IMG]http://img228.imageshack.us/img228/7758/infgeronimoss29yb.th.jpg" style="color: blue;">[IMAGE]
Notes: Mainly fixed the shading; added a png that fades downwards giving ambient inside clouds; added a secondary route on the left side.
Alpha bots work fine until they try to score (when they often fail). But bravo bots work allright.
Download: Clicky.
ctf_weee
Before:
http://www.soldat-lra.net/uploads/files/ctf_weee01.jpg
After:
http://img265.imageshack.us/img265/8052/ctfweeess15ki.th.jpg[/IMG] [URL="http://img265.imageshack.us/my.php?image=ctfweeess22ob.jpg">[IMG]http://img265.imageshack.us/img265/7020/ctfweeess22ob.th.jpg" style="color: blue;">[IMAGE]
Notes: Improved the looks, closed a path on left base.
But most important: bots behave awesomely (when they feel like doing so ^^ ).
I achieved into making them fly from one side to the other by saving and recharging fuel on their way ahead. They also take the lower path.
Download: Clicky.
ctf_sleigh
Before:
[IMAGE]
After:
http://img265.imageshack.us/img265/1285/ctfsleighss17qz.th.jpg[/IMG] [URL="http://img265.imageshack.us/my.php?image=ctfsleighss29oc.jpg">[IMG]http://img265.imageshack.us/img265/389/ctfsleighss29oc.th.jpg" style="color: blue;">[IMAGE]
Notes: Made it smaller, yet it's still a big map. But the gameplay is more direct now.
Bots don't slide, but they take every possible path if randomness helps them. (I've seen bots slide, when they go camping and proning xD ).
Added a fog effect that fades on it's way up; improved some looks; closed the gap at the top path.
Download: Clicky.
ctf_brave
Before:
[IMAGE]
After:
http://img265.imageshack.us/img265/2927/ctfbravess11hf.th.jpg[/IMG] [URL="http://img393.imageshack.us/my.php?image=ctfbravess20sc.jpg">[IMG]http://img393.imageshack.us/img393/1047/ctfbravess20sc.th.jpg" style="color: blue;">[IMAGE]
Notes: Looks were improved quite much, i'm very satisfied with it. Bots work allright: since the map is a reverse ctf, they either take the flag to score or avoid it and go camp at the other base.
Download: Clicky.
htf_dangerous
Before:
[IMAGE]
After:
http://img393.imageshack.us/img393/2346/htfdangerousss13mg.th.jpg[/IMG] [URL="http://img393.imageshack.us/my.php?image=htfdangerousss29ya.jpg">[IMG]http://img393.imageshack.us/img393/42/htfdangerousss29ya.th.jpg" style="color: blue;">[IMAGE]
Notes: Texture changed (it's a default one but with different edge, so i renamed it); there are a couple of shading fixes; few improvements with sceneries and more lianas. This map got the least changes.
Bots cover as much area as i could make them: reached the waypoint limit. But they often work decently. xD
Download: Clicky.
inf_undervalley (originally named inf_underthevall)
Before:
[IMAGE]
After:
http://img385.imageshack.us/img385/4298/infundervalleyss15gc.th.jpg[/IMG] [URL="http://img385.imageshack.us/my.php?image=infundervalleyss29ae.jpg">[IMG]http://img385.imageshack.us/img385/6103/infundervalleyss29ae.th.jpg" style="color: blue;">[IMAGE]
Notes: Major shading fixes (darkened); lights were improved; an intersection was closed. I added a waterfall/spring, which was originally meant to be in the first version, but i never liked any attempts at a waterfall effect. Until now :)
Bots work fine, although alpha team may have trouble scoring.
Download: Clicky.
I didn't include inf_teleboosters here because it's relatively new and already waypointed, but it has to be mentioned since it's another of my maps.
The reason i remade these maps is that i want to give another chance (and no more) to them, since i liked most of the ideas which begat those maps. I tried to make them more decent in order to justify their re-release. I hope i got there.
Finally, i wish to thank Serial killer (for his lights scenery pack, it made things much smoother), Keron Cyst (for his waypointing guide), and every inspiring mapper around. I'm sure you know who you are! ;)
Allright, so i waypointed my maps (only 6), and tried to make them look better, specially the first ones. I also fixed some gameplay related issues.
So here's the results, sorted by time of creation. If you want the whole pack in a single file, click here (includes the 2 more recent maps).
inf_geronimo
Before:
[IMAGE]
After:
http://img228.imageshack.us/img228/2113/infgeronimoss18cq.th.jpg[/IMG] [URL="http://img228.imageshack.us/my.php?image=infgeronimoss29yb.jpg">[IMG]http://img228.imageshack.us/img228/7758/infgeronimoss29yb.th.jpg" style="color: blue;">[IMAGE]
Notes: Mainly fixed the shading; added a png that fades downwards giving ambient inside clouds; added a secondary route on the left side.
Alpha bots work fine until they try to score (when they often fail). But bravo bots work allright.
Download: Clicky.
ctf_weee
Before:
http://www.soldat-lra.net/uploads/files/ctf_weee01.jpg
After:
http://img265.imageshack.us/img265/8052/ctfweeess15ki.th.jpg[/IMG] [URL="http://img265.imageshack.us/my.php?image=ctfweeess22ob.jpg">[IMG]http://img265.imageshack.us/img265/7020/ctfweeess22ob.th.jpg" style="color: blue;">[IMAGE]
Notes: Improved the looks, closed a path on left base.
But most important: bots behave awesomely (when they feel like doing so ^^ ).
I achieved into making them fly from one side to the other by saving and recharging fuel on their way ahead. They also take the lower path.
Download: Clicky.
ctf_sleigh
Before:
[IMAGE]
After:
http://img265.imageshack.us/img265/1285/ctfsleighss17qz.th.jpg[/IMG] [URL="http://img265.imageshack.us/my.php?image=ctfsleighss29oc.jpg">[IMG]http://img265.imageshack.us/img265/389/ctfsleighss29oc.th.jpg" style="color: blue;">[IMAGE]
Notes: Made it smaller, yet it's still a big map. But the gameplay is more direct now.
Bots don't slide, but they take every possible path if randomness helps them. (I've seen bots slide, when they go camping and proning xD ).
Added a fog effect that fades on it's way up; improved some looks; closed the gap at the top path.
Download: Clicky.
ctf_brave
Before:
[IMAGE]
After:
http://img265.imageshack.us/img265/2927/ctfbravess11hf.th.jpg[/IMG] [URL="http://img393.imageshack.us/my.php?image=ctfbravess20sc.jpg">[IMG]http://img393.imageshack.us/img393/1047/ctfbravess20sc.th.jpg" style="color: blue;">[IMAGE]
Notes: Looks were improved quite much, i'm very satisfied with it. Bots work allright: since the map is a reverse ctf, they either take the flag to score or avoid it and go camp at the other base.
Download: Clicky.
htf_dangerous
Before:
[IMAGE]
After:
http://img393.imageshack.us/img393/2346/htfdangerousss13mg.th.jpg[/IMG] [URL="http://img393.imageshack.us/my.php?image=htfdangerousss29ya.jpg">[IMG]http://img393.imageshack.us/img393/42/htfdangerousss29ya.th.jpg" style="color: blue;">[IMAGE]
Notes: Texture changed (it's a default one but with different edge, so i renamed it); there are a couple of shading fixes; few improvements with sceneries and more lianas. This map got the least changes.
Bots cover as much area as i could make them: reached the waypoint limit. But they often work decently. xD
Download: Clicky.
inf_undervalley (originally named inf_underthevall)
Before:
[IMAGE]
After:
http://img385.imageshack.us/img385/4298/infundervalleyss15gc.th.jpg[/IMG] [URL="http://img385.imageshack.us/my.php?image=infundervalleyss29ae.jpg">[IMG]http://img385.imageshack.us/img385/6103/infundervalleyss29ae.th.jpg" style="color: blue;">[IMAGE]
Notes: Major shading fixes (darkened); lights were improved; an intersection was closed. I added a waterfall/spring, which was originally meant to be in the first version, but i never liked any attempts at a waterfall effect. Until now :)
Bots work fine, although alpha team may have trouble scoring.
Download: Clicky.
I didn't include inf_teleboosters here because it's relatively new and already waypointed, but it has to be mentioned since it's another of my maps.
The reason i remade these maps is that i want to give another chance (and no more) to them, since i liked most of the ideas which begat those maps. I tried to make them more decent in order to justify their re-release. I hope i got there.
Finally, i wish to thank Serial killer (for his lights scenery pack, it made things much smoother), Keron Cyst (for his waypointing guide), and every inspiring mapper around. I'm sure you know who you are! ;)