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Soldat Forums - Soldat Interface Mods & Mod Making - Modding help
John O
January 11, 2006, 1:37 am
so i have this file called weapons121, but no weapons.ini file. is somehtign wrong, or should this work correctly? becasue i cant figure out how to load my file into my server...

help would be just that. thanks ahead of time.

~AcE~
January 12, 2006, 1:23 am
There's a modding walkthrough somewhere around here, but I don't feel lke looking it up.

--
Open 'weapons121.ini' and make your modifications.
Save it as something like 'myweps.ini' in the SAME folder that 'weapons121.ini' is in.
CHECK that the file type is 'INI'.
Run Soldat.
Type '/loadwep -insert name of weapons file here-' in Soldat. Don't press 't' to type it, just start with the '/'. Where it says '-insert name of weapons file here-', do that.

At the top of your Soldat window, it should say something like "Loaded Weapons Mod: -name of mod-". If you didn't change the name of your weapons mod (located INSIDE your 'myweps.ini' file), it's OK. It'll just say it's the default mod, but your stats for weapons will come up as you edited them.

Play.
--
You're welcome.

peemonkey
January 12, 2006, 2:03 am
he's saying he doesnt have the default file.
i dont either, so i cannot post it. but for anyone who does, they can easily copy+paste it into here.

Deleted User
January 12, 2006, 3:14 am
i would post mine, but i've edited it :(

~AcE~
January 14, 2006, 3:13 am
Ah, silly internet...
Here ya go:
// :: Weapon mod : default settings by Michal Marcinkowski, Beta testing team and the community

// Some settings for non-standard weapons won't work for example: reload time on stat. gun or grenade for obvious reasons
// Please do not consider weapon mod bugs as normal bugs, they are not priority. This is just the first version of the weapons mods.
// This is more for tweaking than changing the whole game.

// Soldat uses ticks for measuring time, 60 ticks = 1 second
// ex. 90 ticks = 1.5 second, 10 ticks = 0.16666667 second
// FireInterval, ReloadTime, Bink and StartUpTime is measured in ticks

//Damage=190
// The values is not relevant, experiment to see how it works (use poor mr. dummy bot for example).

//FireInterval=30
- rate of fire, the smaller the faster the weapon is

//Ammo=4
- full clip

//ReloadTime=75
- time of reload in ticks

//Speed=33
- initial speed of bullet, speed affects damage

//BulletStyle=1
1 - plain bullet
2 - frag grenade
3 - shotgun pellets
4 - m79 grenade
5 - flame
6 - punch
7 - arrow
8 - flame arrow
11 - knife/chainsaw
12 - LAW missile
13 - knife
14 - M2 bullet

//StartUpTime=0
- like the Minigun start time, may not work for all weapons

//Bink=0
- if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works
- negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing

//MovementAcc=1
- how much the aim is affected by player movement, the higher the value the more you have to be still to aim properly


// Changes from 1.0 -> 1.1
// HK-Mp5 : dmg -4 , speed -1
// AK : dmg -2
// Styer : bink +2
// Spas : dmg +1, speed -3
// Ruger : dmg +7, fireinterval +8, Reloadtime -15, bink -8
// M79 : 30% more self damage, bink +20
// Barret : delay added --> startuptime +25, bink +10
// Minimi : dmg -3
// Chainsaw : ammo +10, reloadtime -5
// Law : startuptime -2
// Knife : dmg +1000, to compensate the slower throw

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[Info]
Name=Default mod
Version=1.1

[USSOCOM]
Damage=172
FireInterval=12
Ammo=12
ReloadTime=65
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[Desert Eagles]
Damage=176
FireInterval=23
Ammo=7
ReloadTime=103
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1

[HK MP5]
Damage=104
FireInterval=6
Ammo=30
ReloadTime=95
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-25
MovementAcc=1

[Ak-74]
Damage=113
FireInterval=11
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=1

[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
MovementAcc=1

[Spas-12]
Damage=122
FireInterval=34
Ammo=7
ReloadTime=175
Speed=137
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1

[Ruger 77]
Damage=250
FireInterval=40
Ammo=4
ReloadTime=100
Speed=330
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3

[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=110
BulletStyle=4
StartUpTime=0
Bink=45
MovementAcc=3

[Barret M82A1]
Damage=495
FireInterval=240
Ammo=10
ReloadTime=300
Speed=550
BulletStyle=1
StartUpTime=25
Bink=90
MovementAcc=6

[FN Minimi]
Damage=86
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=-49
MovementAcc=2

[XM214 Minigun]
Damage=48
FireInterval=4
Ammo=100
ReloadTime=366
Speed=290
BulletStyle=1
StartUpTime=50
Bink=-10
MovementAcc=1

[Flamer]
Damage=1200
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1

[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1

[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1

[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[Chainsaw]
Damage=2100
FireInterval=4
Ammo=50
ReloadTime=60
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1

[M72 LAW]
Damage=150000
FireInterval=30
Ammo=1
ReloadTime=540
Speed=230
BulletStyle=12
StartUpTime=21
Bink=0
MovementAcc=1

[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1

[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1

[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1

Keron Cyst
January 17, 2006, 8:19 pm
Yep. Just copy all of that post starting from the first two \\ into a blank copy of the weapons121.INI you already have, and rename that as weapons.INI and you should be good to go.

Deleted User
January 18, 2006, 5:03 am
Or just paste it all into Notepad and save it as weapons.ini--just make sure that when you do save it you choose "all file types" or whatever it is in the file type dropdown menu, and append the .ini extension in the filename text field.