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CTF_DestructField - Now Shaded? v1.4 final.
Soldat Forums - Soldat Maps & Map Making - New Maps
Eagles_Arrows
January 13, 2006, 2:15 am
CTF_DestructField version 1.4-FINAL *UPDATED Jan 14, 2005 3:14 EST*

My First Map o_O

[From ReadMe.txt]
Updates (From Version 1.4):
-Shaded... As suggested by a couple of users T_T

Updates (From Version 1.3):
-Fixed More Polys
-Fixed Waypoints
-Moved a Couple of Spawn Points

Updates (From Version 1.2):
-Added a Texture Necessary for Map
-Added Waypoints
-Added More Scenery
-Fixed Some Polys

Updates (from Version 1.1):
-Fixed Bunker Sceneries
-Modified Some Polygons
-Added a Few More Sceneries

Okay, I shaded it, happy now? :)

Overview:
[IMAGE]


In-Game Screenshot:
[IMAGE]
NOTE: This screenshot was taken from version 1.2, three screenshots for v1.4 are available in the .rar package.


Download:
v1.0-http://m00.laughingllamas.com/fileupload/index.php?act=dl&file=Y3RmX0Rlc3RydWN0RmllbGQucmFy
v1.1-http://www.filelodge.com/files/hdd6/141551/ctf_DestructField.rar
v1.2-http://www.filelodge.com/files/hdd6/141551/ctf_DestructField.rar
v1.3-http://www.filelodge.com/files/hdd6/141551/ctf_DestructFieldv13FINAL.rar
*Updated Final* -> http://www.filelodge.com/files/hdd6/141551/ctf_DestructFieldv14FINAL.rar

Deleted User
January 13, 2006, 2:20 am
wow, thats pretty good for a first map :D
and if vigologodogo post anything rude, ignore him...
could use only a few shading tweeks and it would be great :D

Eagles_Arrows
January 13, 2006, 2:38 am
Ooh, okay. Gonna add that to my list.

Ahh geez, I found out the bunkers are set to "Behind Everything" XD, gonna add that as well.

Expect an update for sure :P

Deleted User
January 13, 2006, 2:39 am
LOL :P

Raptor
January 13, 2006, 3:42 am
x__x ugly as always, but I don't blame you since this is your first map and I have to tell you that my first map was 10 times worst than this one xD

Eagles_Arrows
January 13, 2006, 3:51 am
*while writing on list* Hmm... "make map prettier"...

Soulsnipa
January 13, 2006, 4:09 am
you can try out sml tutorials ...might help a bit, http://sml.u13.net/tutorial you have potential.

Deleted User
January 13, 2006, 7:57 am
ok we get it tutorials, dman soulsnipa. yeah thats a pretty sweet map, thought make the land a bit thinker and more rounded. more scenery, thought you got shading pretty good which is great. is always nice to have a theme, jungle, desert youknow just soemthing to make it less plain

Soulsnipa
January 14, 2006, 3:11 am
quote:Originally posted by Taalok we get it tutorials, dman soulsnipa. yeah thats a pretty sweet map, thought make the land a bit thinker and more rounded. more scenery, thought you got shading pretty good which is great. is always nice to have a theme, jungle, desert youknow just soemthing to make it less plain


i know im d man dont have to remind me :). And perhaps this person did not see it because there isnt a whole lot of shading, it could be worked on a bit more.

a-4-year-old
January 14, 2006, 4:19 am
SO BRIGHT!!!! AHHH MY RETINA!!!!!

now that that is out of the way, needs shading and different colors

Eagles_Arrows
January 14, 2006, 4:42 am
Where does it need shading?

Mothafix
January 14, 2006, 7:12 pm
quote:Originally posted by Eagles_ArrowsWhere does it need shading?


I think everywhere

Deleted User
January 14, 2006, 7:25 pm
Pretty good for first map.

Eagles_Arrows
January 14, 2006, 8:26 pm
Thanks for the feedback, everyone. Hopefully, this map has improved greatly from v1.0 to 1.4 lol, what with the shading, waypoints, etc.

This kid on AIM asked me to make CTF_FaceClassic or CTF_FaceIII from UT2004. That'll probably be my next project :)

numgun
January 15, 2006, 10:28 pm
good map i like that big pillar in the middle...

but most platforms are quite thin, so ''barret-bug-shots'' could be common in this map.