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CTF_Lift -- *Final* v1.2
Soldat Forums - Soldat Maps & Map Making - New Maps
Eagles_Arrows
January 15, 2006, 11:20 pm
CTF_Lift Final version 1.2

[from ReadMe.txt]
Updates (From v1.2):
-Balanced Medikits for Each Side of Map
-Modified BG Colors

Updates (From v1.1):
-Shaded
-Added Waypoints
-Added More Scenery

I removed the snowing weather. I didn't like it.

Okay, the bots are pathetic in this one. Well, I wouldn't say the bots aren't really stupid in this one, it's just I hated how I waypointed it, and I think I caught a glitch where the connections are invisible.

Final version.

Overview
[IMAGE]

Download:
File Size 144KB

1.0 -http://www.filelodge.com/files/hdd6/141551/ctf_Liftv10.rar
1.1 -http://www.filelodge.com/files/hdd6/141551/ctf_Liftv11.rar
Updated v1.2 -> http://www.filelodge.com/files/hdd6/141551/ctf_Liftv12.rar

Soulsnipa
January 15, 2006, 11:40 pm
better than your first map however it STILL lacks shading on the small platforms.

There are some shading bugs in the map as seen in the picture above, fix that as well by splitting the polygon on the left. The shading is kind of weird in some places however on the very bottom is pretty good.

Keep working on it.

John O
January 16, 2006, 12:00 am
cool design.

Eagles_Arrows
January 16, 2006, 12:09 am
Thanks, John. Soulsnipa sure knows his mapping O_o

*writing* "Improve shading on floating platforms..."

Soulsnipa
January 16, 2006, 12:52 am
[IMAGE]

May I suggest shading it like so.

Eagles_Arrows
January 16, 2006, 12:55 am
...I think I understand what you're trying to suggest here...

a-4-year-old
January 16, 2006, 4:11 pm
please refrain from using white so often

the intire middle section is a shading between white and off white

lol time to /piss my name in snow!

OutofOrder
January 16, 2006, 5:51 pm
if you don't like the snow inside the cabins, you could try a semitransparent blank.bmp scenery to act as each glass window.

Keron Cyst
January 16, 2006, 11:16 pm
Much better. But please make the BG colors more realistic (never set top and bottom colors as the same).

Why does Alpha get more MediKits?

Eagles_Arrows
January 17, 2006, 12:49 am
Oh god, I didn't know about the bg colors, nor about the medikits...

FFS!

Soulsnipa
January 17, 2006, 1:20 am
wow. Well done man....MUCH BETTER. Very good on your improvement, now just do that in every map :D

Only complaint is in the bottom left and right corners ...you should place your polygons a little different to fix the shading. I will make a picture hold on.

This is my guess on how you did the polygons on the lower left....I no longer have polyworks so I'm making a guess...

[IMAGE]

To fix it...do something like in the middle...or even better something on the right to have 3 different colors rather than just two like you have in there. Hope you understand.

But I really like the shading on the floating platforms now...it makes the outside look like it needs shading even tho it doesnt :P.

Eagles_Arrows
January 17, 2006, 1:36 am
Ahh, I'm too lazy to modify it now. I think I'll just keep it the way it is, but hey, thanks for the help and that illustration! I might just do something like that in my next map...

Soulsnipa
January 17, 2006, 1:37 am
yea its for future reference...i never wanted to modifiy my maps after I released them...it suchs a PITA

Leo
January 17, 2006, 8:42 am
Nice theme, added at my CTF server.

Eagles_Arrows
January 17, 2006, 1:04 pm
Holy whack-pack, thanks Leo o_O