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Half-Life 2 Mod on the way...
Soldat Forums - Soldat Interface Mods & Mod Making - General Discussions
Grunt002
January 26, 2006, 3:14 am
Hey people, guys, everyone, you, whoever is reading this!
What I'm here to post is... what the topic name says.

Now before you insult me with "lol look at how low his posts are" or something else like that, I'm not that kind of person.

This, is not a OMFGCRAP HL2 mod, it's going to be an over-average Soldat HL2 mod.
Yeah, might not be too fancy, but that's why I'm here to post.
Now I may need your support, like where should this go 'n' that.
No screenshots, why? It's not done yet, and not finalized.
Why would I want to show you WIP and uncompleted work?

Anyway...

Those are the finished bits:
* Sub-machine gun
* OICW
* OSIPR
* 12 Gauge Shotgun
* Combine Sniper Rifle
* Heavy-machine gun
* 9mm. Pistol
* Stunbaton


Now, this part starts on me...

What should replace the dual deagles?
Now dual .357 Magnums would be too harsh if I say.

What should OICW and OSIPR replace?
There are AK-74 and Steyraug to replace.

If you can answer, the full name of the Sniper Rifle?
If I just leave it Sniper Rifle, there could be millions of Sniper Rifles out there.

I'm trying to make this mod fit in Soldat so it doesn't seem to lack of common sense.

I would appreciate your help!

Deleted User
January 26, 2006, 10:10 am
quote:Originally posted by Grunt002What should replace the dual deagles?
Now dual .357 Magnums would be too harsh if I say.


Why? Desert Eagle shoots bigger bullets than .357 Magnum.

Silent Soldier
January 26, 2006, 1:30 pm
That's true, but reloading two revolvers are... Too slow, probably.
Combat Knife > Crowbar ;]

Grunt002
January 26, 2006, 1:31 pm
Maybe you're right... I'll include two versions then.

Mäjsseli
January 26, 2006, 1:45 pm
Why not 2 usp?
And u could make a weapons mod too. 15 bullets.
And one revolver for socom. Powerfuller and reloads slower. 6 shots. Am i right?

Grunt002
January 26, 2006, 8:20 pm
Hmmm... 2 USPS? Sounds cool, I'll think about adding it to the bonus content.
Can someone tell me if the sounds directly from HL2 is legal?
If not, I'll get some other sound files.

papasurf31
January 27, 2006, 2:36 am
Sub-Machine Gun is an Mp-7 just so you know.

Since you are including the OICW, which was deleted from the final game, you could also include the ak-47 which was in very early versions of the game (phyisictown etc.)

Crossbow, and things from HL1 could also be used, like the glock and mp-5 and tau-cannon and what not. It's up to you.

Grunt002
January 27, 2006, 4:12 am
Hmmm... well I've just finished the HMG, which also hasn't been made to the final game, replaced the M247/Minimi.
I have a hard time deciding where the crossbow should go... rambo maybe?

Silent Soldier
January 27, 2006, 10:15 am
Rambo bow. Make minigun the some-kind-of-plasma-shooter-machine-gun in the map "Route Kanal". Before the helicopter place. Very well instructed, huh? ;]

You may take sound files from "Half-Life 2 > hl2 > sound" - folder, as I took 90% for my modification that is on work.

Deleted User
January 27, 2006, 11:29 am
What's about a lil sneek peek ?

Deleted User
January 27, 2006, 11:36 am
I hope that you mod its better than rebk

SPARTAN_III
January 30, 2006, 2:12 pm
I wish you luck with this, and I hope it's better than the last piece of crap that claimed to be a hl2 mod.

Grunt002
January 30, 2006, 8:38 pm
I thank you all for the suggestions, they are being worked on ATM.
Here's some screenshots for the... um... complete processes.

[IMAGE]

Any comments? Suggestions? Fears? Panics?

Deleted User
March 8, 2006, 11:09 pm
sucks
my mod is even better lol

PS:tht stuph is stolen

papasurf31
March 9, 2006, 12:13 am
rebk, there's no need to be hostile, even if is stolen.

IS it stolen?

AND anyways, don't revive dead topics!