ctf_Charade :: Pagan Charade (Meet Thy Doom) ::
Compatible modes: DM, RM, PM, HTF
WAYPOINTS NEEDED! (There are waypoints for Bravo team, but they're not any good)
[IMAGE]
My fourth published map. This time a symmetrical design. The design itself was dreamt up by me one time, but in its initial form it was more like Elven pristine towers of Tir Annoc, or the like. In time the design was changed to a more sinister one. And then came the lovely elements inspired by the classic 'Doom': bodies on hanging chains (which in turn have been inspired by some of the gore movies, but that's a different story). Actually, making the bodies was quite fun, but tiresome. You will have noticed that the gosteks are not the standard Soldat gosteks (which I considered), but from the Special Ops mod2.0 by Field Marshal BM (which proved to be better fitting and cooler). I've also used XTender's trees and viggoloniggolo's pentagram. NASA has also had its contribution here - please check out the planets hanging in the sky.
There was a long test period to try and eliminate polybugs, but I'm afraid the towers are not completely polybug-free. Nevertheless, I'm rather satisfied with the results. Perhaps I am ignorant - if I am, do drop me a hint.
The central top point was meant to be a portal to a different dimension. Try if it works ;) Looks fun, I tell you. There are also two secret hiding places - check out the screenshots above for a look on the Alpha hiding place. Bravo is the same, just on their side. Ah, the bottom of that pit is a regenerator.
Speaking of bottoms... The bottom of the map is a lava pool... I'm not really sure if I conveyed the feeling of rushing lava, but you take care not to bathe in there.
As to the idea of reverse ctf itself... Well, the name - as you may have guessed - is a reflection of the fact that you have to switch the flags. I hope it proves to be a tonne of fun, though I'm afraid that due to the unconventionality of the design, people will look down on it. It is certainly far more demanding than a usual ctf, because your flagger needs to hold the flag, while the rest of the team secures the cap point. Ah, the spawns are in the air as well as on the ground, but... be nice and don't overdo the spawnkilling. I didn't want to include a collider wall or anything near the middle spawns, because I didn't want the flagger to have a safe place hiding among fellow teammates. Teammates, yes. Which brings me back to the idea behind this: T E A M W O R K.
And yes, I know what you are going to say ("OMFGZORS DARK!!!"). What did you expect? The darkest pagan forces to bask in light? Well, guess again, Sherlocks!
On a side note to this, the map seems real good fun in all DM based games (RM, PM included). Try it as well.
Now, without further ado, I give you the woo-woo:
[IMAGE]
The d/l (hosted on Leo's; thanks!):
http://www.soldat-lra.net/uploads/files/ctf_Charade_v100.zip
ENJOY!
Compatible modes: DM, RM, PM, HTF
WAYPOINTS NEEDED! (There are waypoints for Bravo team, but they're not any good)
[IMAGE]
My fourth published map. This time a symmetrical design. The design itself was dreamt up by me one time, but in its initial form it was more like Elven pristine towers of Tir Annoc, or the like. In time the design was changed to a more sinister one. And then came the lovely elements inspired by the classic 'Doom': bodies on hanging chains (which in turn have been inspired by some of the gore movies, but that's a different story). Actually, making the bodies was quite fun, but tiresome. You will have noticed that the gosteks are not the standard Soldat gosteks (which I considered), but from the Special Ops mod2.0 by Field Marshal BM (which proved to be better fitting and cooler). I've also used XTender's trees and viggoloniggolo's pentagram. NASA has also had its contribution here - please check out the planets hanging in the sky.
There was a long test period to try and eliminate polybugs, but I'm afraid the towers are not completely polybug-free. Nevertheless, I'm rather satisfied with the results. Perhaps I am ignorant - if I am, do drop me a hint.
The central top point was meant to be a portal to a different dimension. Try if it works ;) Looks fun, I tell you. There are also two secret hiding places - check out the screenshots above for a look on the Alpha hiding place. Bravo is the same, just on their side. Ah, the bottom of that pit is a regenerator.
Speaking of bottoms... The bottom of the map is a lava pool... I'm not really sure if I conveyed the feeling of rushing lava, but you take care not to bathe in there.
As to the idea of reverse ctf itself... Well, the name - as you may have guessed - is a reflection of the fact that you have to switch the flags. I hope it proves to be a tonne of fun, though I'm afraid that due to the unconventionality of the design, people will look down on it. It is certainly far more demanding than a usual ctf, because your flagger needs to hold the flag, while the rest of the team secures the cap point. Ah, the spawns are in the air as well as on the ground, but... be nice and don't overdo the spawnkilling. I didn't want to include a collider wall or anything near the middle spawns, because I didn't want the flagger to have a safe place hiding among fellow teammates. Teammates, yes. Which brings me back to the idea behind this: T E A M W O R K.
And yes, I know what you are going to say ("OMFGZORS DARK!!!"). What did you expect? The darkest pagan forces to bask in light? Well, guess again, Sherlocks!
On a side note to this, the map seems real good fun in all DM based games (RM, PM included). Try it as well.
Now, without further ado, I give you the woo-woo:
[IMAGE]
The d/l (hosted on Leo's; thanks!):
http://www.soldat-lra.net/uploads/files/ctf_Charade_v100.zip
ENJOY!