My first foray into mapmaking, Blood and Soil was made for confined and intense battles, and it came out rather small; as planned. There are many things to hide behind (even a spot where you can hide under a bed!), as well as a wealth of pickups where appropriate. Also, if you stand near the hospital, your health regenerates. Just like in real life! The map is waypointed, thanks to David Wales, whose screename on here i have completely forgotten, due to selective memory.
Overview
[URL]
Screenshot
[URL]
Download
[URL]
If you have any ideas on how to improve upon the the map, or whatever, pm me or something. Hope you enjoy.
EDIT: This map plays better on team deathmatch than it does on normal DM; DM took a bit of a backseat to TDM, hence the rather lame spawnpoints on DM mode.
Overview
[URL]
Screenshot
[URL]
Download
[URL]
If you have any ideas on how to improve upon the the map, or whatever, pm me or something. Hope you enjoy.
EDIT: This map plays better on team deathmatch than it does on normal DM; DM took a bit of a backseat to TDM, hence the rather lame spawnpoints on DM mode.