I think adding destructable polygons to the game would add some interesting gameplay to the existing modes. For example in CTF or INF, think like there is only one or two ways to invade the enemy base, however, there is another "alternative" way which you could use destroying the map. You would need a maybe two soldiers to destroy the passage, and in the mean time the deffending team would try to kill those [CENSORED]s in order to keep their base safe. So I'm not talking of making the whole map destructable, just a few strategic passages.
I made a little drawing to show the idea (which im sure has already discussed thousand times haha)
[IMAGE]
I think that in the Map Editor you should be able to set if you want a polygons to be destroyable and, its "strenght".
Think that the light brown area is "weak rock" so maybe a guy with an automatic can make its way through, but the dark red area, as it is part of the bunker, should be much more strong and therefore you'll have to spend much more time shooting to destroy it and maybe just a m79 would have the power to destroy it in time to have an strategic advantage.
It could also make for some fun game modes, like a CTF where both teams start completly burried and have to dig is way out of the base.
I made a little drawing to show the idea (which im sure has already discussed thousand times haha)
[IMAGE]
I think that in the Map Editor you should be able to set if you want a polygons to be destroyable and, its "strenght".
Think that the light brown area is "weak rock" so maybe a guy with an automatic can make its way through, but the dark red area, as it is part of the bunker, should be much more strong and therefore you'll have to spend much more time shooting to destroy it and maybe just a m79 would have the power to destroy it in time to have an strategic advantage.
It could also make for some fun game modes, like a CTF where both teams start completly burried and have to dig is way out of the base.