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Dm_TeamWork
Soldat Forums - Soldat Maps & Map Making - New Maps
Deleted User
February 18, 2006, 9:48 pm
dm_Teamwork
by HHH, Soulsnipa and ViGGoLoNiGGoLo
Overview | [url="http://sml.u13.net?p=mapdl&map=146">Download



Description: Main idea and waypoints by HHH
Multitexturing, design, colouring and poly placing by soulsnipa.
Scenery, shading, smoothing, stretching and pointing by viggoloniggolo
HHH will update waypoints soon...
E_N_J_O_Y!!!!!



Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net






that'll just about do it.

Deleted User
February 18, 2006, 9:50 pm
http://sml.u13.net/maps/overview/dm_teamwork.PNG.png

headstone
February 18, 2006, 10:09 pm
I think I know who did the shadows...

Deleted User
February 18, 2006, 10:14 pm
good job, you read the description?

OutofOrder
February 18, 2006, 10:37 pm
 Quote:Originally posted by HHHDescription: Main idea and waypoints by HHH


uhh... i downloaded it and it doesn't seem like it's waypointed :X
But it's a nice work nonetheless. :) Shadows seem off somewhat, but it doesn't hurt the map enough.

Funny, Eagles_Arrows and me are co-working on a map since about 2 weeks ago. Looks like everyone's teaming efforts up ^^

XTender
February 18, 2006, 10:39 pm
The Glow sux .. a bit .. and i think that the "shadow" think is allready overused... :/

Soulsnipa
February 18, 2006, 11:20 pm
uyh should sent it back when it was finished...let me touch it up.

http://sml.u13.net/files/dm_teamwork.PMS


heres updated PMS file, if HHH could zip it, then update map download that would be great. Otherwise I'll update later...you didnt include all the scenery i dont think with the map.


Updated Post:

Last Updated on 02-18-2006
dm_Teamwork
by HHH
Overview | [url="http://sml.u13.net?p=mapdl&map=146">Download

Description: Main idea and waypoints by HHH
Multitexturing, design, colouring and poly placing by soulsnipa.
Scenery, shading, smoothing, stretching and pointing by viggoloniggolo
HHH will update waypoints soon...
E_N_J_O_Y!!!!!


Waypoints: no
Recommended Players: 8-12
Date Uploaded: 02-18-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/teamworkover.JPG.jpg (34.79 KB)


** Download **
(426.89 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

Deleted User
February 19, 2006, 12:47 am
Wow, i like the gameplay of this map, nice, smooth and fast paced.
I don't have much complaints on scenery either('cept for the crapp looking water),
and there was some talk about waypoints...
[IMAGE]
fix, that up.

In general, it's a nice map.
But pleaaaaase, next time use this baby for map packing.

nfsjunkie91
February 19, 2006, 1:05 am
Nice map, bit you know, awesome maps like this seem to be getting a bit mainstream. Either way, keep up the good work!

headstone
February 19, 2006, 2:26 am
 Quote:good job, you read the description?

I meant because they didn't cast properly.

Deleted User
February 19, 2006, 2:44 am
Awesome map, I like how it looks so solitary and mystical.

Some of the shadowing looks weird tho.

Raptor
February 19, 2006, 3:47 am
This is a really, really, nice map! The best thing is that this is one of the first maps that I've seen lately that have nice bgcolors...

EDIT: Good to see that you are waypointing again HHH :D

GAMEOVER
February 19, 2006, 4:14 am
Its looks really nice and all but why did you make the sun light look as if its shineing through rocks? Looks kinda strange.

DeMonIc
February 22, 2006, 4:02 pm
Looks nice, except for the shades: I think you should've used either other type of SK's light sceneries, and make them darker. I am unsure about gameplay, playtesting will provide me with more information :)

EDIT: Gameplay kicks arse, but the sun makes the bullets invisible, the water is hideous and the png shadows are sloppy, along with the zipping. Fix those and I'll slap it on to MapMine and to quality maps ;)

Deleted User
February 22, 2006, 4:06 pm
vig helped me abit, he was the one that added that uglyass light.

The Geologist
February 22, 2006, 4:48 pm
A good concept...can't remember any other maps made under co-op efforts like this.

That lighting effect is getting way too overused, and imo looks pretty gawdy when it gets too huge, and I have similar issues with the shadows and their angles. Shading looks good around that huge light scenery, but other areas need work. And that water.. ;D

Otherwise a good play, gameplay presented no big questions or problems. Would have posted sooner but forums have been down.

lithium
February 23, 2006, 3:56 pm
Hot damn, that is really beautiful. Gameplay is amazing. The only things I dun like are the sun and the water. Also, the shadows don't really run with the light.

Soulsnipa
February 23, 2006, 4:25 pm
lol everything everybody is complaining about is a result of vig....ill work on it later i think

Deleted User
February 23, 2006, 7:59 pm
Very nice map. The layout looks very nice.
The shading Is really weirdo but it looks like great map.
GJ.

Soulsnipa
February 23, 2006, 8:46 pm
Last Updated on 02-23-2006
dm_Teamwork
by HHH
Overview | [url="http://sml.u13.net?p=mapdl&map=146">Download

Description: Main idea and waypoints by HHH
Multitexturing, design, colouring and poly placing by soulsnipa.
Scenery, shading, smoothing, stretching and pointing by viggoloniggolo
HHH will update waypoints soon...
E_N_J_O_Y!!!!!


Waypoints: no
Recommended Players: 8-12
Date Uploaded: 02-18-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/overviewsz.JPG.jpg (32.08 KB)


** Download **
(424.25 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net


Updated it for you...hopefully this is cleaner and neater.