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ctf_vig_moron
Soldat Forums - Soldat Maps & Map Making - New Maps
Soulsnipa
February 22, 2006, 11:02 pm
Last Updated on 02-22-2006
htf_vig_MoRoN
by viggolo
Overview | [url="http://sml.u13.net?p=mapdl&map=148">Download

Description: My triplemultitextured htf map, enjoy, its a success!!!!

Waypoints: no
Recommended Players: 6-8
Date Uploaded: 02-20-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/htf_vig_moron.PNG.png (455.64 KB)


** Download **
(249.77 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

Raptor
February 22, 2006, 11:43 pm
Cool! This map is very nice, nice gameplay. But one thing I don't like about it: It has too much space.

Eagles_Arrows
February 22, 2006, 11:57 pm
Very good gameplay. Alot of space, but it looks cool all around.

Keron Cyst
February 22, 2006, 11:58 pm
The multitexturing is terrible. I think he'd be better off with just radically coloring one. The map layout's all right, I guess, but I don't like the background color either.

rainrider
February 23, 2006, 12:17 am
Artistic part of map: 2/10

The Geologist
February 23, 2006, 1:28 am
I really like the way the multitexture works for the platforms, but that is all. Other than the platforms, this is a horrible multitexture with plenty of errors. Speficically, the "pillar" like things between platforms look bad with the texture too highly streached.

Also, some of your sceneries show little care...no flipping, changes in color..only the back/middle/forward settings give any illusion of depth. Map is also very open, which can hinder gameplay. Overall a nice attempt, but perhaps a better choice of textures is in order for the next multitexture map.

Leo
February 23, 2006, 7:28 am
Maps have to be anonymous. Mapper's name can be shown when map starts. I have not seen any other mapper put his name in every map he makes. It's mapper's right of course but it shows, don't know.... arrogance ?
p.s This map looks nice.

Rambo_6
February 23, 2006, 1:38 pm
Barret paradise!

Also, i kinda like the light source thing. Too bad that soldat doesn't have its own radiosity engine ;)

Soulsnipa
February 23, 2006, 2:49 pm
Rambo when u gonna make maps f00

lithium
February 23, 2006, 3:53 pm
As Geo said, the platforms look pretty rad, but everything is kinda hurts my eyes...the textures really clash in most places, it's really garish. Gameplay is pretty good.

Pulp
February 23, 2006, 5:57 pm
What's up with an unrealistic looking sun in the recent released maps, do you want us to wear sunglasses while playing soldat ? :)

I like the geological structure of the 'isles' in the map, though. Gameplay of the map is rather ordinary, and indeed, as posts above already said, next time pick better textures.