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My new project
Soldat Forums - Official Announcements - Official News
Michal Marcinkowski
February 27, 2006, 10:24 pm
I have started a new game project some time ago. I would like to announce it here because I'm seeking people to help me out with it. I've set a temporary website (http://www.soldat.pl/crimson) where all the info is.
This does not mean I'm quitting Soldat or anything like that. I've always been doing other stuff and it didn't stop me from releasing new versions from time to time. More info on this project and Soldat later.

Vijchtidoodah
February 27, 2006, 10:29 pm
Dogfighting? You're just thinking of ways to kill my social life, aren't you?

Eh, if I learned how to used DeleD, I might be able to map for you.

GluLm
February 27, 2006, 10:34 pm
I hardly understand the concept of your project but I wish you good luck! (3D ughhh...)


Soulsnipa
February 27, 2006, 10:42 pm
cool site...

Beren
February 27, 2006, 11:32 pm
Awesome.....

Can we see concept sketchs of gameplay or anything? I don't really understand how it will play like Soldat but be 3D. Maybe I'd get it if I knew of the other game alluded to.

GAMEOVER
February 28, 2006, 12:07 am
Very cool Michal id be glad to test it out and maybe play but I dont think theres a better game out there for me then Soldat, long live Soldat!

Eagles_Arrows
February 28, 2006, 12:18 am
This sounds great! Soldat with 3D graphics...hrmm...!!!

quickslash
February 28, 2006, 12:22 am
That's hot, but ehhh I'm not sure about everyone else. It's a complicated project to think about unless your pro (which I'm not).

Deleted User
February 28, 2006, 12:35 am
Wow, this sounds awesome, so well be able to shoot around in planes but it looks like soldat :P

Michal I say you should try it, doesnt hurt to try new things.

Id love to be one of the people who can help you out, cant wait to see what you might come up with :)

rabidhamster
February 28, 2006, 12:42 am
i look foward to seeing how this develops :D

sounds fun, i've always wanted a decent dogfighting game. my only question though: will there be islands and boats you can weave around (and crash into)?

CrazyKid980
February 28, 2006, 1:05 am
Dogfighting? Planes? VEHICLES!? OMFG!

Sounds awesome, I hope the best of luck to your new project.

Swarmer
February 28, 2006, 1:42 am
Cool. I'll be willing to help if needed.

peemonkey
February 28, 2006, 3:44 am
What file types will you be using reguarding models and textures? I can model some crap for ya if you need :)

-VzX- Silverflame
February 28, 2006, 5:18 am
 Quote:Originally posted by GAMEOVERVery cool Michal id be glad to test it out and maybe play but I dont think theres a better game out there for me then Soldat, long live Soldat!


ME TOO, id love to test it out as well!!!

Leo Da Lunerfox
February 28, 2006, 5:46 am
Sign me up for Beta Test, but that's a whole different story.

MM, a few early questions that you should be able to answer:
What is your estimate on how many planes (players) this game will support per server?
What are some of the game modes that you are planning to create, and will there be a custom game mode option?
Will there be different roles of planes (Recon, Stealth, Fighters, Bombers...etc)?
Will there be land or sea targets?
If so, will players be able to control these units?

Deleted User
February 28, 2006, 8:54 am
Holy crap :o sounds awesome.

thekingkitty
February 28, 2006, 9:38 am
err if its 3d....i hate my computer..

Chakra`
February 28, 2006, 10:27 am
I always loved a bit of multiplayer gaming on Crimson Skies.

http://www.microsoft.com/games/crimsonskies/img/screens/under_bridge.jpg <--s'what it looked like.

A side-scrolling version of that, which is what this sounds like, would be pretty cool. (I demand Zepellins)

DePhille
February 28, 2006, 10:43 am
Maybe you should try setting up a team like that for Soldat, but I suggest you experiment with that new project first heh , better screw one than two in the worst case.
Anyway, if you need help regarding that website I'll be glad to help you out.

Grtz , DePhille

Michal Marcinkowski
February 28, 2006, 10:44 am
Thanks for supporting me, I'll answer a few questions without givng anything away/
 Quote:Can we see concept sketchs of gameplay or anything? I don't really understand how it will play like Soldat but be 3D
That's good :). Basically it uses 3D models for rendering like any other game but the camera is fixed to 2D like in Soldat.

 Quote:will there be islands and boats you can weave around (and crash into)?
Yeah that's why I need mappers.

 Quote:What file types will you be using regarding models and textures?
All major file types are supported, it isn't a problem because there are always exporters. Also you don't need DeleD for the maps because you can import 3DS file for example.

 Quote:What is your estimate on how many planes (players) this game will support per server?
As many as possible.

 Quote:What are some of the game modes that you are planning to create, and will there be a custom game mode option?
As many as possible.

 Quote:Will there be different roles of planes (Recon, Stealth, Fighters, Bombers...etc)?
As many as possible :).

 Quote:Will there be land or sea targets?
 Quote:If so, will players be able to control these units?
There will be infantry for sure. The interesting part of this game will be that you will spawn as a normal soldier and getting into a plane is just an option. Something like 2D Battlefield 1942.

 Quote:A side-scrolling version of that, which is what this sounds like, would be pretty cool. (I demand Zepellins)
Zepellins must be!


Mothafix
February 28, 2006, 10:44 am
Dam i wish i would be more talented artist..
P.S Be sure to include a mapmaker;)

Edit: I wannabe one of beta-testers too! :)

Deleted User
February 28, 2006, 12:29 pm
Wohoo i hope its good game

Melba
February 28, 2006, 12:32 pm
<3 Triplane turmoil

This is going to be the bestest!

Yukwunhang
February 28, 2006, 12:53 pm
Any other thing for me to addict on.

Swebonny
February 28, 2006, 2:39 pm
OMFG THa God has spoken...

Edit: Me wanna beta test 2

-VzX- Silverflame
February 28, 2006, 2:48 pm
YAY sign me up for beta testing!!! OMG OMG i cant wait ^_^

Deleted User
February 28, 2006, 3:06 pm
I WANT TO BETATEST!


question: will there be any real physics like the one in soldat?

Deleted User
February 28, 2006, 3:07 pm
ah man awesome.. you have no idea how much I loved triplane turmoil!

Silent Soldier
February 28, 2006, 6:08 pm
YAYAYA! Dogfighting... Triplane Turmoil... One of the best Finnish games I played with my friends when I was about 8-9 years... Ah, the old times... :]

peemonkey
February 28, 2006, 6:10 pm
What's the poly limit on the airplanes? >:D

Keron Cyst
February 28, 2006, 6:48 pm
Wow, this is great. Best of luck on this project. ;)

EDIT I think I would like to assist with graphics. I might send an e-mail later.

Leo Da Lunerfox
February 28, 2006, 9:35 pm
How about we begin sketches of maps that we would like to see on this game, and perhaps give MM an idea of what type of maps we're thinking of?

.Twelve
February 28, 2006, 10:59 pm
This sounds great. =D
Best of luck with this new project I look forward to a new game as addicting as Soldat.

livingdalife
March 1, 2006, 1:51 am
I'll be a beta tester if you need one PM me or email me at alisonrutter@bigpond.com

UGK
March 1, 2006, 2:00 am
Wow. That sounds awesome! If I can, I would like to Beta test for this game.

livingdalife
March 1, 2006, 2:05 am
*offtopic* but UGK ur egg is meant to hatch March 1 2006 and its that time...

rabidhamster
March 1, 2006, 3:01 am
ot: yeah, those eggs are retard (french word retard, means slow/late).

on topic: michal, will there be "layers" that will take advantage of the 3d graphics? for instance, a building that cannot be passed unless the plane weaves behind it?

edak
March 1, 2006, 8:02 am
Great idea MM, I hope you have success with it such as that you have had with soldat.

Deleted User
March 1, 2006, 9:56 am
 Quote:Originally posted by Michal Marcinkowski Quote:Will there be land or sea targets?
 Quote:If so, will players be able to control these units?
There will be infantry for sure. The interesting part of this game will be that you will spawn as a normal soldier and getting into a plane is just an option. Something like 2D Battlefield 1942.

Wait, you mean...like Soldat, except with vehicles?

:D

(and better graphics and no jetboots ¬_¬)

Pero
March 1, 2006, 10:05 am
Cool, there was no good dogfighting game since Crimson Skies :p

m00`
March 1, 2006, 10:30 am
sounds really cool Michal, approximately how long do you think it would take to come up with the first version after you have your full team?

Deleted User
March 1, 2006, 11:10 am
This project sounds awesome. And knowing your other works (heehee), it will probably be great too. :P

PS. I didn't notice the e-mail address on the website so I just PM'd you.

Teh Smiem
March 1, 2006, 12:51 pm
I must say It sounds very cool. Although I didn't fully understand some parts of the soldat upgrades, It is one of the most played games on the internet. I'm sure you'll do great also here. Good luck on this one.
Greetz, Teh Smiem

Stealth870
March 1, 2006, 2:08 pm
Awesome, I can't wait! :D

Michal Marcinkowski
March 1, 2006, 2:57 pm
 Quote:Wait, you mean...like Soldat, except with vehicles?
Well.. yes!

 Quote:approximately how long do you think it would take to come up with the first version after you have your full team?
I think I should have a playable network beta before summer. A lot depends now if I find good artists.

Deleted User
March 1, 2006, 3:37 pm
Ahaha, great. You'll finally shut up all the people who keep asking for vehicles in soldat. :)

I can do some moderately good pixel art, so I can help with stuff if you don't already have enough people to help.

Kropser
March 1, 2006, 4:11 pm
Great...

Love thats you decide to keep a 2d point of view!
Il get a look at deled see if I can help on the map making...

Id like to know wich game are your inspiration for the plane control??)(will the plane go fast or control like helicopter?)

What kind of map do you plan making (wouldnt they be BIG since were controlling plane?)

Will there be other vehicule then plane?

Cant wait to see how it turns out.

Good luck with your project... You OWN.






Swebonny
March 1, 2006, 5:19 pm
Hmm how do you mean? 2d and 3d togheter?

Like this?

[IMAGE]


rabidhamster
March 1, 2006, 7:53 pm
of course not. the soldiers would be 3d as well.

nice plane, btw.

Chakra`
March 1, 2006, 8:08 pm
Wonder if you can have multiple people in one plane ....like one acting as a tailgunner or on a turret like a small B17.

Swebonny
March 1, 2006, 8:42 pm
Yeah that will be cool. And thanks rapid ^_^ lol

Dysposin
March 1, 2006, 9:36 pm
 Quote:- pixel art (2D sprites: clouds, vegetation, particle effects, etc...)
I could do something, but I have to ask so that I can do some examples of my skills, what size of 2d-pixel art you need? Should they be like the scenery-gfx in soldat?

ps. Sorry for my bad english :P

-VzX- Silverflame
March 1, 2006, 10:20 pm
 Quote:Originally posted by Michal Marcinkowski Quote:Wait, you mean...like Soldat, except with vehicles?
Well.. yes!

 Quote:approximately how long do you think it would take to come up with the first version after you have your full team?
I think I should have a playable network beta before summer. A lot depends now if I find good artists.


MUST WAIT TO BETA TEST...must be patient...... :)

Keron Cyst
March 2, 2006, 1:10 am
Hey, wait. What kind of view is this? You said it's 2D with 3D graphics, but on the temporary Crimson page you put a link to a 3D graphics modeling program. What camera angle is Crimson Glory from?

BlindConspirator
March 2, 2006, 4:42 am
Perhaps he means that it looks like Duke Nukem: Manhattan Project

[IMAGE]

A side-scroller with 3D graphics.

-VzX- Silverflame
March 2, 2006, 5:02 am
that would be cool for soldat!!!

Koon
March 2, 2006, 5:24 am
A platform game is a waste of a 3d engine.

Leo Da Lunerfox
March 2, 2006, 5:59 am
Boolean = False. Alot of 2d games use 3d engines to achieve better depth and perspective. (First game that comes to mind is Gunbound)

-VzX- Silverflame
March 2, 2006, 2:32 pm
YAY!!!!!!!!!!!!! i have someone else that agrees!!! thx leo da lunerfox :D

chakapoko maker
March 2, 2006, 3:02 pm
GL! I couldn't help this project by my poor skill. Anyways conglatulations!
And there is a similar dogfight game like the project (http://www.forest.impress.co.jp/article/2003/05/30/thewingbluff.html)

Michal Marcinkowski
March 2, 2006, 5:02 pm
 Quote:Originally posted by SwebonnyHmm how do you mean? 2d and 3d togheter?

Like this?

[IMAGE]




Wow Swebonny you want to make graphics for my game? :p

I managed to find a download link for this Wing Bluff game, we'll see.
I recently found this game: http://dogfight.kuto.de/df_zukunft.html, it's pretty fun if you get past the german interface. Unfortunatelly it doesn't have realistic physics.

Keron Cyst
March 2, 2006, 6:03 pm
Oh, whew, so it is. At first I thought this would be a FPS, lol.

-VzX- Silverflame
March 2, 2006, 6:34 pm
 Quote:Originally posted by Keron CystOh, whew, so it is. At first I thought this would be a FPS, lol.


lol!!

Dysposin
March 2, 2006, 7:49 pm
 Quote:Originally posted by KoonA platform game is a waste of a 3d engine.

No it isn't. I've seen many platform- or top-down-games using 3d engine. I love those games. For example [URL].
but Michal,  Quote:I could do something, but I have to ask so that I can do some examples of my skills, what size of 2d-pixel art you need? Should they be like the scenery-gfx in soldat?
:)

leotheowner
March 2, 2006, 11:56 pm
good luck :)

Deleted User
March 3, 2006, 1:51 am
aye i love the way it sounds (the whole bf1942 effect).....i would gladly help if you adctually need a team...if you for some reason decide to recruit me on this project...just pm me....althought there are lots of other that are willing to help you too keep all of us in mind

-VzX- Silverflame
March 3, 2006, 5:11 pm
 Quote:Originally posted by Sethamundoaye i love the way it sounds (the whole bf1942 effect).....i would gladly help if you adctually need a team...if you for some reason decide to recruit me on this project...just pm me....althought there are lots of other that are willing to help you too keep all of us in mind


LIKE ME!!!! lol!

papasurf31
March 4, 2006, 12:42 am
perhaps you could add vehicles to soldat if this works out :3

Raptor
March 4, 2006, 1:11 am
Good job man! Making other games expands more one's creativity and time!
I'm shure this game will work as well as Soldat.

Koon
March 4, 2006, 3:04 am
I'm no fan of flying games, but then again, I didn't like any 2d shooters before Soldat. C'mon Michal, work your magic!

Deleted User
March 4, 2006, 3:46 am
 Quote:Originally posted by KoonI'm no fan of flying games, but then again, I didn't like any 2d shooters before Soldat. C'mon Michal, work your magic!
amen to that

Dragon Reborn
March 4, 2006, 8:31 am
I downloaded DeleD and i'm starting to learn it so i can do mapping in general! Good work,Michal. Love ya stuff ;)

PsY
March 4, 2006, 8:06 pm
What about a plane like this : http://img363.imageshack.us/img363/9602/plane4hy.png

a-4-year-old
March 4, 2006, 11:16 pm
oooooo, nice but it will be 2d so a plane like that in 3d will only really be seen if it did a barrel roll or something like that

Koon
March 5, 2006, 1:51 am
I thought this was going to be a 3d game? It says so on the site.

blackdevil0742
March 5, 2006, 6:46 am
"Gameplay will be similar to Triplane Turmoil and Soldat but with 3D graphics"

Taken from the site, so it will be like soldat 2D view but the objects will be in 3D.

Some Damn Idiot
March 5, 2006, 8:56 am
Nice Work Michal I hope it is finished soon.

Deleted User
March 5, 2006, 9:53 am
 Quote:Originally posted by KoonI'm no fan of flying games, but then again, I didn't like any 2d shooters before Soldat. C'mon Michal, work your magic!



COOOOOOOOOOODDDDDDDEEEEEEEEEEEEEEEEENNNNNNNNNNNAAAAAAAAAAAAAMMMMMMMMMMMMMEEEEEEEEEEEEE
GGGGGGGGOOOOOOOOORRRRRRRRRRRRDDDDDDDDDDDDDDOOOOOOOOOOOOONNNNNNNNNNNNN

PsY
March 5, 2006, 9:56 am
A view like in a side scroller game?
Ok here a Video: http://pielmann.googlepages.com/preview_plane.avi

rabidhamster
March 5, 2006, 2:01 pm
PsY, email that to michal marcinkowski if you made it. he wants all the help he can get.

Deleted User
March 5, 2006, 7:43 pm
PsY@ that video didn't work for me?.. why is that?

Spidey
March 5, 2006, 9:55 pm
Question:
Why not incorporate this into Soldat? Imagine a war on the ground, sea, and air!

Another question:
I know this has already been asked (well... not really...), but is Soldat going to have vehicles?

rabidhamster
March 5, 2006, 10:01 pm
 Quote:Originally posted by SpideyAnother question:
I know this has already been asked (well... not really...), but is Soldat going to have vehicles?

no.

 Quote:Originally posted by HHHthat video didn't work for me?.. why is that?

download some video codecs. google "divx codec" + download.

Keron Cyst
March 6, 2006, 12:21 am
 Quote:Originally posted by papasurf31perhaps you could add vehicles to soldat if this works out :3

I don't think so; it sounds like the terrain in CG is going to have almost no floating boulders whatsoever.

Deleted User
March 6, 2006, 2:10 pm
Lol sounds exciting!
Vehicles FTW!!!
[IMAGE]

PsY
March 6, 2006, 2:14 pm
@HHH : It is an ".avi" video.
Ok i will upload it a secound time as an quicktime movie.
------------
@vice : hehe funny


Deleted User
March 6, 2006, 6:28 pm
@PsY: i tried to use winamp, and windows media player, but no result.

Da cHeeSeMaN
March 6, 2006, 7:54 pm
Wow PsY nice.

MM this sounds great! What about sounds and them songs are you doing those?

rabidhamster
March 6, 2006, 8:16 pm
 Quote:Originally posted by rabidhamster
 Quote:Originally posted by HHHthat video didn't work for me?.. why is that?

download some video codecs. google "divx codec" + download.

!!!

Deleted User
March 6, 2006, 8:53 pm
I have a few segestions for game modes

The basics a must have for all games

Deathmatch
TeamDeath Match
Capture the flag

My ideas

Base Assault - Team 1 attacks team 2's base by air while team 2 defends by land.

Escort - Team 1 Escorts a large plane carring a vip to the safe zone while team 2 tries to destroy the plane carring the vip before it reaches the safe zone.

Extraction - Team 1 must retrive a hostage from within the base of team 2 within a time limit. if the hostage is killed the team that killed the hostage loses.

Keron Cyst
March 7, 2006, 4:28 am
E-mail from Marcinkowski:

The terrain will be full 3D, however because of the fixed camera angle there will be sceneries similar to Soldat's.


I suspect it will be relatively similar to Super Smash Bros. Melee from Nintendo GameCube.

DeMo
March 7, 2006, 9:56 am
I guess it will be similar to the screenshot of Duke Nukem Manhattan Project that someone posted.
The scenery is all 3D.. you can see the depth.. but the viewport is 2D and the game is still a sidescroller.
Even if the map has a Z axis (since it is 3D), the character/plane only moves on the X and Y axis.

Anyway, nice to hear you're working on something new Michal!
Wish you good luck on this new project. And please.. USE TCP PROTOCOL THIS TIME (because UDP sucks)!!!
Edit: I also hope you give us a better resolution than 640x480. :D

frogboy
March 7, 2006, 10:47 am
 Quote:Originally posted by DeMoAnd please.. USE TCP PROTOCOL THIS TIME (because UDP sucks)!!!

TCP is useless for real-time communications. The whole point of UDP is that it has very little overhead, meaning it's quick and suited to games and streaming media.

Oh, and good luck, etc., MM.

Stealth870
March 7, 2006, 3:41 pm
BTW, will you be using things like OpenGL, SDL, or something to make it a little easier to make ports to other OS's?

Guil
March 7, 2006, 8:16 pm
Hey Michal! Do you think than *.ms3D (milkshape3D file) modeling can be useful for your next game 'cause I'm making slowly a missile and can try to make more if you want.

Here the model of the first missile I'm making. It's not textured 'cause it's the first time I make 3d modeling (except map making) and I still need to learn how to add the texture to the model.

[IMAGE]
Model in milkshape ===> http://img397.imageshack.us/img397/7203/learning3d8sz.jpg

[IMAGE]
Real info in the missile ===> http://img463.imageshack.us/img463/15/nordas112hg.jpg

m00`
March 8, 2006, 4:50 am
thats way too big guil

Guil
March 8, 2006, 5:53 am
The missile can be scaled! But in this case, it's not too big, it seem big because the grid change when zooming. If you scroll back a lot, you will see the missile way smaller vs the grid.


P.S. My missile is now finished. Putting a texture on a model is hard but it look kinda sweet. :)

[IMAGE]

Say hello to the full image of the Nord AS11 air to surface missile in milkshape.
http://img224.imageshack.us/img224/9412/finishednordas117fo.jpg


EDIT: Characteristics of the missile.

Diameter: 164 mm
Span: 500 mm
Longitude : 1'21 meters
Weight: 30 kg
Velocity : 580 km/h
Range: 3 km


DeMo
March 8, 2006, 6:55 am
 Quote:Originally posted by frogboy Quote:Originally posted by DeMoAnd please.. USE TCP PROTOCOL THIS TIME (because UDP sucks)!!!

TCP is useless for real-time communications. The whole point of UDP is that it has very little overhead, meaning it's quick and suited to games and streaming media.

Oh, and good luck, etc., MM.


Do you think professional game studios rely on UDP for their multiplayer games? Hell no!! Take Valve as an example, UDP is only used to query the Steam master server (their "lobby"), the rest of the data exchanged between client and server is all TCP. That's the same with every other professional game.

UDP data may be smaller and simpler but UDP doesn't have packet checking.. this means that if by some reason one packet doesn't arrive at the server the client never sends it again and vice-versa, that's why sometimes you shoot people on Soldat and they never die.. because of packets there were not registered at the server.

TCP on the other hand always checks if the packet has arrived at its destination, and if not.. it is sent again. It is a little more complicated but if Michal is making a new game I don't see a reason for him not using a more professional network code. At least I don't want this new game to be based on Soldat's netcode and then suffer from the same annoying problems (like invisible grenades.. shots that dont kill, flags that arent captured when you pass over them and bla bla bla). :P

Deleted User
March 8, 2006, 2:15 pm
want to take part in beta-testing plz!!

Deleted User
March 8, 2006, 2:44 pm
 Quote:Originally posted by InoXwant to take part in beta-testing plz!!


That kind of attitude won't get you nowhere...

peemonkey
March 8, 2006, 6:18 pm
Hey guil!
How long've you been a milky user?

PsY
March 8, 2006, 6:57 pm
@HHH : Sorry I can't upload the video , its to big.
But here a screenshot:
[IMAGE]
Fullscreen: http://img45.imageshack.us/img45/6311/plane9zb.jpg

Guil
March 8, 2006, 6:59 pm
 Quote:Hey guil!
How long've you been a milky user?

About one day! :) I got it like 2 years ago and never use it. So I got it again yesterday to make the missile with help of tutorials.

Deleted User
March 9, 2006, 2:14 am
Heh, the only 3D modeling I've ever done was some messing around in Anim8or :P



...At any rate, I wish ya all the luck in the world with this new project, MM. I'd offer to help with some sort of 2D artwork, as I've got a (legal) copy of Adobe Illustrator CS2, but I can't guarantee that I'd be able to get the work done very dependably :P




...Oh, and some questions:

What kind of modding/customizing capabilities are you planning on? Can we expect anything like the equivalent of custom gosteks?

What kinds of graphical effects will be supported? Particle effects are a given, due to the 3D graphics, I figure; but are there plans for any sprite-based graphics to be able to use alpha-blending and lighting effects? Also, what 2D file formats can we expect to be dealing with?

Lastly, what do you think about the idea of using a vector graphics format, such as SVG, for the GUI? I'm just wondering, as I imagine the scalability of vectors for the GUI, combined with the scalability of the 3D graphics, would make it much easier to support as many different display resolutions as possible... Of course, I'm not exactly an expert in game design and programming, so I have no idea if it's feasible or not.



Alrighty, thanks!

peemonkey
March 9, 2006, 2:43 am
[IMAGE]
Just a sample of peemonkey's modeling style.

Koon
March 9, 2006, 2:55 am
whoa, very impressive peemonkey. Amazing detail.

Deleted User
March 9, 2006, 3:30 am
I think it looks like a close up of a lego knife :P

peemonkey
March 9, 2006, 5:36 am
I just want a nice little bit of participation is all, it's a promissing idea, and it's a promissing game because it's michal. I've gone ahead and taught myself high to medium to low poly modeling with at least some goodyness to it. Planes and bombs and building and whathaveyou should present no problem at all :)

Michal Marcinkowski
March 9, 2006, 4:57 pm
 Quote:Originally posted by DeMo Quote:Originally posted by frogboy Quote:Originally posted by DeMoAnd please.. USE TCP PROTOCOL THIS TIME (because UDP sucks)!!!

TCP is useless for real-time communications. The whole point of UDP is that it has very little overhead, meaning it's quick and suited to games and streaming media.

Oh, and good luck, etc., MM.


Do you think professional game studios rely on UDP for their multiplayer games? Hell no!! Take Valve as an example, UDP is only used to query the Steam master server (their "lobby"), the rest of the data exchanged between client and server is all TCP. That's the same with every other professional game.

UDP data may be smaller and simpler but UDP doesn't have packet checking.. this means that if by some reason one packet doesn't arrive at the server the client never sends it again and vice-versa, that's why sometimes you shoot people on Soldat and they never die.. because of packets there were not registered at the server.

TCP on the other hand always checks if the packet has arrived at its destination, and if not.. it is sent again. It is a little more complicated but if Michal is making a new game I don't see a reason for him not using a more professional network code. At least I don't want this new game to be based on Soldat's netcode and then suffer from the same annoying problems (like invisible grenades.. shots that dont kill, flags that arent captured when you pass over them and bla bla bla). :P


You're mistaken. Nobody that is making a game for more than 2 players uses TCP. Valve doesn't use UDP. It's just that they have a system to detect missing packets. It's called reliable UDP messages. Soldat did have something like that in the very first versions, but it caused a lot of problems like packet multiplication and bandwidth problems. I didn't realyl have time to fix it so I dropped the idea and made the code based on unreliable packets. I don't know if it would be better to make Soldat with reliable packets. It might be more precise when it comes to hits but maybe it wouldn't be playable for large amounts of people playing on one server. I'm going to try reliable UDP completely in this new project, we'll se how it works.

 Quote:
What kind of modding/customizing capabilities are you planning on? Can we expect anything like the equivalent of custom gosteks?

The game will be completely moddable. I don't know how much level of customisation I can get from gosteks because the main focus will be on planes. But I want it to be as customizable as possible.

 Quote:
What kinds of graphical effects will be supported? Particle effects are a given, due to the 3D graphics, I figure; but are there plans for any sprite-based graphics to be able to use alpha-blending and lighting effects? Also, what 2D file formats can we expect to be dealing with?


The rendering engine uses Irrlicht (http://irrlicht.sourceforge.net/), so anything it supports the game will support. Check it out.


About vehicles:
I got vehicles working in this game I'm working on. It will be possible for any kind of machinery to work in this game. I made a working jeep and I must say it isn't that fun. If you want jeeps or tanks in Soldat it isn't really what you want. You must realise that when you're riding a jeep in a 2D game you're moving in 1D really. You just press forward and backwards. That is not fun. Planes are fun or soldier with jetpacks.


If you post your work here, please e-mail me because I can't keep track of who you are. So don't be shy just mail me with a sample of your work and I'll consider you.

Chakra`
March 9, 2006, 5:37 pm
I dunno ...some ground vehicles could be fun. Like an armoured personnel carrier. Something that could take a few bombs and explosive hits before being shredded, and perfect for providing cover to humble soldiers behind it.

Still you're right in a way. I'd rather pilot a zeppelin and crash it into an enemies spawn point. \m/

Deleted User
March 9, 2006, 6:05 pm
 Quote:Originally posted by Sgt. Beaver Quote:Originally posted by InoXwant to take part in beta-testing plz!!


That kind of attitude won't get you nowhere...


i dont want to do anything in this project. I just want to do beta-testing its true, but i want. If they dont chose me i'll survive :o

Keron Cyst
March 9, 2006, 6:09 pm
 Quote:Originally posted by Michal Marcinkowski... I got vehicles working in this game I'm working on. It will be possible for any kind of machinery to work in this game. I made a working jeep and I must say it isn't that fun. If you want jeeps or tanks in Soldat it isn't really what you want. You must realise that when you're riding a jeep in a 2D game you're moving in 1D really. You just press forward and backwards. That is not fun. Planes are fun or soldier with jetpacks....

That depends, really. That's why I was wondering what the terrain on maps will be like in this game. Is it still polygons or mostly flat terrain, and will there be as many floating boulders as there were in Soldat?

Or you could just go Metal Slug-style ;-D

nfsjunkie91
March 9, 2006, 7:25 pm
So, this sounds interesting! What do you predict to be the minimal graphic requirements for the game?

UGK
March 10, 2006, 1:35 am
 Quote:Originally posted by nfsjunkie91So, this sounds interesting! What do you predict to be the minimal graphic requirements for the game?


Yeah. I would like the minimum system requirements. Since you are using that engine, I want to know if I at least can run it.

Koon
March 10, 2006, 4:50 am
Odds are he's not going to be using high end graphics for a game like this. Think maybe like some of the old flight simulator games.

UGK
March 10, 2006, 4:56 am
 Quote:Originally posted by KoonOdds are he's not going to be using high end graphics for a game like this. Think maybe like some of the old flight simulator games.


Woohoo! Now I can have hopes of beta testing this game. <_<

Deleted User
March 10, 2006, 8:51 pm
NICE!!!!!! i wub dogfight airplane mass death games MM FTW!

Deleted User
March 10, 2006, 9:19 pm
Peemonkey and PsY,

Those are really good =O
I once tried to do a 3d whale using a free 3d-modeling program and it didnt work out lmfao.
I stopped continuing it but those are pretty impressive.


Michal, will you be doing the graphics yourself? Are the planes going to be 3d, with various views? (first person, third, ect.,)
Or are you just making an up and down shooter? xD

rabidhamster
March 10, 2006, 10:37 pm
 Quote:Originally posted by DrivenUnderMichal, will you be doing the graphics yourself? Are the planes going to be 3d, with various views? (first person, third, ect.,)
Or are you just making an up and down shooter? xD

2d sidescrolling movement, i'm guessing there will only be one camera angle.

it would be interesting to see a short video of the game so far, even though the graphics probably involve block planes and jeeps. about that jeep, i'm curious about how that worked out. does it have some semi-interesting physics, meaning that it can do little jumps and stuff (as in warthogs of halo), or does it just hug the ground?

edit: nice knife peemonkey, although i hope you're not planning on using that many polies for the game models :P

Deleted User
March 10, 2006, 10:45 pm
will the game be something like this?

http://www.genimo.com/game?id=sop

Koon
March 11, 2006, 5:13 am
that was the impression I was getting Psycho, only a lot more modern.

peemonkey
March 11, 2006, 5:39 am
Of course not hamster, that's just to show you how high-poly Milkshape can get :)

Deleted User
March 11, 2006, 12:20 pm
that game looks cool....but.. [CENSORED] FIREFOX!

Deleted User
March 11, 2006, 2:08 pm
if u dont have firefox just view the gameplay video folks

 Quote:that was the impression I was getting Psycho, only a lot more modern.
oh? MM says it will be around the WorldWar 1 time, and so is this game :P

Koon
March 11, 2006, 4:12 pm
Oops, I guess I read it wrong. It does say after WWI.

Deleted User
March 11, 2006, 6:21 pm
Vehicles...boring?!?! NEVOR!! WHAT if they could FLY!!??
[IMAGE]

xD heh heh heh just kidding its probably useless if you have planes!
I'd like to help ... but all I can really do is simple flash animations xD.

Deleted User
March 11, 2006, 7:13 pm
wow.. that looks great:D

nice job

_Mancer_
March 11, 2006, 7:48 pm
Got bored and opened up C4D for some logo action

[IMAGE]

[IMAGE]

[IMAGE]

All of these are wallpaper sized, but resized for the forum

Vegetable_poop
March 11, 2006, 9:08 pm
Looks great... so.. its going to be free? And supports crappy computers? ^^

m00`
March 11, 2006, 10:00 pm
 Quote:Originally posted by vice
I'd like to help ... but all I can really do is simple flash animations xD.


haha I bet you could help Michal if he creates a manual, your flash animations could help people understand specific controls or somthing? :P

Michal Marcinkowski
March 11, 2006, 10:28 pm
vice: heh, that's cool. Flames coming out of the tyres, the same nonsense as flames from feet ;).

 Quote:Originally posted by m00` Quote:Originally posted by vice
I'd like to help ... but all I can really do is simple flash animations xD.


haha I bet you could help Michal if he creates a manual, your flash animations could help people understand specific controls or somthing? :P


Yep, I'll need all kinds of help in the future.

 Quote:
will the game be something like this?

http://www.genimo.com/game?id=sop


Yeah, exactly. But the maps will be more fun, more Soldatish, so there is some variety in the flying.

Vegetable_poop
March 11, 2006, 11:16 pm
Oh, btw.. i can test the Beta phase of Crimson with my 1377 computer ^__^

P.S - Those are som kickass logos Mancer :o

Deleted User
March 11, 2006, 11:26 pm
I say put up a beta testers lottery so everyone has a fair chanse :P

Vegetable_poop
March 11, 2006, 11:38 pm
 Quote:Originally posted by PsychoI say put up a beta testers lottery so everyone has a fair chanse :P

Shhh... be quiet!! My chances of winning would be like.. 1 to million

a-4-year-old
March 12, 2006, 12:40 am
HOT AIR BALLOONS ARE A MUST!

will there be a bigger aspect on single player or is multiplayer the futer for this game?

Vegetable_poop
March 12, 2006, 1:08 am
Yup! Balloons we want.. ( With MG:s if possible ^^ ) Oh! And of course there must be some little helicopterish thingies eh?
(Or... are wee asking too much from u, Michal? :D)

Saint-Cross
March 12, 2006, 1:13 am
Well let's just let him get the basic concept downa nd other things first before we barrage him with suggestions, lol. I'll gladly beta test, I love flying simulation games. My fav thing to do in BF2 is fly aircrafts :D

peemonkey
March 12, 2006, 1:37 am
Michal, just give me a shemail if you need my modelling :)

Deleted User
March 12, 2006, 1:44 am
will there be a crimsonforum.com or something in the future? that would be neat :D

Koon
March 12, 2006, 2:20 am
I think that that's pretty obvious.

Some Damn Idiot
March 12, 2006, 10:14 am
I would also like to beta test please.

m00`
March 12, 2006, 10:38 am
can you guys stop asking to beta test, its quite obvious you just want a sneak peak, I doubt there will be private beta testing for this, I mean what the hell is the point of that? just release it as a public beta Michal ;)

frogboy
March 12, 2006, 10:43 am
Does it honestly matter at this stage? Michal's probably just started it.

Deleted User
March 12, 2006, 10:44 am
Or give it to all the usual soldat beta testers.

...

:D

Yukwunhang
March 12, 2006, 11:20 am
 Quote:Originally posted by StalkyOr give it to all the usual soldat beta testers.

...

:D

YESYESYES

...

Indeed. :D

Noisy Huntah
March 12, 2006, 11:30 am
OMG I CANT WAIT ZOMG LOL ROFLAAMOTEHDAS!
Not really. Sounds interesting thou'

Vegetable_poop
March 12, 2006, 11:40 am
 Quote:Originally posted by m00`can you guys stop asking to beta test, its quite obvious you just want a sneak peak, I doubt there will be private beta testing for this, I mean what the hell is the point of that? just release it as a public beta Michal ;)


Yes yes! Makit testable for all :).. btw.. we should whine about these beta thingies when Michal need testers ;)

person
March 12, 2006, 11:55 am
I'd just like support for widescreen monitors (ala HL2 and associated games).

Deleted User
March 12, 2006, 3:40 pm
I just wanna know one thing...WILL THERE BE Zeppelins?!?
xD I can imagine that the sheer scale of it would be difficult to deal with cause judging from the size of a normal "soldat" the Zeppelin could fill up the screen. xD

That kinda leads me to another question; whats the scale going to be like? Is the soldier/player the same size as a normal "soldat"?
...cause if it is...IT WOULD BE AWESOME! *droolz at huge maps*

Deleted User
March 12, 2006, 6:27 pm
i remember someone saying it will be totally modable.. so totaly means that there is a very very high chance that you can add zeppilins.. :P

PsY
March 12, 2006, 8:07 pm
you can moddel a zeppelin and overwrite another Modell or you can "build" your own plane.
Or you can open the textures.

PainRedefined
March 13, 2006, 12:56 am
That or you could just make something up as you go alone with it. Either way you get something good out of it. lol

Deleted User
March 13, 2006, 1:03 am
sounds cool :)
i would help if i could, but i'm not tht good :/

UGK
March 13, 2006, 4:06 am
So, when the game is ready, how are you going to choose beta testers?

vash763
March 13, 2006, 4:25 am
 Quote:Originally posted by Michal Marcinkowski

 Quote:
will the game be something like this?

http://www.genimo.com/game?id=sop


Yeah, exactly. But the maps will be more fun, more Soldatish, so there is some variety in the flying.


Aww, I had hoped it would be like an online (and much better) version of this.

Good luck, I can beta test and maybe do some art.

peemonkey
March 13, 2006, 5:52 am
People, shut the hell up with the beta testing. It's not anywhere near any bit of done, leave him alone about it >:(

GARAoftheDESERT
March 13, 2006, 6:53 pm
ok, just joined mailing list. I will love this game (as I always liked flying more than being a "soldat") I want to help but my skills are nonexsistant. If you need anything, ANYTHING, pm me or e-mail me please. I love history and I know almost every kind of plane that was in WWI. (could even come up with some "X-planes" if you want)

- Tek -
March 14, 2006, 3:11 am
and in another ten years, we'll have soldat combined with the airplanes, and the internet will be better so we can have like 50 players on any regular server.

Zegovia
March 14, 2006, 1:01 pm
WOhooooo!!! you got inspiration from Porco Rosso..... Good man, Ghibli OWNS!! ;D

I hope there will be several types of planes that has diffrent strengh's & weaknesses... and several types of weapons to arm/load your plane with (with a weight limit of course...)... and a possibillity to customise the colour of it... :D

Have to calm down now, i dont have to get overexcited! >.<

Vegetable_poop
March 14, 2006, 5:20 pm
hmmhm.. i wonder how long will the project take.. year? two? oh well.. time wont matter.. only how good will it come.. and im sure that THIS IS GOING TO BE GOOD!

- Tek -
March 15, 2006, 1:32 am
Just wait until mods come out, STAR WARS lololol.

SeanCapsAss
March 15, 2006, 6:03 am
and thats when i kill myself.

Deleted User
March 15, 2006, 2:39 pm
 Quote:Originally posted by - Tek -Just wait until mods come out, STAR WARS lololol.


I have the feeling this game is going to be great for getting into modding bigger games than soldat. :) I can't wait to learn how to model 3d objects.

peemonkey
March 15, 2006, 4:09 pm
Then don't wait! Download Milkshape3D today!

Deleted User
March 17, 2006, 9:51 pm
I'll be an artist if you want.
i cant really do 3d
but 2d whether it be pixel art, or promotional art I can do no prob
if you want, ask me to draw something related to this project and ill show you what i got :)

Deleted User
March 17, 2006, 10:05 pm
heres an example of a little sketch I did
[IMAGE]
and my avatar is an example of my pixel work

GARAoftheDESERT
March 18, 2006, 2:02 am
I went and saw porco rosso (red pig) and i loved it! ROCK ON SEAPLANES!

peemonkey
March 18, 2006, 2:53 am
Stalky, do you have CS:S?

Deleted User
March 18, 2006, 10:38 am
peemonkey, nope, I don't have HL2.

peemonkey
March 24, 2006, 5:34 am
*Bump*


Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]


Oh [CENSORED], this is awsome.

rabidhamster
March 24, 2006, 6:52 pm
 Quote:Adobe Photoshop (.psd)
YES!

Deleted User
March 25, 2006, 2:35 am
Hey, where did that italised stuff come from?


KamikazeDuck
March 25, 2006, 4:42 am
In answer to Officer Bulbock:

I don't know


Some comments:

Sounds like a great game, I don't think land vehicles would be a very good thing to focus on because the terrain of Soldat maps usually have bumps, cliffs and walls, and in a 2D game, you'd be getting stuck all the time. For this reason, I'm happy with the direction you're heading with this.

Despite all that I've said, I still think you should impliment them in the game, even if there's only a few. This is because it would give a lot more customisation options for people who like the idea, who would make maps purely for driving around (and of course killing each other) on.
If you want any help on mapping, I'm here, but it seems you have enough support anyway.

Good luck on the project.

Patton
March 25, 2006, 6:08 am
If u do soldat with 3D graphics then you destroy soldat. :Q I dont know about others but i like soldat because its 2D game.

Deleted User
March 25, 2006, 9:34 am
 Quote:Originally posted by PattonIf u do soldat with 3D graphics then you destroy soldat. :Q I dont know about others but i like soldat because its 2D game.


This isn't soldat, this is a new game.

Patton
March 25, 2006, 9:42 pm
Kk, good

vash763
March 27, 2006, 4:45 am
And you don't understand the concept behind the 3D. Read the whole thread please.

I would like to see anti-air guns for sure.

Vostok 4
March 27, 2006, 2:20 pm
Man, make this game as fun as Soldat with the options you are talking about and you've won me over.

Keron Cyst
March 27, 2006, 11:32 pm
@vash763: he knows, all right. He said "3D graphics." I think he means that the old-skool atmosphere would be ruined.

wormdundee
March 28, 2006, 12:59 am
Well just because he specifies graphics doesn't mean that he doesn't think the entire game will be 3D. But anyways, it's not soldat and we'll give him the benefit of the doubt.

And man, those options for imports are sweet.

dimitri
March 28, 2006, 11:58 pm
heh...wierd. I made something like this ages ago with GM think i still have it on my HD somewhere, meh it sucked a lot mroe than this sounds! GL MM =)

peemonkey
March 29, 2006, 12:06 am
GM is in no class with anything else dimitri, and it doesn't sound possible, because this is with models and whatnot, and not sprites :P

dimitri
March 29, 2006, 12:51 pm
i said i made something like this, + if you have the time to do it, you can convert .3ds models into GM ^.^

peemonkey
March 29, 2006, 3:04 pm
But gml can't handle it well enough to do anything more than a demo with it :P

dimitri
March 29, 2006, 4:25 pm
*sigh* you dont understand do you....nvm

Deleted User
March 30, 2006, 4:01 am
I think it'd be possible in GM (I personaly love how Gm works)
But the Ragdoll type animation used in soldat might be hard to do
with GM without a good knowledge in Both math and programming.

but really GM is a kickass program, unfortunately it's limited in areas (which will sometimes cause frustration and huge detours in programming which results in slower code :/)
also even with a good understanding of how GML (game maker language) works (alot like c++)
i dont think it will really help you out if you want to try a new language

peemonkey
March 30, 2006, 4:06 am
Let's get back on track. Michal's making another game, and we all must support him, because I really want to make mods for it before it even exsists :P

vash763
March 30, 2006, 4:14 am
NEW GAME?! OGMZ TEH ROXXORS


Anyways, this really does sound awesome MM, can't wait to play.

divix
March 30, 2006, 5:51 am
damn! sounds like a good game well good luck making it

p.s soldat rocks!!

dimitri
March 30, 2006, 4:52 pm
hopefully michal will release soldat's source code ( like he talked about in one of his interviews ) soon before he releases crimson skies :)

livingdalife
March 30, 2006, 5:16 pm
Oh no...now we will have more soldat games....ORiginal only please MM don't do that to soldat....

-VzX- Silverflame
March 30, 2006, 6:27 pm
 Quote:Originally posted by livingdalifeOh no...now we will have more soldat games....ORiginal only please MM don't do that to soldat....


livingdalife....why original...? heheheh

dimitri
March 30, 2006, 8:35 pm
 Quote:Originally posted by livingdalifeOh no...now we will have more soldat games....ORiginal only please MM don't do that to soldat....

nah it would be cool,yeah there'd be some crap ones, but there'll be some real good ones too...probably.

Michal Marcinkowski
March 31, 2006, 8:12 am
I still need map makers. Anybody have experience with creating 3D maps? They can be created in any tool. PM me.

Keron Cyst
March 31, 2006, 3:43 pm
What do you mean by "any tool?" Can you give an example?

And can Painted sketches of maps contribute? :-P

Raptor
March 31, 2006, 4:36 pm
Wow! I'm 100% available to help you create those maps Michal! But with any tool, what does it mean? x__X

peemonkey
March 31, 2006, 4:45 pm
Most engines have their own map maker, so that's usually what they're experience is involving, so you might have to make your own, or use actual models or something.

Michal Marcinkowski
March 31, 2006, 6:36 pm
By any tool I mean of course any 3D tool:), like: 3D Studio, Maya, Milkshape, Wings, Blender. The final result is imported in DeleD, in that tool you will be able to add stuff like respawn points and sceneries. It's easy I can eaven do it but I need creative people that can create something unique.

Keron Cyst
April 1, 2006, 4:51 am
Hm... I've heard (and tried to use some) of those kinds of progs. but I have no clue how they work. :-P What about just sketches of map layouts?

Deleted User
April 1, 2006, 10:56 am
I'm just wondering about a few things here.
Would it be possible to land planes, choppers, zeppelins etc to repair them (or will there be some kind of weird floating healthpacks around the map)?
Will there be limitations like fuel and ammo?
Would it be possible to pick up and carry around anti-air turrets in a helicopter to drop them somewhere on the map, or having a huge carrier from which smaller planes come out?
And do airplanes crash into the ground if you ram them too fast, will they just get damaged?
And also, I'll try some 3D tools now, but I hope that you understand that even if you'd be an decent mapper (which I don't know if I am..) it's hard to map for a game without knowing what it looks like, or what the gameplay is like, so the first few maps that are released might be pretty bad..
That's a lot of questions, you might not even have completed some of the answers yet, I'm just hoping you could get to some of them.

peemonkey
April 2, 2006, 1:38 am
Well Michal, I can do some nice maps in milky probably, and since it's mor or less 2-d, all sorts of backfaces beind removed would up the size of the maps.

Some Damn Idiot
April 2, 2006, 11:21 am
I hope there will be class like in BF sries. Engineer can repair Medic can heal and etc..

rabidhamster
April 2, 2006, 3:03 pm
could i post 257x257 hightfields, with 3d previews renered in terragen?

nfsjunkie91
April 3, 2006, 3:42 am
Hmm, now that I think about it...

WIll the modding system be enough that we could create our own vehicles and such?

Deleted User
April 6, 2006, 12:38 am
Dug up from the depths of the thread:
 Quote:The game will be completely moddable. I don't know how much level of customisation I can get from gosteks because the main focus will be on planes. But I want it to be as customizable as possible.

...

It will be possible for any kind of machinery to work in this game.
Given that, I'd say it's likely that we'll see vehicle moddability to some kind of extent, although I'm not sure even MM could say just what that extent will be, this early on.




As for the hightfields thing, Rabidhamster, isn't this game going to use a 2-D sidescroller-style view using 3-D graphics, or am I just crazy?

peemonkey
April 6, 2006, 1:35 am
Well since the engine imports all sorts of models and filetypes, the graphics and models will likely be modable.

KamikazeDuck
April 6, 2006, 8:40 am
I'd be happy to make some maps for this. I'd probably make one map so I can put all my effort in that. I'd have to learn how to use the programs first but I'm a pretty fast learner if there are tutorials for it.

PsY
April 7, 2006, 2:43 pm
I hade this editor!
[IMAGE]

Deleted User
April 7, 2006, 2:51 pm
Vote 1! Pay-to-Play!

N1nj@
April 7, 2006, 9:18 pm
 Quote:Originally posted by EnEsCeVote 1! Pay-to-Play!
no I disagree

-VzX- Silverflame
April 7, 2006, 9:56 pm
 Quote:Originally posted by N1nj@ Quote:Originally posted by EnEsCeVote 1! Pay-to-Play!
no I disagree


why disagree? its gonna rule once its out!!!!

Belier13
April 11, 2006, 2:42 am
 Quote:Originally posted by -VzX- Silverflame Quote:Originally posted by N1nj@ Quote:Originally posted by EnEsCeVote 1! Pay-to-Play!
no I disagree


why disagree? its gonna rule once its out!!!!



[CENSORED] you piece of [CENSORED]

Keron Cyst
April 11, 2006, 3:02 am
You can never do anything but troll, can you?

Mikeman
April 11, 2006, 6:38 am
I'm interested in ur project too MM. I have average coding and mapping experience in Unreal Engine http://www.unrealtechnology.com
And I have been in few mod team of Unreal Tournament 2004.

-Mikeman

chikybabys_16
April 11, 2006, 4:37 pm
wow!! cool michal i wish you the best in ur new project


Deleted User
April 12, 2006, 1:59 am
 Quote:Originally posted by Belier13 Quote:Originally posted by -VzX- Silverflame Quote:Originally posted by N1nj@ Quote:Originally posted by EnEsCeVote 1! Pay-to-Play!
no I disagree


why disagree? its gonna rule once its out!!!!



[CENSORED] you piece of [CENSORED]

Yeah uh, I was kidding about Pay2Play...

Eoi
April 12, 2006, 1:10 pm
This game looks awesome. At last the complaints for not having vehicles in Soldat will diminish.
I am a HUGE fan of Triplane Turmoil and always wanted someone to create something like that but with more depth.
I reckon this game should also be like Soldat in the registration sense. Pay to get more features like more decals on your plane and nice HUD's and such. But it's completely free to play.

I wish you all the luck with this new project of yours.

Edit: Oh, I found out that some people are making a Triplane Turmoil 2. Here are some shots of it : [URL]
Will your game be like that then? If thats the case I love it even more. Oh yeah, by the term 'making' Triplane Turmoil 2, I mean relaxing. They have been 'making' this game for 3 years now, no one could take that long.

Chakra`
April 12, 2006, 9:29 pm
 Quote:Originally posted by Eoi Oh, I found out that some people are making a Triplane Turmoil 2. Oh yeah, by the term 'making' Triplane Turmoil 2, I mean relaxing. They have been 'making' this game for 3 years now, no one could take that long.



Not even Michal ^_^

Deleted User
April 13, 2006, 10:24 am
i bet he is.. i think he's on to much milk.

frogboy
April 13, 2006, 11:12 am
 Quote:Originally posted by EoiOh yeah, by the term 'making' Triplane Turmoil 2, I mean relaxing. They have been 'making' this game for 3 years now, no one could take that long.
Pfft, that's nothing. Duke Nukem Forever's been in production since 1997.

Endymion
April 15, 2006, 1:44 am
have any of you guys played Funky Truck from Teagames.com? It's a 2d sidescrolling driving game that really takes advantage of physics, and the levels are full of jumps and hills and things. The controls are pretty interesting, you can tilt your vehicle forward and back to do tricks and do wheelies and things. Play the game and then imagine what it would be like with a machine gunner in the back! That would work great in the Soldat universe methinks...

Deleted User
April 15, 2006, 2:02 am
 Quote:Originally posted by Endymionhave any of you guys played Funky Truck from Teagames.com? It's a 2d sidescrolling driving game that really takes advantage of physics, and the levels are full of jumps and hills and things. The controls are pretty interesting, you can tilt your vehicle forward and back to do tricks and do wheelies and things. Play the game and then imagine what it would be like with a machine gunner in the back! That would work great in the Soldat universe methinks...

in other words
vehichules!!1 :P
wont happen

UltraMagnus
April 15, 2006, 8:38 am
frankly, there are enough bugs in soldat to sort out first...

but, please, atleast use opengl and actually make the game portable.....

Deleted User
April 15, 2006, 7:08 pm
I'm sure this has already been suggested, but should the wreckage of shot down planes cause damage? That would add a bit to the gameplay, just imagine: You shoot down an enemy plane, and it falls on your opponents, exploding and killing all of them. Also, maybe destructable enviroments?

Rhombus
April 17, 2006, 8:34 am
The damaging wrecks sounds gooooooooooood.... but environments... nah....

chikybabys_16
April 17, 2006, 6:48 pm
can you tell us some gamemodes youre going to be using?


UltraMagnus
April 17, 2006, 8:26 pm
 Quote:Originally posted by SadistAtHeartI'm sure this has already been suggested, but should the wreckage of shot down planes cause damage? That would add a bit to the gameplay, just imagine: You shoot down an enemy plane, and it falls on your opponents, exploding and killing all of them. Also, maybe destructable enviroments?


or as happens to me far too much when flying heli in battlefield, you shoot down an incoming jet only to have its wreakage crash into you XD

Deleted User
April 18, 2006, 5:44 am
 Quote:Originally posted by UltraMagnus Quote:Originally posted by SadistAtHeartI'm sure this has already been suggested, but should the wreckage of shot down planes cause damage? That would add a bit to the gameplay, just imagine: You shoot down an enemy plane, and it falls on your opponents, exploding and killing all of them. Also, maybe destructable enviroments?


or as happens to me far too much when flying heli in battlefield, you shoot down an incoming jet only to have its wreakage crash into you XD


haha, true.
But it would be cool nonetheless.

vash763
April 18, 2006, 7:23 am
 Quote:Originally posted by UltraMagnus
but, please, atleast use opengl and actually make the game portable.....


oh god yes please

Eoi
April 19, 2006, 12:19 pm
I like the system in Triplane Turmoil. Most of the time the plane explodes leaving a huge amount of debris (which can/cannot hurt depending on options). Otherwise the plane will tumble don't into the sea and explode there (people can/cannot crash into it dpending on options). So basically there should be different ways of dying and the host should be able to pick if collisions are on or not (I prefer not). This is similar to Friendly Fire in Soldat.

Michal Marcinkowski
April 19, 2006, 4:06 pm
I was planning to do destructible terrain but I didn't find a use for it. It's not really that big of an idea. There are limited gameplay possibilites for it and it's a lot of work to get done.
Hurting plane debris? Well this will be one of the games trademarks.

UltraMagnus
April 19, 2006, 4:31 pm
no comment on if it will use open gl or direct crap? damn.... that means..... damn....

Keron Cyst
April 20, 2006, 1:07 am
 Quote:Originally posted by Michal MarcinkowskiHurting plane debris? Well this will be one of the games trademarks.
über-w00t! That was (in a somewhat unconnected way) my Soldat suggestion for killing players while they're using their jet boots!

Awesome.

Eagles_Arrows
April 20, 2006, 1:41 am
Hooray, another dream come true!

vash763
April 20, 2006, 1:43 am
 Quote:Originally posted by UltraMagnusno comment on if it will use open gl or direct crap? damn.... that means..... damn....


:C

Beren
April 20, 2006, 1:47 am
 Quote:Originally posted by Psycho Quote:Originally posted by Endymionhave any of you guys played Funky Truck from Teagames.com? It's a 2d sidescrolling driving game that really takes advantage of physics, and the levels are full of jumps and hills and things. The controls are pretty interesting, you can tilt your vehicle forward and back to do tricks and do wheelies and things. Play the game and then imagine what it would be like with a machine gunner in the back! That would work great in the Soldat universe methinks...

in other words
vehichules!!1 :P
wont happen

Correct me if I'm wrong, but aren't airplanes vehicles?

Guil
April 20, 2006, 1:58 am
 Quote:Originally posted by Michal MarcinkowskiI was planning to do destructible terrain but I didn't find a use for it. It's not really that big of an idea. There are limited gameplay possibilites for it and it's a lot of work to get done.


What about a mode than when there's no more earth in the level, the game end?

Keron Cyst
April 20, 2006, 3:56 am
Be-the-First-to-Deform-the-Landmatch!

Heheh, that'd be kinda fun, but I think terrain deformation wouldn't be worth the programming if it was only going to be used for one game mode.

Perhaps, if it was to be implemented (server op.), destroyed terrain would leave an outline so you can tell where ground is originally supposed to be?of course there can be indestructible concrete or whatnot?and anyone caught in it while it regenerates?on occasion, maybe every half-minute?is destroyed (leaving fossils inside the ground that gradually fade away)? xD Hahaha, I'd totally support that.

Mikeman
April 20, 2006, 6:41 am
I would prefer to use unreal techonology instead of DeleD.
Then u could buy licence and sell it and earn money xD
And I know better UnrealEd than DeleD :P

But MM decides :P

zaraza
April 20, 2006, 4:17 pm
I know UnrealED quite well also...

Deleted User
April 21, 2006, 7:53 am
 Quote:Originally posted by Michal MarcinkowskiI was planning to do destructible terrain but I didn't find a use for it. It's not really that big of an idea. There are limited gameplay possibilites for it and it's a lot of work to get done.
Hurting plane debris? Well this will be one of the games trademarks.


Awesome! This game has me officially excited.

Oh, and by "destructable enviroments," i didn't mean terrain deformation, i meant static objects that can be destroyed (like boxes, little buildings etc.)

KamikazeDuck
April 22, 2006, 12:25 am
 Quote:Oh, and by "destructable enviroments," i didn't mean terrain deformation, i meant static objects that can be destroyed (like boxes, little buildings etc.)

Hmmm... but that could get annoying when you take cover behind a box and then BOOM! You don't really want to give the people in the planes any more of an advantage do you? I guess it depends if you want the majority of people in planes or not. If you have destructive environments then everyone will pick the plane option.

I can't remember whether we were going to give the guys on foot jets.

Deleted User
April 22, 2006, 5:25 am
 Quote:Originally posted by KamikazeDuck Quote:Oh, and by "destructable enviroments," i didn't mean terrain deformation, i meant static objects that can be destroyed (like boxes, little buildings etc.)

Hmmm... but that could get annoying when you take cover behind a box and then BOOM! You don't really want to give the people in the planes any more of an advantage do you? I guess it depends if you want the majority of people in planes or not. If you have destructive environments then everyone will pick the plane option.

I can't remember whether we were going to give the guys on foot jets.

Maybe you could put the objects in the background, yet still making them destructable, thus solving the cover problem (seeing as you couldn't hide behind it in the first place.)

AH. I'm excited to get my shaking hands on this game.

ThE_eNd
April 22, 2006, 5:48 am
I think this would be an great idea it would turn soldat into more of a call of duty game but you can fly in it!! i'd be glad to help you test it and do anything else you need me to do.

ThE_eNd

Rhombus
April 22, 2006, 4:15 pm
Eh, I think it will be pretty damn hard to take cover behind a box... when you're in an airplane...

Drakor
April 22, 2006, 9:12 pm
I break from the trend! I dont wanna beta test... i hate beta's too glitchy XD. I would help, But not only do i suck at coding, and mapping... and everything, but my only assets would be a steady hand... and a calm head... Not to say that thats not needed... but it would be best if you found someone with that... AND some coding/mapping/drawing skills.

KamikazeDuck
April 23, 2006, 12:54 am
 Quote:Eh, I think it will be pretty damn hard to take cover behind a box... when you're in an airplane...
He said there will be normal soldiers, not only planes. You get in a plane if you want to fly one.

nfsjunkie91
April 23, 2006, 1:51 am
S'more questions.

1.How would (if implemented) vehicles turn around?
2.If we make our own mods, would it be possible to have a cache that mod files from other people's server would be downloaded to?
3.WATER?!
4.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?

Eoi
April 23, 2006, 3:15 pm
I believe turning around willl be like this (when in a plane)
You can fly up and down like normal, and there's a button to spin your plane over.
You do half a loop-de-loop, then spin your plane

Deleted User
April 23, 2006, 10:30 pm
Hey Michal, ever played Physical War?
It was a test game for this 2-d engine where buildings could have chunks blown out of them and stuff, it also had vehicles. Only had two test levels though, unfortunately.

Zegovia
April 24, 2006, 8:30 am
When playing triplane I used to make alot of loops while dropping bomps at the same time, youll end up hurling the suckers far away, and hit other planes.. i loved to do that!! :D

You should make stuff like that also possible... ;D

Eoi
April 25, 2006, 7:50 pm
Nah, instead of get lucky use skill :P
Fly towards the plane at its blind spot shooting at it. If it doesn't blow up turn yourself upside down and let the bomb loose.
Red plane RULES!

Oh yeah Michal, make it easy to land please. I only managed it a few times in multiplayer in the campaign it was slightly easier.

nfsjunkie91
April 25, 2006, 11:35 pm
 Quote:Originally posted by EoiI believe turning around willl be like this (when in a plane)
You can fly up and down like normal, and there's a button to spin your plane over.
You do half a loop-de-loop, then spin your plane


I'm talking about things like Jeeps or APCS, how would they turn around?

Pr0digy
April 26, 2006, 4:03 am
@ Michael: Mapping programs are like a second language to me, i downloaded DeleD and im trying my best to learn it. Also, take a look around the good maps in the "Quality Maps" section, you'll find some veteran mappers there that would probably be willing to help. Other mappers: I would DL and try out DeleD, especially if your good with this kinda stuff.

Eoi
April 26, 2006, 7:31 am
A land vehicle would turn like a Soldat does. Except since it's 3D it will look more fluid. An you won't be able to spin about too quickly or else a tank would be invincible.

Deleted User
April 26, 2006, 8:41 am
 Quote:Originally posted by nfsjunkie914.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?

Interesting question. I'd like to know this.

David S7
April 26, 2006, 10:11 pm
 Quote:Originally posted by Stalky Quote:Originally posted by nfsjunkie914.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?

Interesting question. I'd like to know this.


I'd like to know this too.

MOFO NOFO
April 27, 2006, 1:07 am
 Quote:Originally posted by David S7 Quote:Originally posted by Stalky Quote:Originally posted by nfsjunkie914.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?

Interesting question. I'd like to know this.


I'd like to know this too.


He would probebly NOT give out 5000 10000 discounts..

Deleted User
April 27, 2006, 1:13 am
 Quote:Originally posted by Stalky Quote:Originally posted by nfsjunkie914.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?

Interesting question. I'd like to know this.


...How poor are you? It's only $9 dollars!

David S7
April 27, 2006, 4:36 am
Or sell it in stores :D . I haven't buyed much stuff online, but nvm, I'll try to buy it. I wanna support Michal too!

Koon
April 27, 2006, 5:07 am
nah, it's a different project completely. There's no real reason why registration would be shared and i'm sure MMs also looking for a little bit of income off this.

David S7
April 27, 2006, 6:26 am
Oh, I see.

Deleted User
April 27, 2006, 9:10 am
 Quote:Originally posted by SadistAtHeart...How poor are you? It's only $9 dollars!

Don't call me poor. I only said I was interested to know. If its a good game I'll pay a full registration price for it.

EDIT: Removed flame. Gah.

Drink Bloody Water
April 27, 2006, 12:02 pm
I bought ten of my friends soldat, just so they could play the full version.

Michal Marcinkowski
April 27, 2006, 5:23 pm
 Quote:Hey Michal, ever played Physical War?
I'm downloading it now :).


 Quote:Originally posted by nfsjunkie91S'more questions.

1.How would (if implemented) vehicles turn around?
2.If we make our own mods, would it be possible to have a cache that mod files from other people's server would be downloaded to?
3.WATER?!
4.Will people who already registered a copy of Soldat get a discount/free registration key for Crimson Glory?


1. Well planes can just flip. Probably the same can be done for cars but it is unnatural.

2. I want to do this.

3. Did I mention these are hydroplanes?

4. People that registered Soldat should definitly get some benefit when buying Crimson Glory.

MOFO NOFO
April 27, 2006, 5:32 pm
Sweet.

shoover
April 27, 2006, 5:39 pm
well im 16, but i can pack alot of stuff. ill be available in any needs for you MM.

youve never let us down.

Keron Cyst
April 27, 2006, 6:13 pm
 Quote:Originally posted by Michal Marcinkowski...  Quote:Originally posted by nfsjunkie91... 3.WATER?!...
... 3. Did I mention these are hydroplanes?...
HOLY COW

Deleted User
April 27, 2006, 8:23 pm
 Quote:Originally posted by Stalky Quote:Originally posted by SadistAtHeart...How poor are you? It's only $9 dollars!

Don't call me poor. I only said I was interested to know. If its a good game I'll pay a full registration price for it.

EDIT: Removed flame. Gah.


Heh, i was only joking Stalky, calm it down.

Hydroplanes? Sweet.

Beren
April 28, 2006, 8:46 am
How many types of planes are you thinking, and will there be variable equipment for each one? Or will the weapon scheme depend soley on the type of plane you're in?

Deleted User
April 28, 2006, 9:17 am
 Quote:Originally posted by Keron Cyst Quote:Originally posted by Michal Marcinkowski...  Quote:Originally posted by nfsjunkie91... 3.WATER?!...
... 3. Did I mention these are hydroplanes?...
HOLY COW


lol'd :)

Fully implemented water is gonna be sweeeeet...

David S7
April 28, 2006, 9:30 pm
I wonder if people will be quitting Soldat for playing Crimson Glory. I hope not.
Guys, when it's released, play both games, don't quit Soldat ;) .

Eoi
April 28, 2006, 10:57 pm
I definetely won't quit Soldat. I never been completely playing it. But I've been going on and off for years now and I don't plan to stop anytime soon. Soldat is probably my favorite game. I choose it over Halo 2, Counter Strike: Source etc. Simply because of its simplicity.

Pr0digy
April 29, 2006, 2:58 am
Alot of people like soldat for its simplicity, and how you can pick it up so easily. Most games require lots and lots of practice to master them, now im not saying soldat is easy to master, but its easyier then most games like the ones you listed.

Eoi
April 29, 2006, 7:20 am
and its never repetetive because everyone and anyone can make maps and mods for it. I thought I'd never say this but Halo 2 is boring now. Soldat has the longest life I've ever seen.

Deleted User
April 29, 2006, 9:14 am
wow, this is nice to hear that MM is working on something new...
...so how is it going ?

shoover
May 13, 2006, 5:30 am
Well once Crimson Glory is going to be released, im probably going to open up a server for that (If thats how that still works). Seeing its 2-D, Im expecting it to be alot like soldat. I will wait ^_^

Eoi
May 14, 2006, 2:51 pm
Its not 2D.
It plays like a side-view 2D game, but it is 3D.

Deleted User
May 18, 2006, 6:58 am
Psuedo 3d. It's called psuedo 3d.
I can't wait to hear what gamemodes there'll be!

Fraggy
May 19, 2006, 6:00 pm
another tester and possible mapper at your service

Drink Bloody Water
May 21, 2006, 11:53 pm
i asked first >:¤

rabidhamster
May 22, 2006, 12:17 am
 Quote:Originally posted by Officer_BulbockPsuedo 3d. It's called psuedo 3d.

Wrong again! This is a 2.5d game. 3d graphics, with two dimensions of maneuverability.

Fraggy
May 22, 2006, 6:57 pm
he's the expert

Deleted User
June 1, 2006, 7:18 am
 Quote:Originally posted by rabidhamster Quote:Originally posted by Officer_BulbockPsuedo 3d. It's called psuedo 3d.

Wrong again! This is a 2.5d game. 3d graphics, with two dimensions of maneuverability.


Well, I was under the impression that was what pseudo 3d was, but hell, I'm not arguing.