[IMAGE]
[IMAGE]
Changes in 0.01d:
-- prg/interface --
+ Color picker (ctrl+click on pixel)
+ Possiblement of changing and basic editing language ($application_path\lang\*.ini)
-- interface --
~ Weapons have been at last sorted
Changes in 0.01c:
-- prg/interface --
+ Basic graphic editing option
+ Exporting weapons bitmaps
~ Fixed INFINITE (unsigned floating point)
Changes in 0.01b:
-- prg/interface --
+ Settings dialog
+ Possiblement of turning off asking about saving for each event
+ Game path option (if it is setted, auto switching path in open and save dialogs on program run)
+ Percentage differences (click on 'Diff.:' text to view toggle percent/value)
+ Average of differences
+ Saving X and Y position of window
+ Possiblement of loading single weapons data from .ini's found in $game_path and $application_path\custom_sets
~ Random multiplier when randomizing damage
~ Sometimes (about 1 per 10 clicks) randomize outputs negative value
-- interface --
~ Differences now have pluses and minuses
~ Loading .BMPs from game path first, if file doesn`t exists in $game_path\interface-gfx\guns then load from $application_path\guns
~ Icons glowing under cursor
~ More contrast for exit icon ;)
http://rrhp.info/download/weapons_architect.rar
[IMAGE]
Changes in 0.01d:
-- prg/interface --
+ Color picker (ctrl+click on pixel)
+ Possiblement of changing and basic editing language ($application_path\lang\*.ini)
-- interface --
~ Weapons have been at last sorted
Changes in 0.01c:
-- prg/interface --
+ Basic graphic editing option
+ Exporting weapons bitmaps
~ Fixed INFINITE (unsigned floating point)
Changes in 0.01b:
-- prg/interface --
+ Settings dialog
+ Possiblement of turning off asking about saving for each event
+ Game path option (if it is setted, auto switching path in open and save dialogs on program run)
+ Percentage differences (click on 'Diff.:' text to view toggle percent/value)
+ Average of differences
+ Saving X and Y position of window
+ Possiblement of loading single weapons data from .ini's found in $game_path and $application_path\custom_sets
~ Random multiplier when randomizing damage
~ Sometimes (about 1 per 10 clicks) randomize outputs negative value
-- interface --
~ Differences now have pluses and minuses
~ Loading .BMPs from game path first, if file doesn`t exists in $game_path\interface-gfx\guns then load from $application_path\guns
~ Icons glowing under cursor
~ More contrast for exit icon ;)
http://rrhp.info/download/weapons_architect.rar