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ctf_2 Green Arrows
Soldat Forums - Soldat Maps & Map Making - New Maps
Deleted User
March 6, 2006, 1:14 am
This map was made by me, a new soldat mapist. Wanna know
why it's called '2Green Arrows'? Because at each corner
of the map you will see two green arrows. It is a ctf
map with NO waypoints. But I intended for it
to be hosted on a soldat server with no bots. So feel
free to share it with your friends and host it on your
own server. You don't need to ask my permission.

IT was made with the soldat map maker v1.2. It will only
work with the latest version of soldat.

Any Questions???

Contact me at jrgpmaster@gmail.com

SCREENSHOT
=========================================================
[IMAGE]
=========================================================

Download Links:

here: http://jrgp.org/soldat/2_Green_Arrows.zip

or here: http://mr.netpub.org/map.php?id=194

Both url's go to the same file. Use the second one if the first does not work.

INSTALLATION
=========================================================

Extract all files/folders to your soldat directory.
You may or may not already have some of these files
already installed. If it asks to overwrite files it is
recommened that you let it.

FILES:
=========================================================

Textures:

sand.bmp

Scenery:

bush.bmp

bush6.BMP

s_tree1.bmp

s_tree2.bmp

sandbunker.bmp

swamptree2.bmp

tree6.bmp

Maps:

ctf_2GreenArrows.PMS

rabidhamster
March 6, 2006, 1:51 am
ahh, a nice r/s map. the visuals are lacking, but it looks relatively entertaining. one suggestion though: place the flags on those smaller "platforms" that are below the larger ones.

example of what i mean:
[code]
\ place the flag at the "F"
\_
/ __F_ [ ... rest of map ]
\__.' | _.'
'.________.'[/code]
the players would still spawn at the top ledge where the flags used to be. by the way, those "textures" are called sceneries.

Soulsnipa
March 6, 2006, 2:06 am
wow rabid, it must have taken u longer to do that ascii or w/e then just taking that picture and editing in paint and uploading at imageshack

rabidhamster
March 6, 2006, 2:42 am
actually no, it took less than 90 seconds.

another suggestion jrgp: add some sanbag sceneries and colliders for more interesting gameplay.

darkmatie
March 6, 2006, 7:10 pm
ever heard of shading ? xD
i think the background color is irritating to play, as its very bright

Mothafix
March 6, 2006, 7:27 pm
Only green is quite boring.. Try shade it.. And add some colliders. This site is quite good place to learn some mapping tricks :)

Raptor
March 8, 2006, 4:40 am
Well, I can see that you've started pretty well mapping =) With more practice you'll accomplish excellent maps!