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INF_K_Casino - Ostentosa City, Episode 2
Soldat Forums - Soldat Maps & Map Making - New Maps
Eagles_Arrows
March 23, 2006, 12:52 am
INF_Kingdom's Casino by EA & OoO

[OVERVIEW]

[SCREENSHOT1]
[SCREENSHOT2]
[SCREENSHOT3]

Map Size: Medium-Small
Player Range: 8-14
Botsupport: Ya
Multitextured: Ya
Custom Scenery: Ya

The sceneries were a PITA to complete. The map will give an INF_Fortress feel, and a background story is included in the zip file - read it if you can.

Special Thanks to:
> Lapiz_Lazuli and the anonymous playtesters @ #soldat.forums
> SK for his light scenery pack
> Google Image Search

For more information, click here.

[DOWNLOAD]

rabidhamster
March 23, 2006, 1:30 am
very neat. might as well call it inf_fortress2 :P

.Twelve
March 23, 2006, 1:31 am
Very nice looking map.
Wouldn't you want the flag in like the Lobby(ish) area in the middle. Because whoever spawns up has a very nice advantage at the flag.

OutofOrder
March 23, 2006, 1:45 am
:)

In case you don't know what the Ostentosa City maps are about, check the first map in the series, Ctf_SS_SOS, and its background story as well.

Pride
March 23, 2006, 4:16 am
Its just so...Beautiful. The niceest map I've seen in a while. I can't wait for more.

Soulsnipa
March 23, 2006, 4:21 pm
lol ok ok you got my eye candy award.

Flying_Dutchman
March 23, 2006, 5:28 pm
Awesome map. I agree with Twelve, I think the lobby in the middle is a better place for the flag. Nice job on the costum sceneries, I just love the background city. :)

Norris Scott
March 23, 2006, 7:52 pm
That disco area... awesome. The sparkles on the wall actually twinkle when you move-- how the hell did you manage that? Are .GIFs supported in Polyworks now or something?

Flying_Dutchman
March 23, 2006, 8:29 pm
I think it's just cause you're moving. I noticed that with other sceneries too, when you move it looks like the scenery also moves a bit.

Deleted User
March 23, 2006, 8:45 pm
looks great :D
very fancy :P

rabidhamster
March 23, 2006, 10:12 pm
the "twinkling" scenery effect is caused by the way soldat stretches textures. when i first ran soldat, i thought my eyes were blurry because of the smooth poly edges and sceneries.

Norris Scott
March 23, 2006, 10:40 pm
Ah, I getcha

Just never noticed that before with other sceneries... strangely appropriate that I'd notice it in the disco hall with the twinklers in the background of it :P

OutofOrder
March 24, 2006, 2:25 am
Yes! The glittering happens because the scenery used for those sparkles is rather big, and it was downsized a lot. So the game renders the sparkles depending on the camera position: sometimes renders some glitters, sometimes renders others. :) Works like rh said but with sceneries too.

Deleted User
March 24, 2006, 9:28 pm
Wow very impresive work. I like ur shading. Very nice map.

Raptor
March 24, 2006, 11:21 pm
Excellent map, lost of scenery and shading!

Eagles_Arrows
March 25, 2006, 12:06 am
 Quote:Originally posted by .TwelveWouldn't you want the flag in like the Lobby(ish) area in the middle. Because whoever spawns up has a very nice advantage at the flag.

We decreased the probability of Alphas spawning from high above by adding more spawns to the ground. Plus, Bravos shouldn't (hopefully) be that numb-minded to leave their flag in the open, especially when there are multiple routes leading to the flag...

I just had to answer this, OoO :)

a-4-year-old
March 25, 2006, 3:20 am
AS GOOD OR BETTER THAN SS SHIP OF SOULS!

pwnage map!

rainrider
March 26, 2006, 1:26 am
Absolutely fantastic.
Could you make some map in Abe's Oddysee and Exoddus style?
http://www.adventureclassicgaming.com/images/galleries/108/108_7_medium.jpg
http://www.adventureclassicgaming.com/images/galleries/108/108_6_medium.jpg
http://consolemedia.gameworldnetwork.com/games/playstation/6047/2.jpg
http://www.classicgaming.nl/images/oddworld/oddw1.jpg
http://www.classicgaming.nl/images/oddworld/414141.jpg

Eagles_Arrows
March 26, 2006, 3:35 am
Whoa, that might be a bit too complex for us, but we will accept thy challange if OoO approves of this =)