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ctf_desertskies v1.03, fixed a few things
Soldat Forums - Soldat Maps & Map Making - New Maps
rabidhamster
March 27, 2006, 8:36 pm
[IMAGE]
[url="http://saturn.walagata.com/w/rabidhamster/storage/maps/ctf_DesertSkies.PMS"]
[ download v1.03 ][/url]
[code]poly count: 534
scenery count: 76 111
colliders: 12
spawnpoints: 47
waypointed: no
notes: sky is blue ingame, and there is a deadly floor at the bottom, complete with cactus scenery.[/code]

Deleted User
March 27, 2006, 8:52 pm
it looks good, but to much flying, and the bots will never work (if there were waypoints)

Raptor
March 28, 2006, 12:06 am
Nice shading, wrong bgcolor (IMO) and repeating texture (stretching required)

rabidhamster
March 28, 2006, 1:42 am
"sky is blue ingame"

HHH, the point is that there is a lot of flying.

Deleted User
March 28, 2006, 3:03 pm
 Quote:Originally posted by rabidhamster
HHH, the point is that there is a lot of flying.



yea i know, and its great, but i prefer ground maps:p

Deleted User
March 29, 2006, 5:02 am
I like this ALOT. Gameplay is awesome even though it is just flying.
Oh and the sky is not blue ingame.

rabidhamster
March 29, 2006, 8:14 pm
it's not? well, it is now. i re-uploaded the pms file with blue skies, scenery down below, and some basic texture stretching.

edit: so i assume no one cares?

OutofOrder
March 31, 2006, 1:47 am
Oh i've played it, skky was blue indeed and nicely picked. Gameplay seems nice, must try dying at the bottom then.
One thing i noticed was the two-toned shading... i mean it doesn't seem you tried hard to shade this. If you applied some groundish/forestish colours on the shading then it would be great for the looks.

rabidhamster
March 31, 2006, 2:22 am
this was one of my earlier works, i believe i made it maybe five months ago. but yes, all of my maps i've made in the past 45 days have multiple surface types.