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ctf_Snow-Hell
Soldat Forums - Soldat Maps & Map Making - New Maps
Deleted User
March 31, 2006, 10:46 pm
ctf_Snow-Hell
by JRGP
Overview | [url="http://sml.u13.net?p=mapdl&map=216">Download
Screenshot #2 | [url="http://sml.u13.net/maps/screenshot/...">Screenshot #3

Description:

Waypoints: no
Recommended Players: 6-8
Date Uploaded: 03-31-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/scrn_028.PNG (219.17 KB)


** Download **
(340.07 KB)

Post "automated" by SML
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rabidhamster
March 31, 2006, 10:58 pm
still not the greatest, but much, much better! however, i do reccomend using polyworks for light placement, because those lights are terrible.

regarding layout, i like the concept, very basic, but good, and the spawn placement is well thought out, as it will prevent spawnkilling by a considerable amount.

scenery, on the otherhand, is a different story. i noticed that you only used six! try using icicle.bmp sceneries and making the floating platforms, well, not floating. try supporting them with cols or suspending them with rope and thinrope.

overall, nice job as a second submission.

Eagles_Arrows
March 31, 2006, 11:23 pm
Pros:
>Neat shading
>Layout looks suitable for R/S

Cons:
>Unbalanced Spawns - Alpha has one more spawn than Bravo
>Stat gun area is too close to Alpha's side of map
>I recommend using SK's light scenery for your next map. Use PW for that.

Raptor
April 1, 2006, 12:59 am
Wow! Excellent shading and coloring, this looks very much alike to a map I once made xD