i spent a good three hours mapping this one, and about an hour perfecting the gameplay sketch during school. spawn placement is inspired by soap's ctf_swamp.
so, without further ado, the double decker toilet presents you ctf_am.
[ old overview ]
171kb
[ 1.1 overview ]
196kb
[ 1.1 download ]
121kb
notes
polies - 816 812
scenery - 223 219
spawnpoints - 13 42
waypoints - none yet, although i would like it if ea, keron, or semagae would do it (hint hint)
stuff i forgot in the overview - flags are on the little islands held up by the triangular supports, and player spawns are in the highest part of the cave things. does not support htf, or any other gamemode.
so, without further ado, the double decker toilet presents you ctf_am.
[ old overview ]
171kb
[ 1.1 overview ]
196kb
[ 1.1 download ]
121kb
notes
polies - 816 812
scenery - 223 219
spawnpoints - 13 42
waypoints - none yet, although i would like it if ea, keron, or semagae would do it (hint hint)
stuff i forgot in the overview - flags are on the little islands held up by the triangular supports, and player spawns are in the highest part of the cave things. does not support htf, or any other gamemode.