Deleted User
April 1, 2006, 8:06 am
dm_MoleHole
by JRGP
Overview | [url="http://sml.u13.net?p=mapdl&map=">Download
Description:
Waypoints: no
Recommended Players: 8-12
Date Uploaded: 04-01-2006
Overview:
[IMAGE]
http://sml.u13.net/maps/overview/scrn.png (459.35 KB)
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(658.23 KB)
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KamikazeDuck
April 1, 2006, 8:19 am
3280 polygons? I think this may lag a little online.
Why does the screenshot say that amount of polys? I played it and there isn't that many. Layout's good but I don't like how dark it is.
Mothafix
April 1, 2006, 1:47 pm
Gameplay is not so good.. Graphics aren't the best too..
And how come there is over 3000 polys? That's weird.
No shading and propably too dark.
Add more scenery to it.
Deleted User
April 1, 2006, 2:13 pm
what map?..
all i see is 345 dots.
rabidhamster
April 1, 2006, 2:22 pm
i'm downloading this to investigate the 3000+ polygon thing...
edit: 417kb is big for a map...
edit 2: i found out why it has so many polygons: he went overboard on the split function:
[IMAGE]
The Geologist
April 2, 2006, 8:41 pm
Whoa whoa whoa....wayyyyyyy too many polygons. You need to learn to form shapes from the polys without using the split function so much, because a small map like this should have no more than 1000 at the very, very most.
Colors look a bit drab and dark, and the shading is odd...is there a light source? Because having the darkest portions on top of the polys makes no sense unless you 1) have a light source in the center or 2) just cut and pasted your polys after doing some flipping.
Layout is good for DM, although I bet you could get rid of that stat gun (never really a good touch for DM...) and replace it with a yellow flag for HTF play.
Yet, fart and away, I'd say use less polys. I can see large triangles that should just be one poly, not broken up into twenty smaller ones. Having so many polys doesn't help the shading or the layout in any way.
Raptor
April 2, 2006, 8:54 pm
Pretty nice map! Lots of polys but you didn't need that many.