hello all. i have a very simple idea that basically consists of running soldat in other, higher resolutions. before you reply with OMGOMOZODS RTATARD BADDDDDDDDD IDAAAAE, let me explain in further detail.
this option would only have the use of taking screenshots, and the servers would begin with (pm), for photography mode. the host would have the option to run soldat in 800x600, 1024x768, 1152x864, 1280x960, and 1600x1200 (plus widescreen resolutions). if you are a regged user and are using a custom interface, the default interface would be used, minus cursor, background image, and player indicator. soldat would take care of moving the position of the interface stuffs.
now, the special parts of photography mode:
pressing ctrl-f5 would toggle the interface.
pressing ctrl-f6 would toggle damage on or off.
pressing ctrl-f7 would toggle player invisibility (guns and jets would be invisble as well, player cannot shoot).
pressing ctrl-f8 would toggle polygon wireframe mode.
pressing ctrl-f9 would toggle the freezing of the game and player.
pressing ctrl-f10 would toggle freecam (player .
pressing ctrl-f11 would toggle bullet time (no bars).
pressing ctrl-f12 would toggle ragdolls to never disappear (until 32 ragdolls are present).
while in a different resolution, all soldaten would be smaller. the only difference would be how much you can see.
this option would only have the use of taking screenshots, and the servers would begin with (pm), for photography mode. the host would have the option to run soldat in 800x600, 1024x768, 1152x864, 1280x960, and 1600x1200 (plus widescreen resolutions). if you are a regged user and are using a custom interface, the default interface would be used, minus cursor, background image, and player indicator. soldat would take care of moving the position of the interface stuffs.
now, the special parts of photography mode:
pressing ctrl-f5 would toggle the interface.
pressing ctrl-f6 would toggle damage on or off.
pressing ctrl-f7 would toggle player invisibility (guns and jets would be invisble as well, player cannot shoot).
pressing ctrl-f8 would toggle polygon wireframe mode.
pressing ctrl-f9 would toggle the freezing of the game and player.
pressing ctrl-f10 would toggle freecam (player .
pressing ctrl-f11 would toggle bullet time (no bars).
pressing ctrl-f12 would toggle ragdolls to never disappear (until 32 ragdolls are present).
while in a different resolution, all soldaten would be smaller. the only difference would be how much you can see.