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ctf_vig_cliff
Soldat Forums - Soldat Maps & Map Making - New Maps
Soulsnipa
April 2, 2006, 9:18 am
ctf_vig_cliff
by viggolo
Overview | [url="http://sml.u13.net?p=mapdl&map=223">Download
Screenshot #2 | [url="http://sml.u13.net/maps/screenshot/cliff3.PNG">Screenshot #3

Description: lower route used for escaping with flag and in case of upper- route camping.
upper route mostly used for capturing the flag, but brings more casualties and less cover.
N\'joy

Waypoints: no
Recommended Players: 8-12
Date Uploaded: 04-02-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/ctf_vig_cliff.PNG (387.5 KB)


** Download **
(295.92 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

DeMonIc
April 2, 2006, 10:11 am
The map seems great at first glance, I love vig's scenery-usage. For improving aesthetics, he could've darkened the whole tunnel-ground (even the 'deep' ground which you can't walk on), it looks awkward this way. Also as I noticed, SK lights aren't very good for making shaded areas ( didn't work out for me, didn't work out for you neither ), it'd be better to have an overall dark background for the whole map, and use 10% visible huge light sceneries in the lighter areas.

For gameplay, I fear this map is too huge: the large spacious areas favour spraying, which isn't very fun when it comes to 5v5.

Raptor
April 2, 2006, 8:57 pm
With this map posted here, I have to say something: "UNBAN VIG!"
Shading is awesome!