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CTF_0
Soldat Forums - Soldat Maps & Map Making - New Maps
VirtualTT
April 2, 2006, 10:39 pm
ctf_0
by VirtualTT
Overview | [url="http://sml.u13.net?p=mapdl&map=226">Download
Screenshot #2 | [url="http://sml.u13.net/maps/screenshot/ctf_0_3.jpg">Screenshot #3

Description: My first experiens in CTF maps with teleports creating... Maybe visually it looks usual, but the gameplay is exciting (of course only if teleports are used correctly). I hope you\'d like it...
Update 1
New roof and many small improvements...

Waypoints: yes
Recommended Players: 6-8
Date Uploaded: 04-10-2006


Overview:
[IMAGE]
http://http://sml.u13.net/maps/overview/ctf_0_01.jpg

Screenshots:
[IMAGE]
http://sml.u13.net/maps/screenshot/ctf_0_1.jpg
[IMAGE]
http://sml.u13.net/maps/screenshot/ctf_0_2.jpg
[IMAGE]
http://sml.u13.net/maps/screenshot/ctf_0_3.jpg



** Download **
(242.75 KB)

Post "automated" by SML
--Please visit SML for more maps/resources/tutorials: http://sml.u13.net

Eagles_Arrows
April 2, 2006, 11:25 pm
Pros:
>Good multitexturing techniques
>Simple-yet-fun gameplay - teleports are a plus!
>Love the background for the lower route

Cons:
>Teleports on lower route can bring you out-of-bounds, like so:

[IMAGE]

>Lacks shading in some parts.

Hey, if I can figure out how, I'll waypoint this sonuvagun ;)

Deleted User
April 3, 2006, 5:53 am
I like your scenerie usage. The shading is great. I like the fact that it is symmetrical.
The top blue thing is missing shading and it doesent blend with the rest of the map.

Notkeiran
April 3, 2006, 6:06 am
Teleports eeh? Can you point them out in the overview?


Raptor
April 4, 2006, 1:55 am
It would look a million times better if you change that blue top x__X
Great shading

Koon
April 4, 2006, 2:22 am
yeah the top should be grey like the bottom part.

Eagles_Arrows
April 4, 2006, 3:30 am
 Quote:Originally posted by NotkeiranTeleports eeh? Can you point them out in the overview?



[IMAGE]


EDIT: Waypointed version now availible:

|>Click Here!<|

Sliker_Hawk
April 5, 2006, 4:00 pm
Nice map. Textures & shading is good, and the teleports are fun. But I find that the bots keep killing themselves against the islands carrying the flags when they try to use the lower teleports.

person
April 5, 2006, 4:12 pm
I gotta say, that I just don't like the purple roof. Otherise it looks pretty cool.

mortal_soldier
April 8, 2006, 8:14 pm
how do you make teleports (i know it has something to do with ice polygons because i downloaded your map, and i have to say its really fun ^^).

VirtualTT
April 8, 2006, 10:33 pm
making teleports:
1 tern off *Snap to Grid* and *Snap to Vertices* options in main menu of PolyWorks
http://a.foto.radikal.ru/0604/6041403b094b.jpg

2 make one ice polygon (chose this type of poly in right-click menu of Poly Creation tool) wich will be the fundament off the teleport
http://a.foto.radikal.ru/0604/0f964613087c.jpg

3 start duplicate this polygon puting new close to existent ones
http://a.foto.radikal.ru/0604/d509443b68a9.jpg

4 create about 30-50 polygons to make a pusher or create about 150-200 to make a teleport
http://a.foto.radikal.ru/0604/438c20ba9f9e.jpg
http://a.foto.radikal.ru/0604/107d74b63a0c.jpg

A'm already working on the impruved version of this map (without perple roof))) so wait for updates...

2Eagles_Arrows: thanks for waypointing of my map)

mortal_soldier
April 9, 2006, 9:53 am
thanks for the teleport tutorial...ill try it today.