( search forums )
inf_naval_base
Soldat Forums - Soldat Maps & Map Making - New Maps
mortal_soldier
April 8, 2006, 6:13 pm
This is rather small infiltration map, one of my firs good maps actually. The big tree is there to stop the stat gun bullets (its "only bullets collide" so it doesnt require reds to jump over it).

screen:
http://www.filelodge.com/files/hdd8/203883/inf_naval_base%20%5Bupdated%5D.jpg

download (map):
http://www.filelodge.com/files/hdd8/203883/inf_naval_base%28updated%29.bmp

download (sceneries):
http://www.filelodge.com/files/hdd8/203883/inf_naval_base%20sceneries.rar

EDIT: new version up for download (screenshot also changed).


rabidhamster
April 8, 2006, 6:44 pm
Wonderful early attempt, I love the creative use of light sceneries, and the dock makes me feel warm and fuzzy inside.

However, the layout is very basic and this map looks very difficult for alpha. Try moving the objective down further in the bravo structure, and moving alpha flag to the helicopter.

Mothafix
April 8, 2006, 7:11 pm
Scenery usage is nice indeed, but polygons are not.
Try shade your map, so it would look better and as RH said, it's very, very hard for alpha.
Well.. That's it.

mortal_soldier
April 8, 2006, 8:10 pm
ok, i changed, -blue base, -blue flag, -red flag. I also added some cover between the tree and the boat (hard to see in the screenie because its so dark).

Raptor
April 15, 2006, 3:00 am
It feels comfortable being on the map... it reminds me of a once great Soldat map :')... I forgot it's name xD

Eagles_Arrows
April 15, 2006, 3:03 am
[IMAGE]

Holy crap, Raptor - That's the second time I've seen you post mad like that since I joined here!

On-Topic: There is some good scenery usage here and there, but shading is needed for maps like this, and work on poly placements a bit more :)

Raptor
April 15, 2006, 3:05 am
I've been off from the soldat forums for like what? Two weeks??

There's nothing wrong with me posting a lot of helpful things, I don't even care about post count anymore...