ctf_Yakr is now waypointed by Eagles Arrows
Also a few polybugs were solved and some sceneries added.
PLUS: More jetfuel, one less nade crate spawns.
Im back for a short while, as Easter holidays have begun and offer me a little break while im going for the final exam...
YAKR - Yet another Kampf remake
...but actually a bit more.
A remake that ive wanted to do for a long time, since Kampf2k4 (my first attempt) didnt turn out too good, two years ago. Ive now managed to realize my reconception of Kampf. that basically preserves its main qualities and basic layout, but adds better looks and tactical deepness. Yay! Its a second way to the flag, but it still keeps Kampf simple enough and preserved its "look & feel".
Close fights on Yakr will - other than on the original Kampf - be decided by teamplay, rather than a lucky/laggy moment, enabling the flag carrier to escape from the pit, in the middle about 25 grenades and loads of bullets.
Of course, whether it looks better or offers better gameplay is a highly subjective impression, but I do hope that Ill manage to convince most of you who are maybe going to test this one out. At least it shouldnt disappoint you.
The map is NOT waypointed yet, in case some skilled waypointer would like to do it, id really appreciate it.
Have fun!
Screenshot:
http://www.denacke.net/Dibo/maps/ctf_Yakr.jpg
Download: (UPDATED)
http://www.denacke.net/Dibo/maps/ctf_Yakr.PMS
- Apr-16: Download updated, fixed and waypointed version
Also a few polybugs were solved and some sceneries added.
PLUS: More jetfuel, one less nade crate spawns.
Im back for a short while, as Easter holidays have begun and offer me a little break while im going for the final exam...
YAKR - Yet another Kampf remake
...but actually a bit more.
A remake that ive wanted to do for a long time, since Kampf2k4 (my first attempt) didnt turn out too good, two years ago. Ive now managed to realize my reconception of Kampf. that basically preserves its main qualities and basic layout, but adds better looks and tactical deepness. Yay! Its a second way to the flag, but it still keeps Kampf simple enough and preserved its "look & feel".
Close fights on Yakr will - other than on the original Kampf - be decided by teamplay, rather than a lucky/laggy moment, enabling the flag carrier to escape from the pit, in the middle about 25 grenades and loads of bullets.
Of course, whether it looks better or offers better gameplay is a highly subjective impression, but I do hope that Ill manage to convince most of you who are maybe going to test this one out. At least it shouldnt disappoint you.
The map is NOT waypointed yet, in case some skilled waypointer would like to do it, id really appreciate it.
Have fun!
Screenshot:
http://www.denacke.net/Dibo/maps/ctf_Yakr.jpg
Download: (UPDATED)
http://www.denacke.net/Dibo/maps/ctf_Yakr.PMS
- Apr-16: Download updated, fixed and waypointed version