Ive thought about a possible new option, especially for DM matches (would work in other modes aswell): The Fragfest.
It would work like that:
Whenever a player scores a combo (doublekill, triplekill...) his damaging strength and max. health get multiplied by a certain factor X (just an idea: doublekill: X=1.1, triplekill: X=1.2, multikill=1.4,...).
Of course, when he dies, hed had to start up with normal values again, so its not permanent. This could reward people for skilled play and cause more combos and more action.
The option and the values should of course be set by the server.ini, just like
Fragfest=0/1
FragfestType=0/1/2*
BonusDouble=10 (= +10% / x1.1)
BonusTriple=20
BonusMulti=40
...
ResetFrag=0/1**
*defines whether you want just Damage or Health, or both affected by the mode.
0 = both values affected, 1 = only damage affected, 2 = only max. health affected
**0 = when player is killed he starts again with normal values, 1=player keeps bonus after respawn
until a certain "combo stage" (to enable this feature until the last stage doesnt really make sense, cause its hardly ever reached in online play).
Whaddaya think?
It would work like that:
Whenever a player scores a combo (doublekill, triplekill...) his damaging strength and max. health get multiplied by a certain factor X (just an idea: doublekill: X=1.1, triplekill: X=1.2, multikill=1.4,...).
Of course, when he dies, hed had to start up with normal values again, so its not permanent. This could reward people for skilled play and cause more combos and more action.
The option and the values should of course be set by the server.ini, just like
Fragfest=0/1
FragfestType=0/1/2*
BonusDouble=10 (= +10% / x1.1)
BonusTriple=20
BonusMulti=40
...
ResetFrag=0/1**
*defines whether you want just Damage or Health, or both affected by the mode.
0 = both values affected, 1 = only damage affected, 2 = only max. health affected
**0 = when player is killed he starts again with normal values, 1=player keeps bonus after respawn
until a certain "combo stage" (to enable this feature until the last stage doesnt really make sense, cause its hardly ever reached in online play).
Whaddaya think?