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TM GooberGob
Soldat Forums - Soldat Maps & Map Making - New Maps
iDante
April 14, 2006, 2:36 am
http://www.filelodge.com/files/room19/507528/goobergob.PMS

WOOOOO
The first map ive spent any real time on. Kinda went crazy with the shading, but it looks cool in the end.
I dont know how to change the size of colliders in PolyWorks, so I kinda went crazy with them on big things.

About:
Game type: Any
Recomended # of players: 8-16
Waypoints: NO PLEASE WAYPOINT SOMEONE... ty...
Uberness: Yes

Other stuff is in pic below!

[IMAGE]


Eagles_Arrows
April 14, 2006, 3:22 am
Oh wow. It's so... cheerful.

Pros:
> A blocky-yet-fun layout.
> Very colorful - like a battle in a rainbow (...?)

Cons:
> Scenery does not blend in with the polys very well.
> Cluttered spawns
> Minor shading issues

Make most of those polys rounder, and this map will be great :)

OutofOrder
April 14, 2006, 3:40 am
Yes it doesn't seem like having trees is a good idea, since those polys seem to be anything but soil.
Map looks like candy. Real candy, not eye-candy :P With many flavours.
Good to see a TM specific map.

If you want to resize colliders in PW, just change the number in the "Radio" field on the Pallette window.

Deleted User
April 14, 2006, 8:49 am
there is about 556 different colors there, and i don't like that. but i like the blockyness

Raptor
April 15, 2006, 2:46 am
Reminds me of the "Fruity Colors" mode in Turok 2 xD

Deleted User
April 15, 2006, 4:29 am
Looks good except for the plant scenerys.Remove/Replace them and this map will be good to go!
Oh and make the map less boxyish and get ridda some of the spawns.