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ctf_Bunker
Soldat Forums - Soldat Maps & Map Making - New Maps
Deleted User
April 16, 2006, 9:36 pm
ctf_Bunker
by jrgp
Overview | [url="http://sml.u13.net?p=mapdl&map=257">Download
Screenshot #2 | [url="http://sml.u13.net/maps/screenshot/...">Screenshot #3

Description: Bunker Remake with more features

Waypoints: no
Recommended Players: 6-8
Date Uploaded: 04-16-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/scrn_ctf_bunker.png (380.42 KB)


** Download **
(415.06 KB)

Post "automated" by SML
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lithium
April 16, 2006, 9:43 pm
Hmmm...this could be a good map with a bit of work. Just a few things I noticed from the screen:

+ The basic layout is alright.

+ You've obviously tried to put in a bit of shading.

- The top route is flat. This is bad because it encourages spraying/barret camping/etc etc in tunnel. Make the tunnel more irregular, with little dips and hills so this is preventable. Also it would be good to add a few barrels or crates in the tunnel for cover.

- The bunker in the middle is much the same way. I can see a lot of people camping with barret or spraying through the bunker. Try experimenting to make the bunker more of a strategic landmark, something to fight over. As it is now, it's basically just empty space.

- The top route has a lot of thin polys, which makes it look not so great. Try beefing it up a little bit with thicker polys.

- The low route would probably be better for gameplay and looks if the platforms were a little larger and less boxy.

It's not bad as it is, but I think it would make a nice map with some work.

Deleted User
April 17, 2006, 4:02 am
And use the "Send to back" option for the spikes, so they don't look pasted on.
Also, what Lithium said.

KamikazeDuck
April 17, 2006, 11:09 am
Lithium and Officer Bulbock covered most things I was going to say.
The map needs mor colliders and scenery to hide behind but I like the basic layout.

Raptor
April 17, 2006, 3:52 pm
I think you should smoothen the polys a little...