Notice that this is my very first post, which kinda reflects my experience with soldat mapping.
I really like Soldat. But I too many maps are very much about being airbourne and fastpaced quake-like action. That is fine for some, but since i really suck at this kinda gameplay, I dont enjoy it very much. What I like to play is the maps where space is more tight and you have to stay at the ground and cover if you want to stay alive. I also like teamplay better than deathmatch games, again this might be due to the fact that I really suck at deathmatches and need teammates to blame for my low score. :)
All this has resulted in my own map: ctf_thorns. I have aimed for the following:
- Minimal flying map. (Fuel for about 1-2 sec's of burst. Just to help you jump)
- Turrets to cover your teams advance/keep enemy from running with your flag.
- Thorny, sinister, sandy, rocky kind'a feel.
- Scenery to hide in and provide a sence of depth.
- Lots of places to cover. But nowhere where you are remotely safe.
It is just about 90% done as the subject states. "90% done" means the following:
- Terrain design is how I like it.
- Scenery is how I like it.
- Playtested with friends. (Who seemed to enjoy the map)
- Bot waypoints made. (Playable but kinda ugly)
All I need to do now is make the waypoints better so the bots dont seems quite as retarded as they do right now, and I'll post a pms file in here somewhere. What I would like right now is ofc comments! Do you like the idea? Is it even remotely original? Etc.
Oh... and here's a screenie from polyworks. It's kind of a large map for an overview screenshot. I plan on doing some detail-screenies later.
[URL]
EDIT: And here it is: Version 0.9.
Screenshot: [URL]
EDIT: Verion 0.9.3 with buildings: (I shouldnt have called it 0.9 so soon. Alot is going to happen before I feel it is ready for the "new maps" tread. :/)
Screenshot: [URL]
Map file: [URL]
The map also has a description and downloads on my own site:
[URL]
I really like Soldat. But I too many maps are very much about being airbourne and fastpaced quake-like action. That is fine for some, but since i really suck at this kinda gameplay, I dont enjoy it very much. What I like to play is the maps where space is more tight and you have to stay at the ground and cover if you want to stay alive. I also like teamplay better than deathmatch games, again this might be due to the fact that I really suck at deathmatches and need teammates to blame for my low score. :)
All this has resulted in my own map: ctf_thorns. I have aimed for the following:
- Minimal flying map. (Fuel for about 1-2 sec's of burst. Just to help you jump)
- Turrets to cover your teams advance/keep enemy from running with your flag.
- Thorny, sinister, sandy, rocky kind'a feel.
- Scenery to hide in and provide a sence of depth.
- Lots of places to cover. But nowhere where you are remotely safe.
It is just about 90% done as the subject states. "90% done" means the following:
- Terrain design is how I like it.
- Scenery is how I like it.
- Playtested with friends. (Who seemed to enjoy the map)
- Bot waypoints made. (Playable but kinda ugly)
All I need to do now is make the waypoints better so the bots dont seems quite as retarded as they do right now, and I'll post a pms file in here somewhere. What I would like right now is ofc comments! Do you like the idea? Is it even remotely original? Etc.
Oh... and here's a screenie from polyworks. It's kind of a large map for an overview screenshot. I plan on doing some detail-screenies later.
[URL]
EDIT: And here it is: Version 0.9.
Screenshot: [URL]
EDIT: Verion 0.9.3 with buildings: (I shouldnt have called it 0.9 so soon. Alot is going to happen before I feel it is ready for the "new maps" tread. :/)
Screenshot: [URL]
Map file: [URL]
The map also has a description and downloads on my own site:
[URL]