ok i think i have ade somthing wrong and posted in thread above ... XD
Here are some colllected ideas by me
1) The size of Game should be could changed
(i belive that you heare realy often but i think i say it too)
i know that this isnt easy yet.The Graphics are all to small but there could be the possibiltity to make diferent graphicpaks for the sizes (i belive graphiks will come "alone" (community) ...)
2) more weapon.ini values (for more indivduality of the weapons and modding :) )
[a) a maximum shot range
(so bullets could fly slow and come far or fly fast but drop down to bottom early )
..but that would need a unitsystem (meters for exampel) in soldat ..the speed should
depending on units (v = seconds / untis)](<<stupid dont read please!)
b)a maximum deflection of weapons in realistic-mode
c)a maximum of magazins for survival-mode or you could set it on in serverconfig
d)a maximum "lookrange" would be funny ..but so there also has to be a standard
lookrange for all weapons ..so weapons could have scopes
e) wepeapons should shoot better from moving to prone position ..perhaps there should
be values for all kinds of positions
f)perhaps values for recoil of weapons
g)its not realy important but at time all values only are integers in float they would
be more individual
3) of course often said ..the possibility to add new weapons (only for mods)
at the moment i dont know more ..perhaps later XD
4) I have saw a game in which the figures were 3d Models in a 2d area ..i found it look nice ..and i think in Soldat it would be also nice ..so we could make our own Soldiers or Monsters *g*
MFG NubX
Here are some colllected ideas by me
1) The size of Game should be could changed
(i belive that you heare realy often but i think i say it too)
i know that this isnt easy yet.The Graphics are all to small but there could be the possibiltity to make diferent graphicpaks for the sizes (i belive graphiks will come "alone" (community) ...)
2) more weapon.ini values (for more indivduality of the weapons and modding :) )
[a) a maximum shot range
(so bullets could fly slow and come far or fly fast but drop down to bottom early )
..but that would need a unitsystem (meters for exampel) in soldat ..the speed should
depending on units (v = seconds / untis)](<<stupid dont read please!)
b)a maximum deflection of weapons in realistic-mode
c)a maximum of magazins for survival-mode or you could set it on in serverconfig
d)a maximum "lookrange" would be funny ..but so there also has to be a standard
lookrange for all weapons ..so weapons could have scopes
e) wepeapons should shoot better from moving to prone position ..perhaps there should
be values for all kinds of positions
f)perhaps values for recoil of weapons
g)its not realy important but at time all values only are integers in float they would
be more individual
3) of course often said ..the possibility to add new weapons (only for mods)
at the moment i dont know more ..perhaps later XD
4) I have saw a game in which the figures were 3d Models in a 2d area ..i found it look nice ..and i think in Soldat it would be also nice ..so we could make our own Soldiers or Monsters *g*
MFG NubX