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CTF_Rush
Soldat Forums - Soldat Maps & Map Making - New Maps
PaT0 Brazil
April 25, 2006, 11:30 pm
ctf_Rush
by MaVeRiCk/PaT0!
Overview | [url="http://sml.u13.net?p=mapdl&map=270">Download
Screenshot #2 | [url="http://sml.u13.net/maps/screenshot/...">Screenshot #3

Description: Just a funny CTF map. Teams must rush to enemy\\\'s base to capture the flag. Updated on April, 26.

Waypoints: no
Recommended Players: 6-8
Date Uploaded: 04-27-2006


Overview:
[IMAGE]
http://sml.u13.net/maps/overview/rush_overview_01.jpg (108.06 KB)


** Download **
(49.12 KB)

Post "automated" by SML
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Deleted User
April 25, 2006, 11:50 pm
Wow this map looks cool.
The scenery usage is good.
And I like the shading.

Eagles_Arrows
April 26, 2006, 12:34 am
Pros:
>Great for 1v1 battles
>Fast-paced

Cons:
>Shading's a bit disappointing - you can do better.

David S7
April 26, 2006, 1:18 am
Is there an option in PolyWorks to copy half of the scenery? Cuz it looks exactly the same for boths sides.

Deleted User
April 26, 2006, 3:44 am
Yes there is, select all scenerys you wish to copy. Push control+v
Then go to edit > transform > flip horazontal

David S7
April 26, 2006, 4:44 am
Thanks, this map looks simple, but fun :) .

KamikazeDuck
April 26, 2006, 9:45 am
I like it but it would be pretty hard escaping with the flag after capture (it's almost all uphill running from the enemy). The shading is okay around the top but perhaps a bit more down the bottom.

Oh by the way, there is a difference between the sides! Look closely, in between the two grassy hill bits on each side there is a small bush, IT IS DIFFERENT ON EACH SIDE! OMG!

Avarax
April 26, 2006, 3:12 pm
you should make borders of laaaarge polygons that fade into black so you can't see any sky outside the map, you know what i mean? like on ctf_nuubia

nice map though, one way maps are never that much fun, but this could be one of the better ones

zaraza
April 26, 2006, 4:34 pm
Gameplay is similar to ctf_Viet only more intense.. I don't like maps with only one way. No choice - no fun ;/

David S7
April 26, 2006, 9:37 pm
Yeah, the maps need more ways :S .

Pr0digy
April 27, 2006, 3:17 am
I say, a low route on this map would make it alot more diverse. I would definitly put another route into concideration for this map.

Koon
April 27, 2006, 4:59 am
wow, this map with a lot of nades would be interesting. Everyone would just fly in barraging the enemy with nades and spray and anyone lucky enough to survive doesn't last two seconds after getting the flag.

David S7
April 27, 2006, 6:09 am
 Quote:Originally posted by Pr0digyI say, a low route on this map would make it alot more diverse. I would definitly put another route into concideration for this map.

Yeah, make another route.

PaT0 Brazil
April 27, 2006, 8:34 pm
I've updated the map. I tried to do some waypoints but it didn't work. If somewbody could help, waypoint it for me plz :)
I won't add a new route in this map because the Idea of ctf_rush is a one way to capture the flag and score.
I'm working on other map, INF_SeaWorld (I did ctf_rush when I stopped INF_SeaWorld for 2 hours XD ), so I won't modify this map again.



If you didn't understand me, sorry for my English...

Cookie.
April 28, 2006, 12:50 am
If you were to add another route you should make it right after the first hill from the base straight across with maybe a dip in the middle so shots cant go right across. I actually really like this map its really nice....