The default damage areas are 90(feet)/100(torso)/110(head) (correct me, if that's wrong)
IMO it would be better if the hit zones could be configurable (perhaps in an extern .ini)
So some servers could make themselfes headshot-only, where hits at the torso or feet don't do any damage or something else...
Please post your opinions!
that would probably be a pain in the ass to code, but it's a neat idea
I like the body part only idea, oh [CENSORED] it I like the whole idea. *2 thumbs up*
I wanted to have that for a long time, since it would be so much easier to be more creative and make weapons that kill on headshots...etc. I'd go with something like:
BaseDamage: 160 (This is the actual damage value)
HeadDamage: 150 (This is a percentage)
So Headshots will do 240, Torso will do 160, and Leg will do 80...etc.
Congrats on your 1000th post Leo!
I love this idea, as long as the server appeared as a weapon mod server in the lobby, and a server message would be sent out to a user when they join the server concerning the new values.
R/S servers would kill for this.
It's hard to actually aim for the head..
It'd be too easy for auto's so their percentages would have to be close to eachother
Quote:Originally posted by SadistAtHeartthat would probably be a pain in the ass to code, but it's a neat idea
What? I can do values configurable like that with Delphi in 5 minutes.
should be and option in weapons.ini.
I can already see headshot only servers :o
That would be a neat idea, but well however as soldat's are so small autos would take out all. The barret would actually become skill in a headshot only server.
Oh what about explosions?
explosions affect the whole body. If the percentages for damage still added up to 200%, there would be no difference.
Well concerning the explosions you could just set the main damage lower!
I think to code it, you just have to calculate it like that:
(ak47, lets say 25) then x (head x 2.00 - for 200%) = 50
if you just hit the torso:
(ak, lets say 25, again) x (torso x 1.00 - for 100%) = 25
i think the variable that calculates the damage could just be replaced, right? :?