(Sticky this please)
When you make a map pack with orginal textures, please please PLEASE make sure you read the following tips on how to make it work ok.
@- Filenames Of Gfx and Textures
Name your files allong the lines of "Mapname_ObjectName.bmp" this way, people cannot overright orginal textures.
Here is an example Outlands_building1.bmp
@- Construct a file system.
Its important to creat a file structure inside the zip file so it allows easy unzipping and not having to place objects here and there.
Create a new folder for where all your mapping will be. Create it outside your soldat folder (perhaps in MyDocuments) call it somethin along the lines of "SoldatMapCreation" Inside this, create 3 new folders,
Maps
Textures
Scenery-gfx
Make sure the spelling of each file name is perfect.
Secondly, copy all Scenery Gfx's used into the right folder. Same for Textures and Maps. then Create a new winzip folder and Copy and past all folders into this new archive. Delete the folders and test it if you want too. After completion make sure you remove all the folder cotents.
@- Files Used
Make sure that all the files used that appear in the list go into to the correct folders and that all are there. ITS IMPORTANT TO DO THIS OTHERWISE YOU HAVE TO PROVIDE POSSIBLE MISSING BITMAPS YOURSELF! Ive done it before, ive just caught enjoyincubus out with it too : )
@- Readmeh's!
readme's must explain fully a step by step procedure of how to instal the map properly. If it dont work, you fail, you get discredited for your work, and it ends up a waste of time. Just make sure you explain fully what you have to do.
I hope this helps the keen people
When you make a map pack with orginal textures, please please PLEASE make sure you read the following tips on how to make it work ok.
@- Filenames Of Gfx and Textures
Name your files allong the lines of "Mapname_ObjectName.bmp" this way, people cannot overright orginal textures.
Here is an example Outlands_building1.bmp
@- Construct a file system.
Its important to creat a file structure inside the zip file so it allows easy unzipping and not having to place objects here and there.
Create a new folder for where all your mapping will be. Create it outside your soldat folder (perhaps in MyDocuments) call it somethin along the lines of "SoldatMapCreation" Inside this, create 3 new folders,
Maps
Textures
Scenery-gfx
Make sure the spelling of each file name is perfect.
Secondly, copy all Scenery Gfx's used into the right folder. Same for Textures and Maps. then Create a new winzip folder and Copy and past all folders into this new archive. Delete the folders and test it if you want too. After completion make sure you remove all the folder cotents.
@- Files Used
Make sure that all the files used that appear in the list go into to the correct folders and that all are there. ITS IMPORTANT TO DO THIS OTHERWISE YOU HAVE TO PROVIDE POSSIBLE MISSING BITMAPS YOURSELF! Ive done it before, ive just caught enjoyincubus out with it too : )
@- Readmeh's!
readme's must explain fully a step by step procedure of how to instal the map properly. If it dont work, you fail, you get discredited for your work, and it ends up a waste of time. Just make sure you explain fully what you have to do.
I hope this helps the keen people