( search forums )
The extremely important remark !!!
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
ray
May 22, 2003, 5:07 am
I have some offers to the developer of this perfectly game.
It is really necessary to lead between a sight and player a thin line.
As it realized in game "BallAttak". To anderstanding wat is all about
just look at this game.
http://www.ballattack.com/
(By the way - magnificent game too).
This line will help more precisely to aim.
A line make not continuous, but dotted, with an increased step to a sight.
It will introduce in game more dynamics, speed and playability. The time of an aiming will be reduced. Looking on a sight it will be possible precisely to know on what distance and under what corner is your hero at each moment of game, after every shot, from any kind of the weapon.
That is especially important during shooting on a long distances and in a quickly varying situation .
It is necessary, for the best understanding quickly varying a game situation as a whole.

mr_bob
May 22, 2003, 5:42 am
i dont understand what u are saying i think your saying this game needs a scope on every gun but i dont think it does scopes on every gun isnt soldat so please explain some more

Duke33
May 24, 2003, 2:08 am
Man, hes from Georgia, give him some slack. Anyway, i think that the games is fine the way it is. Laser sights (i think thats what your saying?), would ruin it. Sry, but they would. Welcome to the forums, btw

wormdundee
May 24, 2003, 3:57 am
omg, is this guy seriously saying that we should have sights for every gun? cuz i mean that is totally wacked, no offense :P lol, anyways i have an answer to this thread and it goes somewhat like this: HELL NO!!! aiming is about 1/2 of soldat, do you really want to play 1/2 a game, tell me that!!!! ahdbsajhdgsajdgsa...:D

ray
May 24, 2003, 7:41 am
Duke33
U gess.. and thenku...

wormdundee

You have understood me in wrong sense (caise)
You are completely right - aiming 1/2 of game... i sad more - 2/3 of game. This task, which needs to be decided(solved) during game,
the sense of game consists in this task....
This task should not be simplified, opposite - we should this task complicate, for this purpose that the best player would survive, and worse lost. It should be clear, we do not simplify game, we do(make) game better, than she(it) is on today. Particularly...
To aiming it is necessary to have the initial data, with which to work.
If these initial data not complete or incorrect aiming turns to dicing with the minimal intellectual requirements to the players. To each player.
What we have in game the Soldier?
The perfect entrance data, when three objects - namely hero, enemy and crosshear are approximately closely to each other, i meen in a field of your sight.
In such situation it is interesting to shoot and to aim. You do not get in an enemy(if u does) on own fault, instead of on fault incomplete initial data about a game situation.
And we have the completely disgusting initial data when one of these three objects (hero, crosshear and enemy), namely our hero does not get in our field of sight... When it(he) is lost some where in a corner of the screen or outside of the screen.
Such decision - to make a laser sight, will give the player more substantial picture of a game situation.
I do not call to supply each bullet with the device of self-prompting.
Only to increase the trunk of the data (FrontSideBass) between the internal world of game and world, which inside a brain of the player which creates as complete reflection of the internal world of game, with which other our brain works as with a sole accessible material for work.
(matrix 4ever [;)])

mr_bob

Completely to understand about what i speak it is necessary to dounload game Ballattak here
http://www.ballattack.com/ and everyting at once it becomes clear.
Imagine, in this game, that the ball is a sight, and the platform is a hero.

¥Vive La Resistance¥
May 24, 2003, 9:13 am
I think hes using a translator(no problems after all it is the WORLD wide web) but line...to....crosshair? NEVER! Quick lads lets jump him!

Duke33
May 24, 2003, 5:02 pm
He is definatly using a translator. And man, i still dont a fukin clue what you are talkking about.
Such decision - to make a laser sight, will give the player more substantial picture of a game situation.
I do not call to supply each bullet with the device of self-prompting.
Only to increase the trunk of the data (FrontSideBass) between the internal world of game and world, which inside a brain of the player which creates as complete reflection of the internal world of game, with which other our brain works as with a sole accessible material for work.

So you are talking about......laser sights.........but, i dont get it--i know your using a translatr, but can you make yourself more clear? (btw, i am VERY agaisnt sights, but stilll..........)

ray
May 24, 2003, 7:49 pm
Sorry for mine French...
Here version without mistakes/

Such decision - to supply a crosshear laser will give to the player more complitely picture of a game situation. I don`t ask to make each bullet homing. All that I ask - to expand the data bus between inside world of game and the world which create ur brain, as full reflection of an actual reality and with which our brain actually works as unique available to him reality.
(It about what is spoken in a Matrix 1, by the way.)

BManx2000
May 24, 2003, 7:54 pm
Say what?

Duke33
May 24, 2003, 8:40 pm
Yeah......okay...............i dont have a fukin clue what he is talking about. So, rav, u say that the bullets wont home in, okay, fine, but what the HELL does this mea "to expand the data bus between inside world of game and the world which create ur brain, as full reflection of an actual reality and with which our brain actually works as unique available to him reality. " Are you talking about laser sights, orwaht? PLEASE, explain yorself. RIght now, i am jsut really confusded.

ray
May 25, 2003, 12:31 am
This place with a matrix is difficult for explaining and it is not necessary for our subject. Forget about this fragment, it was a joke.

In sereousely.
During shooting in an enemy, it is necessary to look on crosshear.
It is inevitable, thus our hero is lost from a kind.
Our purpose - to create such crosshear, which will allow us not tearing off eyes from him(it), to know on what distance from a sight and under what corner to horizon there is our hero.
The screen of game would give to player more friendly image for player. This image should save time to the player on an aiming by the understandable contents.
Saving time for an aiming we make oure game more dynamical and intellectual, with the minimal contents of an element of chance and good luck. Evetything now will depend on speed of reaction of the player and his ability to correctly estimate a game situation

wormdundee
May 25, 2003, 12:51 am
does anyone understand this guy at all? whats this about trunks and such? is he talking about the game linking to your mind or what?!? i'm confused, i think this should end, NOW dammit!

NightCabbage
May 25, 2003, 2:13 am
ROFL!!

This has to be one of the funniest threads at the moment... :D

...

sorry ray, after I stop lmao I will begin explaining (in english) to the other what you're talking about..


PWAHAHAHAHAH!!!!!!!!!!!!!!!!!

fukin... "It is inevitable, thus our hero is lost from a kind"

hahaha

ok im done :)


What our friend is trying to say is that he wants a line drawn between the crosshair and the player. I don't know why he would want that... But he does...

Something to do with the world creating our brain or something... rofl!

themonkeyz
May 25, 2003, 3:02 am
What I understood from what he said is that he wants a line from him to his crosshair to always know where he is even if he's looking at his crosshair.

ray>Explique nous en français, je traduirai... (Explain it in french and I'll translate it..)

ray
May 25, 2003, 4:24 am
themonkeyz
You have understood correctly.
The following needs to be noted.
The line should be not simple.
Changing the brightness depending on distance from crosshear up to our hero.
What for it is necessary. It is necessary for the following reason. On close distances this line is not necessary for game.
All three objects which necessary for high-grade game namely crosshear, enemy and our hero are visible. But when the hero far, either runs or flies, or lays with Assault Rifle and it(him) it is not visible at all, a line, for exact hit here is already necessary. As to calculate a trajectory of a bullet not seeing our hero it is very difficult. Probably hero and on the screen, but we can not throw on him(it) a sight, for exacter aiming - we have no time for it.

NightCabbage
May 25, 2003, 5:13 am
oooooooooh, so your're saying that you're having trouble aiming and want a nice little line to do it for you?

He wants an adaptive line that will show the trajectory of the bullet...

That would be 'cheating'... and WAY too easy :)

ray
May 25, 2003, 5:45 am
No way !!!
Not trajectory of the bullet... but the representative of our hero near to a crosshear.
With laser you do not simplify game, you make better understanding by the player game situation.
And kill the element of chance in game. it's realy realy nessesery..
It will be more understandable after realization in game. The laser.
Optional, as a minimum.
In other game - Expendable the laser was necessary also.
Looke on the BallAttak !! Isn't it nise, to have the line between a platform and ball in this game?
http://www.ballattack.com/

JayBDey
May 25, 2003, 6:23 am
What is your native language?

ray
May 25, 2003, 6:46 am
Russian .

scytheml
May 25, 2003, 7:17 am
Dude, I don't think it would actually give the tragectory of the bullet, since gravity has an effect on it. (Think: When you shoot an M79 in the air) But what it would do is give the computer user (you) knowledge of where your character is, becuause connected to your crosshair is a line which goes to your player.

Ray2000
May 25, 2003, 7:27 am
ball attack sucks and why the [:-censored] do u write so much god it must take u ages and if we had laser pointer [:-censored] it would make the game sooooo borring there would be no point on putting realistic mode on soldat cos every shot would hit with no aimming needed :P

[:-banghead]

ray
May 25, 2003, 8:25 am
With no aimming needed ? Are you sure ? Its realy funny.. So lets hide crosshear at all, and lets begin to aiming like in ScorchedEarth, with the angle of an inclination of the gun only. Realy brutal aiming, for the champions.. =) I told it twice, and will tell it again. We do not simplify game, we
shall make game more cleverly and more intellectually, when shooting from the large distance we shall have more evident and complitly picture of game situation.
Crosshear thet realised in Solger - is the primitive, first variant, created by the authors.
For such game as the soldier is necessary to crosshear to approach with the special attention.
It's not Quake, where it is possible simply to draw a cross in middle of the screen and be satisfied

Ray2000
May 25, 2003, 8:33 am
I didnt mean it like that i meant that a cross hair would be available but I dont like the idead of laser pointers as they will make the game far tooooooooooo easy Maybe a good idea would be to put scopes on guns like the rugger77 m79 barreat m82a1 steryl aug so like if u press shift the crusor would zoom into a player making it easier to hit a player in the head of something but only with those weapons as they would be fitted with scopes.

ray
May 25, 2003, 8:53 am
Interesting idia. But.
It is necessary to have in memory one very important and basic thing. I'd say principal thing.
The laser sight does not improve hit. The gravitation works, every gun has own speed of flight of a bullet and each of them has the individual and unique disorder of each bullet trajectory.
Laser only improves one thing - better understanding of all initial data, which are necessary for high-grade game.
U will never ever have a headshot in solger, iven with the laser sight. It is too good game for it =)

Tetrakis
May 25, 2003, 2:21 pm
with a line between the player and his crossair the game will be more easy.
sorry but i dont like the idea of having a line in my crossair.
^_^ [:(]

BManx2000
May 25, 2003, 3:47 pm
as far as I can tell, he wants to be able to tell where the soldier is when he is off-screen (i.e. when sniping). So maybe there could be a line only going partially to the crosshair, so you know what the basic trajectory is, but not help you much with aiming.

SERIAL KILLeR
May 25, 2003, 4:40 pm
quote:Originally posted by Ray2000
I didnt mean it like that i meant that a cross hair would be available but I dont like the idead of laser pointers as they will make the game far tooooooooooo easy Maybe a good idea would be to put scopes on guns like the rugger77 m79 barreat m82a1 steryl aug so like if u press shift the crusor would zoom into a player making it easier to hit a player in the head of something but only with those weapons as they would be fitted with scopes.

what about an large crosshair that zooms for scoped weapons(barret,ruger,aug) like in commandos
[IMAGE]

ray
May 25, 2003, 6:31 pm
BManx2000

You're absolutely right. When the hero is off-screen or in the corner of the screen, standard crosshair is quite useless. While the distance between the crosshair and the character is a bit less than half of a screen, the crosshair is enough and there is no need in a laser. And that's enough for shooting and overall gameplay. There is no need to distract yourself to watch the other part of the screen to make out a bullet trajectory. :)


jahuu
May 25, 2003, 6:59 pm
To serialkiller:

Your idea ... hmm interesting but what is the point I mean why should you be able to scope someone when the bullet drops so much that there is no point. (Well if you hold the gun on his back maybe then but if there is a distance any distance then what is the point.)

SERIAL KILLeR
May 25, 2003, 8:16 pm
i see your point.
maybe only for the barret and perhaps the ruger77

ray
May 25, 2003, 8:21 pm
jahuu

With a standard sight realy there is no point. But with such crosshear, which gives you the information on range up to cherecter and informaition about a corner of an inclination to a horizontal... The advantage(benefit) of such sniper increase will be very good.
Laser sight with not constantly brightness and sectoring, that is increased brightness and step in process of approach(approximation) from cherecter to crosshear

SERIAL KILLeR
May 25, 2003, 8:59 pm
why should i have to know the angles character and crosshair.
The standard sight works fine for me.
U just need some practice to know the different guns and their bullets trajectory.
And ppl are in constant movement so it will not be that usefull.

ray
May 25, 2003, 10:23 pm
I can exectly know trajectories of flight of each bullet of each gun, but if I do not see, whence there was a shot, it is difficult to me to understand where the bullet will get, even if I'm Einshtine.
I should see a picture as a whole, then also mine experience and knowledge will where apply.
Pps moves - for this reason the laser is more necessary.
It is need a realy sirios testing work.

wormdundee
May 26, 2003, 12:29 am
i just have to say this is freaking hilarious, no offense ray, but its still hard to understand you, anyways, i think the point hes trying to make is that there should be a line from your guy to the crosshair when your prone with a barret so that you can tell what angle your aiming your gun, it would be a perfectly straight line so it wouldnt help with aiming at all but maybe a rangefinder or something so you know how far away your aiming and can take that into account when calculating the drop of your bullet, i dont think its necessary but its not a bad idea

ray
May 26, 2003, 1:08 am
wormdundee

You are absolutely right.
When crosshear, cherecter and enemy unit are not fare from each other,
in half of screen for example, your calculaition comes momentary
(Occurs instantly), u make it faster than to blink an eye, instinctively.
So if we make clever crosshear, with right laser mark, every shot in game, even from long distance, will be made on the same reflex.. And good playing guys wood be defenetly allocated from crowd.
Like highly professional gamers in cybersports... And may by Solger, in future, becomes oficial cybersport game like Quake3Arena & CounterStrike...

sqweek
May 26, 2003, 5:56 pm
Hrm...
What if you just altered the colour of the sight based on the distance from your soldat?
I'm not a big fan of having a line though

jerka
May 26, 2003, 6:33 pm
Ok... i understand what it's all about. You (ray) want something like this:
P ---X or
P----------X Right? (P=Player, X=Sight, -= Youll have to think that one out for yourselves).

I like the idea, especially when your'e sniping and trhe players off screen, 'cause you use the knowledge of you own position to calculate the bullets trajectory and if you can shoot under that ledge over there. Am i wrong?

ray
May 26, 2003, 10:32 pm
jerka

U abolutly right.

sqweek

Thets grait idia, i think about thet befor. But You do not be worry about long laser across a screen.
Laser should not be seen during all length. On the short distans from cherecter it will be invisible.
Becaus at this distans every thing we need for game we hav - we understend the situation very good.
But on long distans u lose the understanding of a situation.
It will look as follows.
Laser and marks on it. Marks - a white points on a line of the laser

Laser with different britness and color.

P - - - - ------------X
P - - - - -----------X
P - - - - -------X

Points with steps varying depending on distance.

P ---------------------------.-.--.---.----.-----X
P ---------------------------..-.--X
P ---------------------------.X

You look on crosshear and already know how far and where is your hero.

Bombspecialist
May 26, 2003, 11:29 pm
Nice like the idea but the games already good enough.
But if you want to, just make it.

ray
May 27, 2003, 4:47 am
Bombspecialist

Just make it ?
How ?
Game is good, but i know thet game can by much, much more better...
Without casual shooting and dicing.
To be game, where everything will depend on skill of the player and not depend on a casual bullets.

Evolution
June 1, 2003, 4:50 pm
LOL :)
WTF????

ball attack?
it looks crappy!

and a sight for every gun?
HECK no!!!!!!

jerka
June 1, 2003, 6:08 pm
quote:and a sight for every gun?
HECK no!!!!!!

There IS already a sight for every gun... or did you delete yours?

ray
June 2, 2003, 6:59 pm
i'm playing in unregistered version.
U mant to say, thet in full version it will be possible to make smart crosshear ?

jerka
June 2, 2003, 9:23 pm
who are you talking to?

NightCabbage
June 3, 2003, 2:00 am
me!!!!!!

rah!!!!!!

Evolution
June 3, 2003, 5:56 am
jerka,
are you talking about the crosshairs?

i know that, but hes sayin a SIGHT.

ray
June 3, 2003, 10:14 am
Evolution

Yes, i'm tolking about crosshear.
Crosshear mast have a little, directed to the player lasser beam.

jerka
June 3, 2003, 10:14 pm
Evo, it's a question about definition. sight, crosshairs... could mean the sma thing...

ray: not all the way back though

You Are Retards
June 9, 2003, 4:28 pm
i say no. Thats all.

Leo Da Lunerfox
June 9, 2003, 5:59 pm
ok i am thinking that ray means that we need a line that connect the player from the crosshair so that we could aim better

jerka
June 11, 2003, 4:20 pm
no... i think he means something like thsi (time for another fabulos drawing againg):
P...........----X
P=player ...=not visible -=line X=Crosshairs
Do you understand?

ray
June 14, 2003, 2:03 am
jerka

Yes, Yes !!!!!!!!
You'r right !!
It's exectly wot i meen... Something like this...
P....................----x

For better illustration thear is several games, hoo have the laser marks.
Furst game - named "Crimsonland".
Laser sight comes in game as a bonus named "Sharpshuter". Just bring it in game and you shud have a laser. Hear this game to dounload
http://gamebird.dk/games/download.php/?d=y&gid=97

And here is the creck for this game to make it in full version...
Just put this file in games folder.
http://nfk.olstrategy.net/power/crimsonland_crack_v1_8_7.rar

Second game with laser - "Expandable" - every one knows his perfect laser.

Thered game www.ballattack.com
Game have some thing like line thet helps to play.

ray
June 14, 2003, 6:51 pm
When you run or fly you can not now exectly wear is hero, becos you are looking at crosshear.
You can not simultaneously look on crosshear and at the hero, in the same time. It is possible only when the hero and cross beside.
When you are not in move targeting is more easy. But when hero stands on a place but crosshear is in move and hero is fare away in display you can not target in enemy well. It is very sereous queston and mast be tested in betta version very cearful.

For example, I do not like new stafes in the 1.4 version.
I do not use granads and MP becose they transform "Soldat" into "Russian roulette "

ray
June 14, 2003, 9:07 pm
BManx2000

I talk about very very very very very fast shots in several directions in one singel moment, and every singel bullet mast exactly hit in enemy, when the crosshear moves on your display, like the lightning, and you have no right for a mistake. When u have no time to long targeting process.
just try the crimsonland with sharpshuter bonus... thear is exectly tipical situation.
I play in Soldat very good, and my shooting and hitting are realy cool, but i whant to reduce time of an aiming up to zero, like in CS and Quake3Arena.

Angel O Death
June 15, 2003, 7:54 am
Well ray your idea would certainly be usefull, and definetly make avoiding bullets easier while keeping your eyes on the enemey at all times. BUT, with enough practice, this can already be done. As another has already said, you can tell the location of your soldier by the angle the cursor is at.

I doubt seriously that your idea will be implemented. So i would suggest lots of practice :)

you say u want a zero response time? not going to happen.

BTW crimsonland rocks!

ray
June 15, 2003, 10:21 am
BTW crimsonland rocks!
yesss !!! And how is sharpshooter for you ?(laser sight...)
It's realy helps to target with zero response time !!! isn't it ?

Michal Marcinkowski
June 15, 2003, 8:52 pm
This is a very funny thread:)) I like the technical speach of ray when talking about the aiming (matrix 4ever [:D]).

Well I made it ray. For testing now, here are some screens:
http://soldat.cyberion.pl/sight1.jpg
http://soldat.cyberion.pl/sight2.jpg

I don't know how this thing might be helpfull in Soldat. I played with it some time and it rather distracts me.
When you aim in Soldat you keep in mind 3 things:
your position, your enemy's position and the bullet you fired trajectory. With this line I now have to watch 4 things!
I know I should get used to it and just see the line but I can't and I don't think any experienced Soldat player will use this.
Everyone, even with this line, always shoots a "dummy" round when aiming to see how the bullet is going. Then he corrects it and shoots precisely. You have to do this even with this line, it doesn't help you at all.
Also notice that when flying you can't hit directly because the bullets have a wide spread whle not standing. So it is impossible to do "railgun-wars".
The only thing it is usefull for is when aiming with the Barret. Maybe I should add it for the Barret only, or just an option in the menu?

I played Crimsonland. The line is usefull here, but look at the bullets - they go straight through the line! Here it has sense, not in Soldat. Cool game though. But the idea is not new, anyone played PHOBIA? That game rocked!
And BallAttack, I really don't understand this line. It takes all the fun of arcanoid. I'm not a fan of arcanoid but the thing I liked in it was that you sometimes forgot where your thingy to hit the ball was (what is it called?) because you got distracted by the ball going too fast. That's how you lost and it was funny. Ballattack has no sense to me, since I always know where the ball and thingy is.

Duke33
June 15, 2003, 9:19 pm
Well, i mst admit that this idea wouldnt help at all. Im sry ray, no offense man, but it would more of a hinderance than a help. As michal said, 'you aim in Soldat you keep in mind 3 things:
your position, your enemy's position and the bullet you fired trajectory.'. Anyway, i find that since ive been playin soldat for a time and am quite good, that aiming becomes instinctual, automatic. You guess where the enemy will go and you shoot there, and that is the fun of the game. I cannot think of words for it, but it becomes natural, instinct. Do you know what i mean? With this 'beam' or sight or whatever, it would make the game less fun. Maybe easier for aiming, but not as fun in my opinion....i dunno....

Angel O Death
June 16, 2003, 3:23 am
Michal - I think you misunderstood ray. He doesn't want the line for help in aiming, as you have it implented. He wants the line to help you know where your soldat is when he is offscreen. This way you can keep your eyes focused on your crosshair and not worry about where you are, because with the line you already know :)

You Are Retards
June 16, 2003, 3:55 am
Ya, Ball attack is way too easy with those sight lines. I don't like em. I wouldn't want a sight line for Soldat, man. It would just be... well... Wrong.
And what Mike and Duke said, I shall repeat: There are already 3 things to observe during gameplay...

Leo Da Lunerfox
July 4, 2003, 3:06 am
but would the main problem be that the line would not match where the bullet is going if u are using the barret at long distance? since the line is straight and bullets move down...i need to aim about a cm higher when i shoot someone one and a half screen away already, the line would not help in far range, confusing at close range, and if the line is curved, then there is going to be a major sniping going on cuz everyone would see where the bullet is going...

IDF-RIPsta
July 4, 2003, 9:24 am
Ok, now why do you go topic hunting for something that died 13 days ago?


mikaelgg50
July 4, 2003, 10:23 am
line would not match where the bullet is going if you use the barret at long distance... the barrets bullet most go strahigt forward in that case...