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anti lag improvement
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
June 16, 2003, 5:35 am
ok, after shooting a blank with the m79 for the umphteenth time, me and some friends did some experimenting. i set up a server, so i was pinging 0 - 33, one was pinging 133 and the other was pinging 66. we all played the m79. we all watched our ping while we were playing. every time we shot a blank we asked the person if it was a hit, and the answer was that it was a miss, usually just by an 1/8 of an inch or so. every time it was a blank, there was a fluctuation in the ping.

example: when i shot the guy with the 166 ping and the shot failed, it failed at the exact same time his ping was fluctuating to 250 or more. a little lag spike in there caused the kill message to fail.

so, my suggestion is this: the anti lag needs to work both ways, on deaths as well as kills.

June 16, 2003, 5:40 am
Or, like I have suggested, ditch the anti-lag and add better netcoding...