Sorry if this has been brought up before.. but I just had an idea.
Well, I've been playing games like UT and RTCW: ET, and they have one pretty cool feature in them: Spawn Protection
For those who dont know what this is, it means that when you spawn, you have maybe a 5 second invincibility.
I figured, well hey, most complaints are about spawnkillers, so why not?
The way I see it, when you spawn, you'd be invincible (like flame god on DM, but without the flamer) This invinciblilty would last 3-5 seconds, or until you fired your gun, or threw a nade, whichever is first.
You wouldn't want to have the property last too long, or else you could fly halfway to their base and not get killed. And on deathmatch, you would only want it to last maybe...1-3 seconds, or not have it at all (not like much people spawnkill on DM anyway..)
This way, you would have maybe 5 seconds to jump out of the way of that chainsaw-er and kill him.
What do you think?
~Phil
(edited for spelling)
Well, I've been playing games like UT and RTCW: ET, and they have one pretty cool feature in them: Spawn Protection
For those who dont know what this is, it means that when you spawn, you have maybe a 5 second invincibility.
I figured, well hey, most complaints are about spawnkillers, so why not?
The way I see it, when you spawn, you'd be invincible (like flame god on DM, but without the flamer) This invinciblilty would last 3-5 seconds, or until you fired your gun, or threw a nade, whichever is first.
You wouldn't want to have the property last too long, or else you could fly halfway to their base and not get killed. And on deathmatch, you would only want it to last maybe...1-3 seconds, or not have it at all (not like much people spawnkill on DM anyway..)
This way, you would have maybe 5 seconds to jump out of the way of that chainsaw-er and kill him.
What do you think?
~Phil
(edited for spelling)