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desert combat map
Soldat Forums - Soldat Maps & Map Making - New Maps
juice _ box
July 21, 2003, 10:09 pm


Download Attachment: [IMAGE] dc1.jpg37.66 KB



Download Attachment: [IMAGE] dc2.jpg42.51 KB



Download Attachment: [IMAGE] dc3.jpg37.21 KB

Download Attachment: [IMAGE] dcombatpre.jpg29.95 KB



im not gonna brag, but i tested this map with some humans (not bots) and they said it was pretty dam fun. i sugest you try it.

Download Attachment: [IMAGE] Dcombat.zip17.56 KB

Haro1121
July 21, 2003, 11:05 pm
OOOOOOO ahhhhhhhhhhh nice one juice keep up the good work

TFFantasy44
July 21, 2003, 11:13 pm
Nice fun map. Nice change of scenery too.

eilsoe
July 21, 2003, 11:22 pm
The poly below the red flag base is a jumpy poly :)

(might wanna fix that...) ;)

juice _ box
July 21, 2003, 11:24 pm
i will do

fabmanx
July 22, 2003, 3:26 am
Downloading...looks like a really good map

Flecko
July 22, 2003, 6:31 am
Ooooooooh. I gotta download this one...

juice _ box
July 22, 2003, 6:58 am
thx everyone for the positive feedback, this is insperation for more maps

Chipmunk Gangsta
July 22, 2003, 10:06 am
nice!!! me like :DK

juice _ box
July 23, 2003, 1:44 pm
thank you ganster(punk looking) chipmunk. this map may go on the evo clan server so just keep it in your map folder ^^
a juice box

Landstreicher
July 24, 2003, 10:02 pm
Cool! Desert Map!
But ONE question: WHAT THE HELL are these sceneries doing in the ground????

juice _ box
July 25, 2003, 8:43 am
the boxes? i guess they would be boxes laying on the ground, but if you mean the houses that a [:-censored]ty 3d effect that failed

Landstreicher
July 25, 2003, 9:52 am
I meant the bunkers... ;)
ps: You're posting in every second thread *confused*

juice _ box
July 25, 2003, 10:21 am
im on these forums and many others 24/7 most of my friends are in summer school so this wastes time

Raven6
July 25, 2003, 6:31 pm
wassup, i'll give my own critique about the map. I like the concept, and the way you did the pseudo3d hills/barbed wire. There are a few problems i found though, There are a number of buggy polygons, example: under the stacked bunker on the right side. Gameplay is straight forward, simple and effective. The map may benefit from another attack route, but that depends on wat ya wanna do with it. Maybe some more shading with the sand? I know.. .it's sand.. And lastly, the bots.. gotta fix them idiot bots :P i like watching them run into the barbed wire over and over hehe. Nice work jb

-Raven6

juice _ box
July 26, 2003, 12:56 am
i will do. thanks