Why must server admins constantly set low respawn times? Especially in CTF! WHY?
I've played several 4-5 player ctf games on DNAGames recently. It becomes quite lame. One example, I'm on the smaller team in a 5 person game. One of them is defending. I kill the 2 attackers, kill them again, kill them both 4 times in a row, then kill the defender, grab the flag, they have all already spawned and are on top of me. LAME.
What is the point of these respawn times? To encourage people NOT to kill in this game? That seems to be the only way to get ahead. Dont kill your enemy and hope that not too many of them are at thier base. Then kill them on your way back. But wait! They shoot at you both ways.
Isnt there supposta be a penalty for getting shot? Not a reward of full life and with most weapons, full ammo.[:(]
And yay for wave respawns set low. They aren't at all the source of this problem, nope. Well I guess I just gotta start nade spamming the enemy spawn to death. Get some extra kills and not give them a chance. [xx(]
I've played several 4-5 player ctf games on DNAGames recently. It becomes quite lame. One example, I'm on the smaller team in a 5 person game. One of them is defending. I kill the 2 attackers, kill them again, kill them both 4 times in a row, then kill the defender, grab the flag, they have all already spawned and are on top of me. LAME.
What is the point of these respawn times? To encourage people NOT to kill in this game? That seems to be the only way to get ahead. Dont kill your enemy and hope that not too many of them are at thier base. Then kill them on your way back. But wait! They shoot at you both ways.
Isnt there supposta be a penalty for getting shot? Not a reward of full life and with most weapons, full ammo.[:(]
And yay for wave respawns set low. They aren't at all the source of this problem, nope. Well I guess I just gotta start nade spamming the enemy spawn to death. Get some extra kills and not give them a chance. [xx(]