over the past several months i've been asked several times what's so great about the m79 and why i use it. so for the beginners out there, here's a list of the pros and cons, and even a few of the tactics i use. feel free to add in points or tactics that i may have failed to mention.
(disclaimer: all of this comes from my experience in using an m79 and does reflect the opinions of others)
bad points
1) the m79 has the shortest range of all the weapons, giving other weapon users a great advantage. all they have to do is stay out of the m79's range and attack. yes, it's hard to do against an experienced m79er, but not impossible.
2) the m79 is notorious for firing blanks, so expect it to happen on occasion. blame it on lag, but it still happens (even with zero lag) more times with the m79 than other weapon that i have played. i have never had this type of issue with the barret, ruger, or deagles. the m79's one shot is needed to work, or you're pretty much toast, especially going against the 4 shot (2 - 3 shot kill) ruger or the 7 shot (3 - 4 shot kill) deagles. this one would probably be up for debate, since net conditions do play a large factor.
3) the m79 is the only weapon that inflicts damage on it's user when firing at an opponant to closely. i understand the realism in this, but added to the above fore mentioned, this truly does give the m79er a distinct disadvantage, considering that it's set up to be a close combat weapon. so basically this cuts the m79's range even more. get to close, you kill yourself along with your opponant. get to far away and miss the shot completely.
4) the m79 shoots so slowly that a long range attack (or, better yet, the m79's version of long range) is usually pretty useless against an experienced player. it is somewhat easily dodged.
good points
1) one shot one kill, unless lag / blanks are involved.
2) as long as your shot is close to an opponant, you can either give him a considerable amount of splash damage enabling you to pull out a soccom and finish him off, or, kill him with the splash damage depending on the amount of health he has left.
3) kill 2 or more with one shot if they are running close enough together and are low on health.
4) the m79 shot arcs, meaning that you can fire into places that other guns can't and be in a safe place at the same time. this is very effective against snipers, but rarely ever used considering that the game has a fast pace.
m79 tactics
1) fly. getting as high as you can is the m79er's greatest ally as it does give you more firing range and better maneuverability.
2) don't always shoot to kill. example: you're playing ctf and on your way to the enemy base. you see your opponant heading towards your base. do you a) kill him and send him back to base where you'll have to deal with him again, or b) cause enough splash damage to him so he's going to be an easy kill for your teammate? it should be pretty obvious that the answer is b, simply because you don't want an extra person at the enemy base to deal with when you get there. remember, you only have one shot, so you have to go in, grab the flag and get the heck out as quick as possible. this tactic always works out great if you're organized because by the time you have the flag and are heading back to base, your teammates should have killed the other guy and he'll be respawning (usually) about the same time your leaving, and being to far away to do anything about getting the flag back.
3) when you're low on health, do you run and pray that you'll make it to a medic power up? if you do, chances are you're going to get killed before reaching it. so instead of running, why not go in for a kamakazi attack? you're most likely going to die anyways, so you've got nothing to lose. it's better to do a kamakazi and take you're opponant out. why? you get the kill point and your opponant gets sent back to the respawn point.
(disclaimer: all of this comes from my experience in using an m79 and does reflect the opinions of others.)
carry on the with the discussion, agree or disagree. or, if you really don't have anything better to do with your time, flame away ;)
(disclaimer: all of this comes from my experience in using an m79 and does reflect the opinions of others)
bad points
1) the m79 has the shortest range of all the weapons, giving other weapon users a great advantage. all they have to do is stay out of the m79's range and attack. yes, it's hard to do against an experienced m79er, but not impossible.
2) the m79 is notorious for firing blanks, so expect it to happen on occasion. blame it on lag, but it still happens (even with zero lag) more times with the m79 than other weapon that i have played. i have never had this type of issue with the barret, ruger, or deagles. the m79's one shot is needed to work, or you're pretty much toast, especially going against the 4 shot (2 - 3 shot kill) ruger or the 7 shot (3 - 4 shot kill) deagles. this one would probably be up for debate, since net conditions do play a large factor.
3) the m79 is the only weapon that inflicts damage on it's user when firing at an opponant to closely. i understand the realism in this, but added to the above fore mentioned, this truly does give the m79er a distinct disadvantage, considering that it's set up to be a close combat weapon. so basically this cuts the m79's range even more. get to close, you kill yourself along with your opponant. get to far away and miss the shot completely.
4) the m79 shoots so slowly that a long range attack (or, better yet, the m79's version of long range) is usually pretty useless against an experienced player. it is somewhat easily dodged.
good points
1) one shot one kill, unless lag / blanks are involved.
2) as long as your shot is close to an opponant, you can either give him a considerable amount of splash damage enabling you to pull out a soccom and finish him off, or, kill him with the splash damage depending on the amount of health he has left.
3) kill 2 or more with one shot if they are running close enough together and are low on health.
4) the m79 shot arcs, meaning that you can fire into places that other guns can't and be in a safe place at the same time. this is very effective against snipers, but rarely ever used considering that the game has a fast pace.
m79 tactics
1) fly. getting as high as you can is the m79er's greatest ally as it does give you more firing range and better maneuverability.
2) don't always shoot to kill. example: you're playing ctf and on your way to the enemy base. you see your opponant heading towards your base. do you a) kill him and send him back to base where you'll have to deal with him again, or b) cause enough splash damage to him so he's going to be an easy kill for your teammate? it should be pretty obvious that the answer is b, simply because you don't want an extra person at the enemy base to deal with when you get there. remember, you only have one shot, so you have to go in, grab the flag and get the heck out as quick as possible. this tactic always works out great if you're organized because by the time you have the flag and are heading back to base, your teammates should have killed the other guy and he'll be respawning (usually) about the same time your leaving, and being to far away to do anything about getting the flag back.
3) when you're low on health, do you run and pray that you'll make it to a medic power up? if you do, chances are you're going to get killed before reaching it. so instead of running, why not go in for a kamakazi attack? you're most likely going to die anyways, so you've got nothing to lose. it's better to do a kamakazi and take you're opponant out. why? you get the kill point and your opponant gets sent back to the respawn point.
(disclaimer: all of this comes from my experience in using an m79 and does reflect the opinions of others.)
carry on the with the discussion, agree or disagree. or, if you really don't have anything better to do with your time, flame away ;)