The current server-stats systems are not satisfying me.
I was thinking the other day of a stats-system based on experience. IE. each kill you get xx amount of experience. same goes with flag captures, returns.
The kills would be based on the victims exp. so if you kill the top player on the stats, you get more exp than if you would kill the player with no experience at all. And same goes with deaths.
If you get killed by a guy with high experience, you dont loose as much experience as if he would be a lower ranked player than you.
The more experience you have, the higher rank you get. Like:
Private
Corporal
Sergeant
Lieutenant
Captain
Major
etc....
Also awards would be giving a small amount of experience.
What do you think?
I'm not a programming-master. I know quite alot, but don't think i got enough skills to complete this task. Anyone feeling in the mood of putting a team together and making this come true?
I wanna hear all the good sides and bad sides in this. Anything I've forgotten?
I was thinking the other day of a stats-system based on experience. IE. each kill you get xx amount of experience. same goes with flag captures, returns.
The kills would be based on the victims exp. so if you kill the top player on the stats, you get more exp than if you would kill the player with no experience at all. And same goes with deaths.
If you get killed by a guy with high experience, you dont loose as much experience as if he would be a lower ranked player than you.
The more experience you have, the higher rank you get. Like:
Private
Corporal
Sergeant
Lieutenant
Captain
Major
etc....
Also awards would be giving a small amount of experience.
What do you think?
I'm not a programming-master. I know quite alot, but don't think i got enough skills to complete this task. Anyone feeling in the mood of putting a team together and making this come true?
I wanna hear all the good sides and bad sides in this. Anything I've forgotten?