This would be very similar to infiltration.
Blue vs Red (blue defending)
In the blue base there is a white flag (just like by the RED spawn in inf mode). By the red spawn there is a black flag (just like in the BLUE base in Inf mode). So essentially you have Inf with the flags switched.
A red player spawns, picks up the flag, and tries to get it to the white flag in the blue base (kinda like... current infiltration but half the trip).
If the red bearer is killed and the flag is returned, the blue team gets 10 points.
If the red bearer scores then the red team gets 30 points.
The only issue is I can't think of a good way to prevent the red team from scoring once... then just picking up the flag and waiting out the rest of the game for the win. Any ideas? comments?
I suppose another option is to give the blue team 5 points for a return... and have them get a point every now and again just for holding off the red team (about half as fast as it's awarded in Inf).
Blue vs Red (blue defending)
In the blue base there is a white flag (just like by the RED spawn in inf mode). By the red spawn there is a black flag (just like in the BLUE base in Inf mode). So essentially you have Inf with the flags switched.
A red player spawns, picks up the flag, and tries to get it to the white flag in the blue base (kinda like... current infiltration but half the trip).
If the red bearer is killed and the flag is returned, the blue team gets 10 points.
If the red bearer scores then the red team gets 30 points.
The only issue is I can't think of a good way to prevent the red team from scoring once... then just picking up the flag and waiting out the rest of the game for the win. Any ideas? comments?
I suppose another option is to give the blue team 5 points for a return... and have them get a point every now and again just for holding off the red team (about half as fast as it's awarded in Inf).