I mailed Michal some ideas we/I had and today I received the response. I'm posting this here so we can discuss a few points:
Me in email - Michal - me normal
> 10.
> A server-side option like Friendly fire:
> Your own projectiles, grenades etc. DO NOT hurt yourself.
> Maybe automatically turned off in realistic mode.
> This would promote doing cool tricks with grenades and M79 :)
> (I can't think of a short name for this.. any suggestions?)
10. Hm, didn't see any game with this kind of option. Players might get confused with it. Well, I'll think about it.... (something to post on the forums?)
The QuakeIII mod "Rocket Arena" has this option afair. Of course this would be disabled by default but I can imagine servers with this enabled for doing tricks and/or searching polybugs. The confusing part.. well as long as self-damage is the default, it shouldn't be a problem because it's not a negative thing if it's turned on. (Unlike Realistic mode where you better know that it's enabled :P)
Oh, and I've got the name for it now: No self damage (oh, I'm so smart [B)])
> 11.
> Again, a server-side option. This idea is very experimental:
> - You don't get frags for every killed soldier, that means everytime you
> hit
> someone with your weapon you get +points with the damage value of the
> weapon.
> Normal: You spray your whole magazine on someone and then somebody else
> only needs one shot
> to kill him. With this option you'd get points according to your
> weapon/hit ratio.
> - (This is even more experimental:)
> Soldiers do not die from your shots. You could only die from your own
> stuff (except #10=TRUE :P)
> Faster gameplay, non-stop. Obviously, it would suck in Rambomatch,
> Pointmatch, CTF and Inf because
> you can't get the flag back.> I repeat: very experimental but I like the first point of it.. the result
of
> a match would be more appropiate
> and it COULD some kind of encourage people to use automatics.
I REMOVE the last part of the suggestion because it's plain stupid. Tiredness = bad.
11. I don't think this would be good. The funniest thing in Soldat is...
DYING! :)) I want to KILL other players not get abstract points.
Even for the players that like to collect points it would not be fun. If
players would not die every fight would end up with everyone standing in
front of each other and firing. Nobody would move, just shoot. Believe me it
would not be fun.
Michal, I DO believe you that :) but what about this feature WITH dying? (I admit, it's till pretty experimental..)
> 12.
> Record function
> Just like the demos in Quake 3. You type "/record" and Soldat starts
> recording to "Soldat\Demos\Demo_001.sdo"
> (.sdo = Soldat Demo?). "/record " would let you specify your own
> file name.
> Now to the recording itself:
> Soldat saves all actions to the file. This includes movement, shooting,
> reloading, chatting, capturing, scoring, winning,
> returning etc. EVERYTHING that is being sent/received to/from the server
and
> you (client).
> You might be able to disable recording team/public talk but everything
else
> should be recorded completely.
> So, now we've recorded a little match with all data we need to "recreate"
> the game and replay it.
> "/stop" or maybe "/record stop" (I feel so stupid suggesting these
> commands.. obvious stuff...).
> Now the demo has been completely saved. The file size prolly is small
(since
> it's only coordinates etc.).
> Ok, now let's play the thing. "/play" would let you choose from all the
> demos you have in your demo
> directory (like next/previous map change thing). What "/play "
> does, is not too hard to think of ;)
> Now that we're playing the demo, we would want to change the POV (point of
> view). This is done like in the spectator mode:
> Left mouse = Skip player (following him) and Right mouse = Free-Camera.
> Indeed, this would be a GREAT improvement (I (and prolly all the veterans
> that care) have been waiting for this for some time now).
> But there's one more thing.. "/export ". Ok. Soldat
> replays the demo again but it takes
> screenshots per second. So in the end you have damn many bitmaps with a
> counter: "_00001.bmp".
> This is where Soldat "retires". Thanks Soldat :)
> Now that we have this sequence of bitmaps, we take a tool like
"Bitmap2Avi"
> and make a real video out of it.
> Pros:
> - you don't need a good computer anymore to make Soldat videos /
> independent framerate for videos
> - ability to store Soldat moments, clanwars etc. without lagging of the
> game (you could record EVERY match you played)
> - small file size (ok, the raw file might become like 2MB but since it's
> text, it could be zipped down like a .txt)
> - show newcomers tricks, tactics etc. (basic jumping/jetting etc.)
> - cheat reporting (so you have real proof)
> - bug reporting (You could really view the bug happening)
>
> Cons:
> I can't think of any except that you have to work a lot to realize this.
But
> really, it IS worth the work.
>
> Btw, I think the the /record function should be limited or disabled in the
> unregistered version. Like it could PLAY demos from others
> but when you record it would be limited to 10 seconds. You get to try it
and
> have one more BIG reason to register ;)
12. Yes it's one of Soldat "must-haves". I tried to implement this a year
ago or so but I ended up with a demo file as large as 200MB with 10 seconds
of gameplay. Now I have more experience so I might give it a try again. The
benefits of this are BIG.
Hell, I would even pay a extra fee just for this single feature ;)
Now, what do you guys think?
Me in email - Michal - me normal
> 10.
> A server-side option like Friendly fire:
> Your own projectiles, grenades etc. DO NOT hurt yourself.
> Maybe automatically turned off in realistic mode.
> This would promote doing cool tricks with grenades and M79 :)
> (I can't think of a short name for this.. any suggestions?)
10. Hm, didn't see any game with this kind of option. Players might get confused with it. Well, I'll think about it.... (something to post on the forums?)
The QuakeIII mod "Rocket Arena" has this option afair. Of course this would be disabled by default but I can imagine servers with this enabled for doing tricks and/or searching polybugs. The confusing part.. well as long as self-damage is the default, it shouldn't be a problem because it's not a negative thing if it's turned on. (Unlike Realistic mode where you better know that it's enabled :P)
Oh, and I've got the name for it now: No self damage (oh, I'm so smart [B)])
> 11.
> Again, a server-side option. This idea is very experimental:
> - You don't get frags for every killed soldier, that means everytime you
> hit
> someone with your weapon you get +points with the damage value of the
> weapon.
> Normal: You spray your whole magazine on someone and then somebody else
> only needs one shot
> to kill him. With this option you'd get points according to your
> weapon/hit ratio.
> - (This is even more experimental:)
> Soldiers do not die from your shots. You could only die from your own
> stuff (except #10=TRUE :P)
> Faster gameplay, non-stop. Obviously, it would suck in Rambomatch,
> Pointmatch, CTF and Inf because
> you can't get the flag back.> I repeat: very experimental but I like the first point of it.. the result
of
> a match would be more appropiate
> and it COULD some kind of encourage people to use automatics.
I REMOVE the last part of the suggestion because it's plain stupid. Tiredness = bad.
11. I don't think this would be good. The funniest thing in Soldat is...
DYING! :)) I want to KILL other players not get abstract points.
Even for the players that like to collect points it would not be fun. If
players would not die every fight would end up with everyone standing in
front of each other and firing. Nobody would move, just shoot. Believe me it
would not be fun.
Michal, I DO believe you that :) but what about this feature WITH dying? (I admit, it's till pretty experimental..)
> 12.
> Record function
> Just like the demos in Quake 3. You type "/record" and Soldat starts
> recording to "Soldat\Demos\Demo_001.sdo"
> (.sdo = Soldat Demo?). "/record " would let you specify your own
> file name.
> Now to the recording itself:
> Soldat saves all actions to the file. This includes movement, shooting,
> reloading, chatting, capturing, scoring, winning,
> returning etc. EVERYTHING that is being sent/received to/from the server
and
> you (client).
> You might be able to disable recording team/public talk but everything
else
> should be recorded completely.
> So, now we've recorded a little match with all data we need to "recreate"
> the game and replay it.
> "/stop" or maybe "/record stop" (I feel so stupid suggesting these
> commands.. obvious stuff...).
> Now the demo has been completely saved. The file size prolly is small
(since
> it's only coordinates etc.).
> Ok, now let's play the thing. "/play" would let you choose from all the
> demos you have in your demo
> directory (like next/previous map change thing). What "/play "
> does, is not too hard to think of ;)
> Now that we're playing the demo, we would want to change the POV (point of
> view). This is done like in the spectator mode:
> Left mouse = Skip player (following him) and Right mouse = Free-Camera.
> Indeed, this would be a GREAT improvement (I (and prolly all the veterans
> that care) have been waiting for this for some time now).
> But there's one more thing.. "/export ". Ok. Soldat
> replays the demo again but it takes
> screenshots per second. So in the end you have damn many bitmaps with a
> counter: "_00001.bmp".
> This is where Soldat "retires". Thanks Soldat :)
> Now that we have this sequence of bitmaps, we take a tool like
"Bitmap2Avi"
> and make a real video out of it.
> Pros:
> - you don't need a good computer anymore to make Soldat videos /
> independent framerate for videos
> - ability to store Soldat moments, clanwars etc. without lagging of the
> game (you could record EVERY match you played)
> - small file size (ok, the raw file might become like 2MB but since it's
> text, it could be zipped down like a .txt)
> - show newcomers tricks, tactics etc. (basic jumping/jetting etc.)
> - cheat reporting (so you have real proof)
> - bug reporting (You could really view the bug happening)
>
> Cons:
> I can't think of any except that you have to work a lot to realize this.
But
> really, it IS worth the work.
>
> Btw, I think the the /record function should be limited or disabled in the
> unregistered version. Like it could PLAY demos from others
> but when you record it would be limited to 10 seconds. You get to try it
and
> have one more BIG reason to register ;)
12. Yes it's one of Soldat "must-haves". I tried to implement this a year
ago or so but I ended up with a demo file as large as 200MB with 10 seconds
of gameplay. Now I have more experience so I might give it a try again. The
benefits of this are BIG.
Hell, I would even pay a extra fee just for this single feature ;)
Now, what do you guys think?