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More Refresh Rates
Soldat Forums - Soldat Talk - Game Improvements / Suggestions
frogboy
November 16, 2003, 9:56 am
Default and High are both 60, are these pushing the limits of a video card/monitor? There should be a choice of whatever average is, 60, 65, 70, 72, 75, and 80.

palloco
November 16, 2003, 10:41 am
Yep I agree: 60, 70 75 85 and 100

sativa
November 16, 2003, 3:06 pm
i just agree

CardBoardWarrior
November 16, 2003, 3:34 pm
w00t i want 2,000!!

ReDevil
November 16, 2003, 4:43 pm
no [:-censored]?!

aLpHaNuMe12iK
November 17, 2003, 2:24 am
...
hmm...
i belive there is a difference between refresh rate and frames per second:
refresh rate is the number of times your moniter physically redraws the picture per second
frames per second is the the number of times the game tells the moniter to redraw per second.

the latter should never exceed the former, else you get flickering and funny stuff.

even if you do have a refresh rate of 90, you'll won't notice a difference; while you play online, you're not gonna get an fps of anywhere near 90, or even sixty. movies you see at the theater are only running at 30fps, and they look fine; i don't understand why you would want this option, much less want a game like soldat to push the limits of your hardware.

frogboy
November 17, 2003, 5:34 am
Higher refresh rates reduce eyestrain, therefore allowing you to play Soldat longer, even 70Hz doesn't push computer hardware.

palloco
November 17, 2003, 10:03 am
"movies you see at the theater are only running at 30fps, and they look fine; i don't understand why you would want this option, much less want a game like soldat to push the limits of your hardware."

It is obvious you do not even understand what you had said
It is a pity 30 Hz is not an avalaible refresh but you would understand something if you had ever got the chance to use a CRT monitor with 50 HZ and try to use it. Your eyes will simply burn.


"the latter should never exceed the former, else you get flickering and funny stuff."

???????????????????????????

b00stA
November 17, 2003, 3:13 pm
Yepp, 60hz is really bad for your eyes. 85hz+ is the safe way to go :)

I think the limit where your brain is able to see the single frames is below 25 frames per seconds.

?
November 17, 2003, 9:28 pm
i have 4 but yall can do whatever ...

Soggy
November 18, 2003, 10:27 am
i use powerstrip to override refresh rates in everything anyway...

I would KILL if you could run soldat in a higher res... ie i have a monitor which cant run 800x600 (loooooooooong story)
sure you get strife as with higher resolutions people can see more which is an unfair advantage but nearly everyone unless they have a 14 year old monitor can do 1024x768..

if not ill just have to stick to running it not in fullscreen :)
streching wouldnt be a possibility would it? =\

swanofnever
November 18, 2003, 5:31 pm
hi,

afaik, "default" simply uses whatever refresh rate your monitor's set to.
so, if you'd like it to be >60, just go to control panels->display->settings and increase the refresh rate.

default and high are NOT the same in general, if they both give you 60 then it's only because you've got your display set to 60.

raigan

frogboy
November 19, 2003, 4:33 am
But still, what about the poor innocent souls (i.e. me) who can't set 1024x768x32@60hZ, and are stuck at 60hZ, default or high, when they could have 640x480x32@100hZ

aLpHaNuMe12iK
November 19, 2003, 5:18 am
no, i'm saying soldat's refresh rate has NO bearing upon eyestrain; the refresh rate of soldat is (i think) the number of times per second it gives your hardware the new image to draw. the refresh rate of your monitor, however, is the number of times per second it actually redraws it; if the refresh rate of the software ever exceeds the refresh rate of the hardware, one of two things will happen:

1) the refresh rates are in some sort of sync: ( a "|" denotes redraw time)
hardware refresh: |___|___|___|___|___|___|___|
software refresh: |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
if this happens, you see the exact same image that you would see if this happened:
hardware refresh: |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
software refresh: |_|_|_|_|_|_|_|_|_|_|_|_|_|_|

2) the refresh rates are out of sync and you get a off-sync image:
hardware refresh: |____|____|____|____|____|____|____|
software refresh: |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
thus the extra frames are useless and actually reduce the realized frame rate as when the hardware refreshs and the software hasn't uploaded the most recent image yet, you'll get a slight lag (which should be unnoticable, but if 50hertz makes your head hurt, i guess that MIGHT mean something to you; i can stare at 60hertz for hours and not feel a thing, but thats just me.)
but this brings up an interesting point: what if the image is uploaded into some sort of buffer? (i'm not exactly a moniter/videocard interface specialist, so i really don't know if this is true) i think it'd just make the off-sync-ness worse, but i'm just babbeling now.

anyways, back to what i was saying. there is no benefit of running soldat at 100fps if your moniter refreshes at a lousy 60, maybe a bit more. its like using a cray for word processing; sure, you might be able to get menus to open faster or make global font changes faster on a 60,000 page document; but the conceiveable benefits at an expense of any kind is not enough to justify action.

frogboy
November 19, 2003, 5:52 am
This is not about making Soldat's FPS rate faster. Have you just disregarded everything we just said? Higher Refresh Rate causes less eyestrain, regardless of FPS rate.

Refresh Rate is how fast the hardware and screen update. If the Refresh Rate is above the screens limits, it shuts off, giving an error, hoping you can get a better monitor for a while to restore the Refresh Rate.

Try changing your refresh rate later from say, 80, down to 60. Surely, even you can see your eyes readjusting to the slower refresh. Yeah sure, 60Hz doesn't do anything now, but the problems later...

mat
November 19, 2003, 11:17 am
I have WinXP and I play soldat at 120Hz.

Define your refresh rates for each resolution with this: [URL]

(p.s.: use it at your own risk)

swanofnever
November 27, 2003, 6:24 pm
i dont really understdn your problem frogboy:

"But still, what about the poor innocent souls (i.e. me) who can't set 1024x768x32@60hZ, and are stuck at 60hZ, default or high, when they could have 640x480x32@100hZ"

if you can't set your monitor to >60Hz, that's your problem, not soldat's.. otherwise, do what i said and change your refresh (in wodnows) to 80 or whatever you want, then set soldat to use "default". tada!! it will use whatever refresh windows is using.

or did i miss something?

frogboy
November 28, 2003, 5:22 am
My point is this: The fullscreen mode keeps the display rate of the monitor at the same as it was before. I can still go over 60 on 640x480. Instead of either:
a) changing back to 800x600 (no way); or
b) changing refresh rate and resolution every day,

Isn't it just easier to have more refresh rates? I'm sure this is a standard 'problem' with all monitors. 640's R.R. is higher than 1024's R.R. Doesn't everyone want a higher refresh rate?

JayBDey
November 28, 2003, 6:44 am
Movies run at 48 fps.

palloco
November 28, 2003, 8:06 am
Anime movies run at 16 fps I thinks

frogboy
November 28, 2003, 8:45 am
And old movies, like the Wind in the Willows, run at ¼FPS. Just like 30 bots on a P1.

palloco
November 28, 2003, 8:06 pm
I think a Pentium cannot run soldat it does not have Multimedia instructions. In the case it could or it would crash with 30 bots or it would runs faster than that because the graphic card is doing the whole job.

frogboy
November 28, 2003, 9:57 pm
Fine. A K6-233MHz with MMX.

NightCabbage
November 30, 2003, 2:40 am
(amd didnt use mmx....)

lol

Either way, I think we're done with this thread, no?

There's no real need to change anything lol